From 0f1a59a7a386c1641c69fddd75a3b4d59e6fb0c5 Mon Sep 17 00:00:00 2001 From: Rye Mutt <rye@alchemyviewer.org> Date: Sun, 22 Aug 2021 21:06:33 -0400 Subject: [PATCH] Fix sim water and void water being misaligned --- indra/newview/llvowater.cpp | 8 -------- 1 file changed, 8 deletions(-) diff --git a/indra/newview/llvowater.cpp b/indra/newview/llvowater.cpp index 537ff6de5bd..6d5496eada8 100644 --- a/indra/newview/llvowater.cpp +++ b/indra/newview/llvowater.cpp @@ -190,13 +190,6 @@ BOOL LLVOWater::updateGeometry(LLDrawable *drawable) F32 size_inv = 1.f / size; - F32 z_fudge = 0.f; - - if (getIsEdgePatch()) - { //bump edge patches down 10 cm to prevent aliasing along edges - z_fudge = -0.1f; - } - for (y = 0; y < size; y++) { for (x = 0; x < size; x++) @@ -205,7 +198,6 @@ BOOL LLVOWater::updateGeometry(LLDrawable *drawable) position_agent = getPositionAgent() - getScale() * 0.5f; position_agent.mV[VX] += (x + 0.5f) * step_x; position_agent.mV[VY] += (y + 0.5f) * step_y; - position_agent.mV[VZ] += z_fudge; *verticesp++ = position_agent - right + up; *verticesp++ = position_agent - right - up; -- GitLab