diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index fa73f5cc773bcb8d983cbd16bb6bec0aa40e975e..74624eb10b65a1e6e2a8b47807c21ed6a4db5860 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -443,27 +443,25 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString>* attributes, else { success = FALSE; - break; } } } - // Attach existing objects - if (!LLShaderMgr::instance()->attachShaderFeatures(this)) - { - unloadInternal(); - return FALSE; - } - - // Map attributes and uniforms - if (success) - { - success = mapAttributes(attributes); - } - if (success) - { - success = mapUniforms(uniforms); - } + // Attach existing objects + if (!LLShaderMgr::instance()->attachShaderFeatures(this)) + { + unloadInternal(); + return FALSE; + } + // Map attributes and uniforms + if (success) + { + success = mapAttributes(attributes); + } + if (success) + { + success = mapUniforms(uniforms); + } if (!success) { LL_SHADER_LOADING_WARNS() << "Failed to link shader: " << mName << LL_ENDL; diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 60764fb65b800eabf9813b2cfc8af9d1eb421cfc..ceaacaac4a2c177a2e92dd9a6f7cdd1a15925594 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -265,7 +265,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) } } - if (features->hasAtmospherics || features->isDeferred || features->hasTransport) + if (features->hasAtmospherics || features->isDeferred) { if (!shader->attachFragmentObject("windlight/atmosphericsFuncs.glsl")) { return FALSE; @@ -277,14 +277,6 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) } } - if (features->hasTransport) - { - if (!shader->attachFragmentObject("windlight/transportF.glsl")) - { - return FALSE; - } - } - // NOTE order of shader object attaching is VERY IMPORTANT!!! if (features->hasWaterFog) { diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index da7820bd71e8567188ff7f72276317fab0329129..ee261516c96db9023f79deb83f16063862517b78 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -703,6 +703,16 @@ bool LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_of } } + LLVector4a* v = (LLVector4a*)mMappedData; + + for (U32 i = start; i <= end; ++i) + { + if (!v->isFinite3()) + { + LL_ERRS() << "Non-finite vertex position data detected." << LL_ENDL; + } + } + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; if (shader && shader->mFeatures.mIndexedTextureChannels > 1) diff --git a/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl b/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl index 78dc1c4cf02dcad5eeac985a6598614ddb9003a9..10628539c2f78c04c82e82f84a3fcfa5262b6603 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl @@ -27,8 +27,6 @@ out vec4 frag_color; -vec3 fullbrightAtmosTransport(vec3 light); - VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl index a7ebc6a1769a538120423010d4380bff88aadbb4..ba1c976ea30270dc69ad2d848aa013fd43d57590 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl @@ -43,7 +43,8 @@ vec3 srgb_to_linear(vec3 cs); vec3 legacy_adjust_fullbright(vec3 c); vec3 legacy_adjust(vec3 c); vec3 linear_to_srgb(vec3 cl); -vec3 fullbrightAtmosTransport(vec3 light); +vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten); +void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten, bool use_ao); #ifdef HAS_ALPHA_MASK uniform float minimum_alpha; @@ -77,8 +78,18 @@ void main() color.rgb *= vertex_color.rgb; -#ifdef WATER_FOG vec3 pos = vary_position; + +#ifndef IS_HUD + vec3 sunlit; + vec3 amblit; + vec3 additive; + vec3 atten; + calcAtmosphericVars(pos.xyz, vec3(0), 1.0, sunlit, amblit, additive, atten, false); +#endif + +#ifdef WATER_FOG + vec4 fogged = applyWaterFogView(pos, vec4(color.rgb, final_alpha)); color.rgb = fogged.rgb; color.a = fogged.a; @@ -90,7 +101,7 @@ void main() color.rgb = legacy_adjust(color.rgb); color.rgb = srgb_to_linear(color.rgb); color.rgb = legacy_adjust_fullbright(color.rgb); - color.rgb = fullbrightAtmosTransport(color.rgb); + color.rgb = atmosFragLighting(color.rgb, additive, atten); #endif frag_color = max(color, vec4(0)); diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl index 406a7ef3b33b62c9015883d06fac79286bfabae2..370aa75d04fdcb613659bebee3c228c7a4a1e3a7 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl @@ -23,8 +23,6 @@ * $/LicenseInfo$ */ -/*[EXTRA_CODE_HERE]*/ - out vec4 frag_color; void main() diff --git a/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl b/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl index 3817633df03b58fe3f9e719471d081fe2b9b40a5..689c345b2cd6844250110de5b27e59c694282977 100644 --- a/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl @@ -125,6 +125,6 @@ vec3 legacy_adjust(vec3 c) vec3 legacy_adjust_fullbright(vec3 c) { float exp_scale = texture(exposureMap, vec2(0.5, 0.5)).r; - return c / exp_scale * 1.34; + return c / exp_scale * 1.34; //magic 1.34 arrived at by binary search for a value that reproduces midpoint grey consistenty } diff --git a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl deleted file mode 100644 index 8221ba9516a0e2c028f1f89cfa9ff4c6a6f075d7..0000000000000000000000000000000000000000 --- a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl +++ /dev/null @@ -1,60 +0,0 @@ -/** - * @file class2\wl\transportF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -////////////////////////////////////////////////////////// -// The fragment shader for the terrain atmospherics -////////////////////////////////////////////////////////// - -vec3 getAdditiveColor(); -vec3 getAtmosAttenuation(); - -vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten); - -// the below implementations are deprecated but remain here as adapters for shaders that haven't been refactored yet - -vec3 atmosTransportFrag(vec3 light, vec3 additive, vec3 atten) -{ - return atmosFragLighting(light, additive, atten); -} - -vec3 atmosTransport(vec3 light) -{ - return atmosTransportFrag(light, getAdditiveColor(), getAtmosAttenuation()); -} - -vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten) -{ - return atmosTransportFrag(light, additive, atten); -} - -vec3 fullbrightAtmosTransport(vec3 light) -{ - return atmosTransport(light); -} - -vec3 fullbrightShinyAtmosTransport(vec3 light) -{ - return atmosTransport(light); -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl index 6b7dc7ac1d4335582220ed8bbbeb6199808a1833..f1b1997c436f7071e6be29b53d230e600233a1c8 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl @@ -43,8 +43,9 @@ VARYING vec3 vary_position; uniform samplerCube environmentMap; -vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten); - +vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten); +vec3 legacy_adjust_fullbright(vec3 c); +vec3 legacy_adjust(vec3 c); void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten, bool use_ao); vec3 linear_to_srgb(vec3 c); @@ -84,10 +85,13 @@ void main() vec3 norm = normalize(vary_texcoord1.xyz); vec4 spec = vec4(0,0,0,0); sampleReflectionProbesLegacy(ambenv, glossenv, legacyenv, vec2(0), pos.xyz, norm.xyz, spec.a, env_intensity); - applyLegacyEnv(color.rgb, legacyenv, spec, pos, norm, env_intensity); + color.rgb = legacy_adjust(color.rgb); color.rgb = srgb_to_linear(color.rgb); - color.rgb = fullbrightAtmosTransportFrag(color.rgb, additive, atten); + color.rgb = legacy_adjust_fullbright(color.rgb); + + applyLegacyEnv(color.rgb, legacyenv, spec, pos, norm, env_intensity); + color.rgb = atmosFragLighting(color.rgb, additive, atten); #endif color.a = 1.0; diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 7eb7b2f749aa72ec861bdb1de6b2eb3560e2509e..9bfce5ae3c43ab0828c50d6aab3a829be1cf70e2 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -138,12 +138,6 @@ static void prepare_alpha_shader(LLGLSLShader* shader, bool textureGamma, bool d shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); } - S32 channel = shader->enableTexture(LLShaderMgr::EXPOSURE_MAP); - if (channel > -1) - { - gGL.getTexUnit(channel)->bind(&gPipeline.mExposureMap); - } - //also prepare rigged variant if (shader->mRiggedVariant && shader->mRiggedVariant != shader) { @@ -748,7 +742,6 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged) target_shader = fullbright_shader; } - if (params.mAvatar != nullptr) { llassert(target_shader->mRiggedVariant != nullptr); @@ -759,6 +752,15 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged) {// If we need shaders, and we're not ALREADY using the proper shader, then bind it // (this way we won't rebind shaders unnecessarily). gPipeline.bindDeferredShaderFast(*target_shader); + + if (params.mFullbright) + { // make sure the bind the exposure map for fullbright shaders so they can cancel out exposure + S32 channel = target_shader->enableTexture(LLShaderMgr::EXPOSURE_MAP); + if (channel > -1) + { + gGL.getTexUnit(channel)->bind(&gPipeline.mExposureMap); + } + } } LLVector4 spec_color(1, 1, 1, 1); diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index 9b065f019cb998d89ffc1d934df69b75894c0034..e52ffb53a329b6d2ac2445000de2c93ec5ac1b23 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -293,13 +293,20 @@ void LLDrawPoolBump::beginFullbrightShiny() { shader = &gHUDFullbrightShinyProgram; } - + if (mRigged) { llassert(shader->mRiggedVariant); shader = shader->mRiggedVariant; } + // bind exposure map so fullbright shader can cancel out exposure + S32 channel = shader->enableTexture(LLShaderMgr::EXPOSURE_MAP); + if (channel > -1) + { + gGL.getTexUnit(channel)->bind(&gPipeline.mExposureMap); + } + LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; if (cube_map && !LLPipeline::sReflectionProbesEnabled) diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp index e65bbab389e611c302255de335dda56de96b2096..391d2638315005b4db7cf5d1bfac81cf1d320d50 100644 --- a/indra/newview/llpanelface.cpp +++ b/indra/newview/llpanelface.cpp @@ -1486,6 +1486,7 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/) getChild<LLUICtrl>("checkbox fullbright")->setValue((S32)(fullbright_flag != 0)); getChildView("checkbox fullbright")->setEnabled(editable && !has_pbr_material); getChild<LLUICtrl>("checkbox fullbright")->setTentative(!identical_fullbright); + getChild<LLComboBox>("combobox matmedia")->setEnabledByValue("Materials", !has_pbr_material); } // Repeats per meter diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 75457ce43149d43e2e8ebae4e0c2c7f3f8f79b71..b528bac93829c82e1bcd77260a3a2c573b0ce78e 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -713,14 +713,13 @@ std::string LLViewerShaderMgr::loadBasicShaders() index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/gammaF.glsl", mShaderLevel[SHADER_WINDLIGHT]) ); index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsFuncs.glsl", mShaderLevel[SHADER_WINDLIGHT] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsF.glsl", mShaderLevel[SHADER_WINDLIGHT] ) ); - index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/transportF.glsl", mShaderLevel[SHADER_WINDLIGHT] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "environment/waterFogF.glsl", mShaderLevel[SHADER_WATER] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "environment/encodeNormF.glsl", mShaderLevel[SHADER_ENVIRONMENT] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "environment/srgbF.glsl", mShaderLevel[SHADER_ENVIRONMENT] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/deferredUtil.glsl", 1) ); index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/shadowUtil.glsl", 1) ); index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/aoUtil.glsl", 1) ); - index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/reflectionProbeF.glsl", has_reflection_probes ? 3 : 2) ); + index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/reflectionProbeF.glsl", has_reflection_probes ? 3 : 2) ); index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/screenSpaceReflUtil.glsl", ssr ? 