From 0524a1a86fd2a44b830e578291af09d2c2bee9f6 Mon Sep 17 00:00:00 2001
From: Dave Houlton <euclid@lindenlab.com>
Date: Fri, 3 Apr 2020 11:49:17 -0600
Subject: [PATCH] SL-11368, fix missing water uniforms for low shader settings

---
 indra/newview/llenvironment.cpp | 7 ++-----
 1 file changed, 2 insertions(+), 5 deletions(-)

diff --git a/indra/newview/llenvironment.cpp b/indra/newview/llenvironment.cpp
index 85fe2a7c95b..1c551ed9a88 100644
--- a/indra/newview/llenvironment.cpp
+++ b/indra/newview/llenvironment.cpp
@@ -1608,11 +1608,8 @@ void LLEnvironment::updateGLVariablesForSettings(LLGLSLShader *shader, const LLS
 
 void LLEnvironment::updateShaderUniforms(LLGLSLShader *shader)
 {
-    if (gPipeline.canUseWindLightShaders())
-    {        
-        updateGLVariablesForSettings(shader, mCurrentEnvironment->getWater());
-        updateGLVariablesForSettings(shader, mCurrentEnvironment->getSky());
-    }    
+    updateGLVariablesForSettings(shader, mCurrentEnvironment->getWater());
+    updateGLVariablesForSettings(shader, mCurrentEnvironment->getSky());
 }
 
 void LLEnvironment::recordEnvironment(S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envinfo, LLSettingsBase::Seconds transition)
-- 
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