From 06a8257a5b8e6b634a0d962c44bb108409001fa7 Mon Sep 17 00:00:00 2001 From: Rye Mutt <rye@alchemyviewer.org> Date: Mon, 4 Oct 2021 20:24:56 -0400 Subject: [PATCH] Fix ssao_effect uniform usage --- indra/newview/pipeline.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 0646791fc3a..c2dda40f40e 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -8732,11 +8732,11 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_ F32 ssao_factor = RenderSSAOFactor; shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_FACTOR, ssao_factor); - - LLVector3 ssao_effect = RenderSSAOEffect; - shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_EFFECT, ssao_effect[0]); } + LLVector3 ssao_effect = RenderSSAOEffect; + shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_EFFECT, ssao_effect[0]); + shader.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, deferred_target->getWidth(), deferred_target->getHeight()); if (shader.getUniformLocation(LLShaderMgr::DEFERRED_NEAR_CLIP) > -1) -- GitLab