3 : 1) ); index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightNonIndexedF.glsl", mShaderLevel[SHADER_LIGHTING] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightAlphaMaskNonIndexedF.glsl", mShaderLevel[SHADER_LIGHTING] ) ); @@ -769,8 +768,7 @@ BOOL LLViewerShaderMgr::loadShadersWater() gWaterProgram.mFeatures.hasAtmospherics = true; gWaterProgram.mFeatures.hasWaterFog = true; gWaterProgram.mFeatures.hasGamma = true; - gWaterProgram.mFeatures.hasTransport = true; - gWaterProgram.mFeatures.hasSrgb = true; + gWaterProgram.mFeatures.hasSrgb = true; gWaterProgram.mFeatures.hasReflectionProbes = true; gWaterProgram.mFeatures.hasShadows = use_sun_shadow; gWaterProgram.mShaderFiles.clear(); @@ -801,8 +799,7 @@ BOOL LLViewerShaderMgr::loadShadersWater() gWaterEdgeProgram.mFeatures.hasAtmospherics = true; gWaterEdgeProgram.mFeatures.hasWaterFog = true; gWaterEdgeProgram.mFeatures.hasGamma = true; - gWaterEdgeProgram.mFeatures.hasTransport = true; - gWaterEdgeProgram.mFeatures.hasSrgb = true; + gWaterEdgeProgram.mFeatures.hasSrgb = true; gWaterEdgeProgram.mFeatures.hasReflectionProbes = true; gWaterEdgeProgram.mFeatures.hasShadows = use_sun_shadow; gWaterEdgeProgram.mShaderFiles.clear(); @@ -1204,7 +1201,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() bool has_skin = i & 0x10; gDeferredMaterialProgram[i].mFeatures.hasSrgb = true; - gDeferredMaterialProgram[i].mFeatures.hasTransport = true; gDeferredMaterialProgram[i].mFeatures.encodesNormal = true; gDeferredMaterialProgram[i].mFeatures.calculatesAtmospherics = true; gDeferredMaterialProgram[i].mFeatures.hasAtmospherics = true; @@ -1301,7 +1297,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredMaterialWaterProgram[i].mFeatures.hasAtmospherics = true; gDeferredMaterialWaterProgram[i].mFeatures.hasGamma = true; - gDeferredMaterialWaterProgram[i].mFeatures.hasTransport = true; gDeferredMaterialWaterProgram[i].mFeatures.hasShadows = use_sun_shadow; if (has_skin) @@ -1400,7 +1395,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() shader->mFeatures.calculatesAtmospherics = true; shader->mFeatures.hasAtmospherics = true; shader->mFeatures.hasGamma = true; - shader->mFeatures.hasTransport = true; shader->mFeatures.hasShadows = use_sun_shadow; shader->mFeatures.isDeferred = true; // include deferredUtils shader->mFeatures.hasReflectionProbes = mShaderLevel[SHADER_DEFERRED]; @@ -1715,7 +1709,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() shader->mFeatures.calculatesAtmospherics = true; shader->mFeatures.hasAtmospherics = true; shader->mFeatures.hasGamma = true; - shader->mFeatures.hasTransport = true; shader->mFeatures.hasShadows = use_sun_shadow; shader->mFeatures.hasReflectionProbes = true; shader->mFeatures.hasWaterFog = true; @@ -1854,7 +1847,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() shader[i]->mFeatures.calculatesAtmospherics = true; shader[i]->mFeatures.hasAtmospherics = true; shader[i]->mFeatures.hasGamma = true; - shader[i]->mFeatures.hasTransport = true; shader[i]->mFeatures.hasShadows = use_sun_shadow; shader[i]->mFeatures.hasReflectionProbes = true; shader[i]->mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; @@ -1913,7 +1905,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarEyesProgram.mName = "Deferred Avatar Eyes Shader"; gDeferredAvatarEyesProgram.mFeatures.calculatesAtmospherics = true; gDeferredAvatarEyesProgram.mFeatures.hasGamma = true; - gDeferredAvatarEyesProgram.mFeatures.hasTransport = true; + gDeferredAvatarEyesProgram.mFeatures.hasAtmospherics = true; gDeferredAvatarEyesProgram.mFeatures.disableTextureIndex = true; gDeferredAvatarEyesProgram.mFeatures.hasSrgb = true; gDeferredAvatarEyesProgram.mFeatures.encodesNormal = true; @@ -1932,7 +1924,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightProgram.mName = "Deferred Fullbright Shader"; gDeferredFullbrightProgram.mFeatures.calculatesAtmospherics = true; gDeferredFullbrightProgram.mFeatures.hasGamma = true; - gDeferredFullbrightProgram.mFeatures.hasTransport = true; + gDeferredFullbrightProgram.mFeatures.hasAtmospherics = true; gDeferredFullbrightProgram.mFeatures.hasSrgb = true; gDeferredFullbrightProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredFullbrightProgram.mShaderFiles.clear(); @@ -1949,7 +1941,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gHUDFullbrightProgram.mName = "HUD Fullbright Shader"; gHUDFullbrightProgram.mFeatures.calculatesAtmospherics = true; gHUDFullbrightProgram.mFeatures.hasGamma = true; - gHUDFullbrightProgram.mFeatures.hasTransport = true; + gHUDFullbrightProgram.mFeatures.hasAtmospherics = true; gHUDFullbrightProgram.mFeatures.hasSrgb = true; gHUDFullbrightProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gHUDFullbrightProgram.mShaderFiles.clear(); @@ -1967,7 +1959,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightAlphaMaskProgram.mName = "Deferred Fullbright Alpha Masking Shader"; gDeferredFullbrightAlphaMaskProgram.mFeatures.calculatesAtmospherics = true; gDeferredFullbrightAlphaMaskProgram.mFeatures.hasGamma = true; - gDeferredFullbrightAlphaMaskProgram.mFeatures.hasTransport = true; + gDeferredFullbrightAlphaMaskProgram.mFeatures.hasAtmospherics = true; gDeferredFullbrightAlphaMaskProgram.mFeatures.hasSrgb = true; gDeferredFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredFullbrightAlphaMaskProgram.mShaderFiles.clear(); @@ -1986,7 +1978,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gHUDFullbrightAlphaMaskProgram.mName = "HUD Fullbright Alpha Masking Shader"; gHUDFullbrightAlphaMaskProgram.mFeatures.calculatesAtmospherics = true; gHUDFullbrightAlphaMaskProgram.mFeatures.hasGamma = true; - gHUDFullbrightAlphaMaskProgram.mFeatures.hasTransport = true; + gHUDFullbrightAlphaMaskProgram.mFeatures.hasAtmospherics = true; gHUDFullbrightAlphaMaskProgram.mFeatures.hasSrgb = true; gHUDFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gHUDFullbrightAlphaMaskProgram.mShaderFiles.clear(); @@ -2005,7 +1997,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightAlphaMaskAlphaProgram.mName = "Deferred Fullbright Alpha Masking Alpha Shader"; gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.calculatesAtmospherics = true; gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.hasGamma = true; - gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.hasTransport = true; + gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.hasAtmospherics = true; gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.hasSrgb = true; gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.isDeferred = true; gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; @@ -2026,7 +2018,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gHUDFullbrightAlphaMaskAlphaProgram.mName = "HUD Fullbright Alpha Masking Alpha Shader"; gHUDFullbrightAlphaMaskAlphaProgram.mFeatures.calculatesAtmospherics = true; gHUDFullbrightAlphaMaskAlphaProgram.mFeatures.hasGamma = true; - gHUDFullbrightAlphaMaskAlphaProgram.mFeatures.hasTransport = true; + gHUDFullbrightAlphaMaskAlphaProgram.mFeatures.hasAtmospherics = true; gHUDFullbrightAlphaMaskAlphaProgram.mFeatures.hasSrgb = true; gHUDFullbrightAlphaMaskAlphaProgram.mFeatures.isDeferred = true; gHUDFullbrightAlphaMaskAlphaProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; @@ -2047,7 +2039,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightWaterProgram.mName = "Deferred Fullbright Underwater Shader"; gDeferredFullbrightWaterProgram.mFeatures.calculatesAtmospherics = true; gDeferredFullbrightWaterProgram.mFeatures.hasGamma = true; - gDeferredFullbrightWaterProgram.mFeatures.hasTransport = true; + gDeferredFullbrightWaterProgram.mFeatures.hasAtmospherics = true; gDeferredFullbrightWaterProgram.mFeatures.hasWaterFog = true; gDeferredFullbrightWaterProgram.mFeatures.hasSrgb = true; gDeferredFullbrightWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; @@ -2067,7 +2059,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightWaterAlphaProgram.mName = "Deferred Fullbright Underwater Alpha Shader"; gDeferredFullbrightWaterAlphaProgram.mFeatures.calculatesAtmospherics = true; gDeferredFullbrightWaterAlphaProgram.mFeatures.hasGamma = true; - gDeferredFullbrightWaterAlphaProgram.mFeatures.hasTransport = true; + gDeferredFullbrightWaterAlphaProgram.mFeatures.hasAtmospherics = true; gDeferredFullbrightWaterAlphaProgram.mFeatures.hasWaterFog = true; gDeferredFullbrightWaterAlphaProgram.mFeatures.hasSrgb = true; gDeferredFullbrightWaterAlphaProgram.mFeatures.isDeferred = true; @@ -2090,7 +2082,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightAlphaMaskWaterProgram.mName = "Deferred Fullbright Underwater Alpha Masking Shader"; gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.calculatesAtmospherics = true; gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasGamma = true; - gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasTransport = true; + gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasAtmospherics = true; gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasWaterFog = true; gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasSrgb = true; gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; @@ -2113,7 +2105,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightShinyProgram.mFeatures.calculatesAtmospherics = true; gDeferredFullbrightShinyProgram.mFeatures.hasAtmospherics = true; gDeferredFullbrightShinyProgram.mFeatures.hasGamma = true; - gDeferredFullbrightShinyProgram.mFeatures.hasTransport = true; gDeferredFullbrightShinyProgram.mFeatures.hasSrgb = true; gDeferredFullbrightShinyProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredFullbrightShinyProgram.mShaderFiles.clear(); @@ -2132,7 +2123,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gHUDFullbrightShinyProgram.mFeatures.calculatesAtmospherics = true; gHUDFullbrightShinyProgram.mFeatures.hasAtmospherics = true; gHUDFullbrightShinyProgram.mFeatures.hasGamma = true; - gHUDFullbrightShinyProgram.mFeatures.hasTransport = true; gHUDFullbrightShinyProgram.mFeatures.hasSrgb = true; gHUDFullbrightShinyProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gHUDFullbrightShinyProgram.mShaderFiles.clear(); @@ -2151,7 +2141,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredEmissiveProgram.mName = "Deferred Emissive Shader"; gDeferredEmissiveProgram.mFeatures.calculatesAtmospherics = true; gDeferredEmissiveProgram.mFeatures.hasGamma = true; - gDeferredEmissiveProgram.mFeatures.hasTransport = true; + gDeferredEmissiveProgram.mFeatures.hasAtmospherics = true; gDeferredEmissiveProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredEmissiveProgram.mShaderFiles.clear(); gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveV.glsl", GL_VERTEX_SHADER)); @@ -2169,7 +2159,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSoftenProgram.mFeatures.hasSrgb = true; gDeferredSoftenProgram.mFeatures.calculatesAtmospherics = true; gDeferredSoftenProgram.mFeatures.hasAtmospherics = true; - gDeferredSoftenProgram.mFeatures.hasTransport = true; gDeferredSoftenProgram.mFeatures.hasGamma = true; gDeferredSoftenProgram.mFeatures.isDeferred = true; gDeferredSoftenProgram.mFeatures.hasShadows = use_sun_shadow; @@ -2226,7 +2215,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSoftenWaterProgram.mFeatures.hasSrgb = true; gDeferredSoftenWaterProgram.mFeatures.calculatesAtmospherics = true; gDeferredSoftenWaterProgram.mFeatures.hasAtmospherics = true; - gDeferredSoftenWaterProgram.mFeatures.hasTransport = true; gDeferredSoftenWaterProgram.mFeatures.hasGamma = true; gDeferredSoftenWaterProgram.mFeatures.isDeferred = true; gDeferredSoftenWaterProgram.mFeatures.hasShadows = use_sun_shadow; @@ -2265,14 +2253,11 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { gDeferredShadowProgram.mName = "Deferred Shadow Shader"; - gDeferredShadowProgram.mFeatures.isDeferred = true; - gDeferredShadowProgram.mFeatures.hasShadows = true; gDeferredShadowProgram.mShaderFiles.clear(); gDeferredShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowV.glsl", GL_VERTEX_SHADER)); gDeferredShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER)); gDeferredShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - // gDeferredShadowProgram.addPermutation("DEPTH_CLAMP", "1"); // disable