diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaMaskShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaMaskShadowF.glsl index c64b6ba24066ceb57544c9dcc585d860cd354a7d..c2372fcbc08636d63713903b4c9e4333e4f19a06 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaMaskShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaMaskShadowF.glsl @@ -58,7 +58,7 @@ void main() frag_color = vec4(1,1,1,1); -#if !DEPTH_CLAMP +#if !defined(DEPTH_CLAMP) gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0); #endif } diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowF.glsl index b54c580ce95ea58f93ad0c6369311bb89e710541..d0a049d3728612e0edf75893dfd4b864af49ecd4 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowF.glsl @@ -35,7 +35,7 @@ uniform sampler2D diffuseMap; VARYING float pos_w; VARYING float target_pos_x; -#if !DEPTH_CLAMP +#if !defined(DEPTH_CLAMP) VARYING vec4 post_pos; #endif @@ -61,7 +61,7 @@ void main() frag_color = vec4(1,1,1,1); -#if !DEPTH_CLAMP +#if !defined(DEPTH_CLAMP) gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0); #endif diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowV.glsl index 31b93dc36acc16e6fbde76a51c5f2d18d2cf19ca..a7bf4d778015d0dfff892cdfc985ef569c12e064 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowV.glsl @@ -1,5 +1,5 @@ /** - * @file attachmentShadowV.glsl + * @file attachmentAlphaShadowV.glsl * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. @@ -35,7 +35,7 @@ ATTRIBUTE vec2 texcoord0; mat4 getObjectSkinnedTransform(); void passTextureIndex(); -#if !DEPTH_CLAMP +#if !defined(DEPTH_CLAMP) VARYING vec4 post_pos; #endif VARYING vec2 vary_texcoord0; @@ -61,7 +61,7 @@ void main() vertex_color = diffuse_color; -#if !DEPTH_CLAMP +#if !defined(DEPTH_CLAMP) p.z = max(p.z, -p.w+0.01); post_pos = p; gl_Position = p; diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaMaskShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaMaskShadowF.glsl index b8ce54bcb121ebb7940ee3272f9fb6af17399cf7..f231213ac82b38f2dde1db92b0129a9a902f9fc9 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaMaskShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaMaskShadowF.glsl @@ -1,5 +1,5 @@ /** - * @file treeShadowF.glsl + * @file avatarAlphaMaskShadowF.glsl * * $LicenseInfo:firstyear=2005&license=viewerlgpl$ * Second Life Viewer Source Code @@ -32,7 +32,7 @@ out vec4 frag_color; uniform float minimum_alpha; uniform sampler2D diffuseMap; -#if !DEPTH_CLAMP +#if !defined(DEPTH_CLAMP) VARYING vec4 post_pos; #endif @@ -59,7 +59,7 @@ void main() frag_color = vec4(1,1,1,1); -#if !DEPTH_CLAMP +#if !defined(DEPTH_CLAMP) gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0); #endif } diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl index 1b16e4eb09e9d3a930aa7218d41f10e4bc135e04..0e66c722b62da387df6ecfee79dd04bc854273cf 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl @@ -33,7 +33,7 @@ uniform float minimum_alpha; uniform sampler2D diffuseMap; -#if !DEPTH_CLAMP +#if !defined(DEPTH_CLAMP) VARYING vec4 post_pos; #endif @@ -61,7 +61,7 @@ void main() frag_color = vec4(1,1,1,1); -#if !DEPTH_CLAMP +#if !defined(DEPTH_CLAMP) gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0); #endif diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl index 1c5b142ebd10b30f72e52c54c0ccc8cff5b503d1..40ac7b1f953643ecc39360e92ccc1963f0d01244 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl @@ -1,5 +1,5 @@ /** - * @file avatarShadowV.glsl + * @file avatarAlphaShadowV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code @@ -34,7 +34,7 @@ ATTRIBUTE vec3 position; ATTRIBUTE vec3 normal; ATTRIBUTE vec2 texcoord0; -#if !DEPTH_CLAMP +#if !defined(DEPTH_CLAMP) VARYING vec4 post_pos; #endif VARYING float pos_w; @@ -66,7 +66,7 @@ void main() vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; -#if !DEPTH_CLAMP +#if !defined(DEPTH_CLAMP) post_pos = pos; gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index 6c799031b3b408d3de44295b42ad5e81953fd90e..7c621e4564f8f3ffe6321c6f31f23cd7ec115b48 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -2115,7 +2115,7 @@ bool LLViewerFetchedTexture::updateFetch() desired_discard = llmin(desired_discard, getMaxDiscardLevel()); bool make_request = true; - /*if (decode_priority <= 0) + if (decode_priority <= 0) { LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - priority <= 0"); make_request = false; @@ -2125,7 +2125,7 @@ bool LLViewerFetchedTexture::updateFetch() LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - desired > max"); make_request = false; } - else */ if (mNeedsCreateTexture || mIsMissingAsset) + else if (mNeedsCreateTexture || mIsMissingAsset) { LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("vftuf - create or missing"); make_request = false;