diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaMaskShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaMaskShadowF.glsl
index c64b6ba24066ceb57544c9dcc585d860cd354a7d..c2372fcbc08636d63713903b4c9e4333e4f19a06 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaMaskShadowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaMaskShadowF.glsl
@@ -58,7 +58,7 @@ void main()
 
 	frag_color = vec4(1,1,1,1);
 
-#if !DEPTH_CLAMP	
+#if !defined(DEPTH_CLAMP)
 	gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0);
 #endif
 }
diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowF.glsl
index b54c580ce95ea58f93ad0c6369311bb89e710541..d0a049d3728612e0edf75893dfd4b864af49ecd4 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowF.glsl
@@ -35,7 +35,7 @@ uniform sampler2D diffuseMap;
 VARYING float pos_w;
 VARYING float target_pos_x;
 
-#if !DEPTH_CLAMP
+#if !defined(DEPTH_CLAMP)
 VARYING vec4 post_pos;
 #endif
 
@@ -61,7 +61,7 @@ void main()
 
 	frag_color = vec4(1,1,1,1);
 
-#if !DEPTH_CLAMP	
+#if !defined(DEPTH_CLAMP)
 	gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0);
 #endif
 
diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowV.glsl
index 31b93dc36acc16e6fbde76a51c5f2d18d2cf19ca..a7bf4d778015d0dfff892cdfc985ef569c12e064 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowV.glsl
@@ -1,5 +1,5 @@
 /** 
- * @file attachmentShadowV.glsl
+ * @file attachmentAlphaShadowV.glsl
  * $LicenseInfo:firstyear=2007&license=viewerlgpl$
  * Second Life Viewer Source Code
  * Copyright (C) 2007, Linden Research, Inc.
@@ -35,7 +35,7 @@ ATTRIBUTE vec2 texcoord0;
 mat4 getObjectSkinnedTransform();
 void passTextureIndex();
 
-#if !DEPTH_CLAMP
+#if !defined(DEPTH_CLAMP)
 VARYING vec4 post_pos;
 #endif
 VARYING vec2 vary_texcoord0;
@@ -61,7 +61,7 @@ void main()
 
 	vertex_color = diffuse_color;
 
-#if !DEPTH_CLAMP
+#if !defined(DEPTH_CLAMP)
 	p.z = max(p.z, -p.w+0.01);
     post_pos = p;
 	gl_Position = p;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaMaskShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaMaskShadowF.glsl
index b8ce54bcb121ebb7940ee3272f9fb6af17399cf7..f231213ac82b38f2dde1db92b0129a9a902f9fc9 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaMaskShadowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaMaskShadowF.glsl
@@ -1,5 +1,5 @@
 /** 
- * @file treeShadowF.glsl
+ * @file avatarAlphaMaskShadowF.glsl
  *
  * $LicenseInfo:firstyear=2005&license=viewerlgpl$
  * Second Life Viewer Source Code
@@ -32,7 +32,7 @@ out vec4 frag_color;
 uniform float minimum_alpha;
 uniform sampler2D diffuseMap;
 
-#if !DEPTH_CLAMP
+#if !defined(DEPTH_CLAMP)
 VARYING vec4 post_pos;
 #endif
 
@@ -59,7 +59,7 @@ void main()
 
 	frag_color = vec4(1,1,1,1);
 	
-#if !DEPTH_CLAMP
+#if !defined(DEPTH_CLAMP)
 	gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0);
 #endif
 }
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl
index 1b16e4eb09e9d3a930aa7218d41f10e4bc135e04..0e66c722b62da387df6ecfee79dd04bc854273cf 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl
@@ -33,7 +33,7 @@ uniform float minimum_alpha;
 
 uniform sampler2D diffuseMap;
 
-#if !DEPTH_CLAMP
+#if !defined(DEPTH_CLAMP)
 VARYING vec4 post_pos;
 #endif
 
@@ -61,7 +61,7 @@ void main()
 
 	frag_color = vec4(1,1,1,1);
 	
-#if !DEPTH_CLAMP
+#if !defined(DEPTH_CLAMP)
 	gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0);
 #endif
 
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl
index 1c5b142ebd10b30f72e52c54c0ccc8cff5b503d1..40ac7b1f953643ecc39360e92ccc1963f0d01244 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl
@@ -1,5 +1,5 @@
 /** 
- * @file avatarShadowV.glsl
+ * @file avatarAlphaShadowV.glsl
  *
  * $LicenseInfo:firstyear=2007&license=viewerlgpl$
  * Second Life Viewer Source Code
@@ -34,7 +34,7 @@ ATTRIBUTE vec3 position;
 ATTRIBUTE vec3 normal;
 ATTRIBUTE vec2 texcoord0;
 
-#if !DEPTH_CLAMP
+#if !defined(DEPTH_CLAMP)
 VARYING vec4 post_pos;
 #endif
 VARYING float pos_w;
@@ -66,7 +66,7 @@ void main()
 
 	vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
 
-#if !DEPTH_CLAMP
+#if !defined(DEPTH_CLAMP)
 	post_pos = pos;
 
 	gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index 6c799031b3b408d3de44295b42ad5e81953fd90e..7c621e4564f8f3ffe6321c6f31f23cd7ec115b48 100644
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -2115,7 +2115,7 @@ bool LLViewerFetchedTexture::updateFetch()
     desired_discard = llmin(desired_discard, getMaxDiscardLevel());
 
 	bool make_request = true;	
-	/*if (decode_priority <= 0)
+	if (decode_priority <= 0)
 	{
         LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - priority <= 0");
 		make_request = false;
@@ -2125,7 +2125,7 @@ bool LLViewerFetchedTexture::updateFetch()
         LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - desired > max");
 		make_request = false;
 	}
-	else */ if (mNeedsCreateTexture || mIsMissingAsset)
+	else  if (mNeedsCreateTexture || mIsMissingAsset)
 	{
         LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - create or missing");
 		make_request = false;