depth clamp for now - gDeferredShadowProgram.mRiggedVariant = &gDeferredSkinnedShadowProgram; + gDeferredShadowProgram.mRiggedVariant = &gDeferredSkinnedShadowProgram; success = gDeferredShadowProgram.createShader(NULL, NULL); llassert(success); } @@ -2402,7 +2387,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredTerrainProgram.mFeatures.calculatesAtmospherics = true; gDeferredTerrainProgram.mFeatures.hasAtmospherics = true; gDeferredTerrainProgram.mFeatures.hasGamma = true; - gDeferredTerrainProgram.mFeatures.hasTransport = true; gDeferredTerrainProgram.mShaderFiles.clear(); gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER)); @@ -2425,8 +2409,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredTerrainWaterProgram.mFeatures.calculatesAtmospherics = true; gDeferredTerrainWaterProgram.mFeatures.hasAtmospherics = true; gDeferredTerrainWaterProgram.mFeatures.hasGamma = true; - gDeferredTerrainWaterProgram.mFeatures.hasTransport = true; - + gDeferredTerrainWaterProgram.mShaderFiles.clear(); gDeferredTerrainWaterProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER)); gDeferredTerrainWaterProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER)); @@ -2463,7 +2446,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarAlphaProgram.mFeatures.encodesNormal = true; gDeferredAvatarAlphaProgram.mFeatures.calculatesAtmospherics = true; gDeferredAvatarAlphaProgram.mFeatures.hasAtmospherics = true; - gDeferredAvatarAlphaProgram.mFeatures.hasTransport = true; gDeferredAvatarAlphaProgram.mFeatures.hasGamma = true; gDeferredAvatarAlphaProgram.mFeatures.isDeferred = true; gDeferredAvatarAlphaProgram.mFeatures.hasShadows = true; @@ -2740,7 +2722,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredWLSkyProgram.mName = "Deferred Windlight Sky Shader"; gDeferredWLSkyProgram.mShaderFiles.clear(); gDeferredWLSkyProgram.mFeatures.calculatesAtmospherics = true; - gDeferredWLSkyProgram.mFeatures.hasTransport = true; + gDeferredWLSkyProgram.mFeatures.hasAtmospherics = true; gDeferredWLSkyProgram.mFeatures.hasGamma = true; gDeferredWLSkyProgram.mFeatures.hasSrgb = true; @@ -2758,7 +2740,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredWLCloudProgram.mName = "Deferred Windlight Cloud Program"; gDeferredWLCloudProgram.mShaderFiles.clear(); gDeferredWLCloudProgram.mFeatures.calculatesAtmospherics = true; - gDeferredWLCloudProgram.mFeatures.hasTransport = true; + gDeferredWLCloudProgram.mFeatures.hasAtmospherics = true; gDeferredWLCloudProgram.mFeatures.hasGamma = true; gDeferredWLCloudProgram.mFeatures.hasSrgb = true; @@ -2775,7 +2757,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredWLSunProgram.mName = "Deferred Windlight Sun Program"; gDeferredWLSunProgram.mFeatures.calculatesAtmospherics = true; - gDeferredWLSunProgram.mFeatures.hasTransport = true; + gDeferredWLSunProgram.mFeatures.hasAtmospherics = true; gDeferredWLSunProgram.mFeatures.hasGamma = true; gDeferredWLSunProgram.mFeatures.hasAtmospherics = true; gDeferredWLSunProgram.mFeatures.disableTextureIndex = true; @@ -2793,7 +2775,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredWLMoonProgram.mName = "Deferred Windlight Moon Program"; gDeferredWLMoonProgram.mFeatures.calculatesAtmospherics = true; - gDeferredWLMoonProgram.mFeatures.hasTransport = true; + gDeferredWLMoonProgram.mFeatures.hasAtmospherics = true; gDeferredWLMoonProgram.mFeatures.hasGamma = true; gDeferredWLMoonProgram.mFeatures.hasAtmospherics = true; gDeferredWLMoonProgram.mFeatures.hasSrgb = true; @@ -3484,7 +3466,6 @@ BOOL LLViewerShaderMgr::loadShadersInterface() gReflectionProbeDisplayProgram.mFeatures.hasSrgb = true; gReflectionProbeDisplayProgram.mFeatures.calculatesAtmospherics = true; gReflectionProbeDisplayProgram.mFeatures.hasAtmospherics = true; - gReflectionProbeDisplayProgram.mFeatures.hasTransport = true; gReflectionProbeDisplayProgram.mFeatures.hasGamma = true; gReflectionProbeDisplayProgram.mFeatures.isDeferred = true; gReflectionProbeDisplayProgram.mShaderFiles.clear();