diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbralphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbralphaF.glsl index bde015d1096ff1de3a4b247dcac2a7eb75244653..a1fdf8991ba7af82ab7e7cd7118315bca2241d9e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pbralphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pbralphaF.glsl @@ -211,7 +211,7 @@ void main() tnorm = normalize(tnorm.xyz); norm.xyz = tnorm.xyz; -#if HAS_SHADOW +#ifdef HAS_SHADOW vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5; frag *= screen_res; scol = sampleDirectionalShadow(pos.xyz, norm.xyz, frag); diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl index e0672f09e45120714904ec706451501a80962592..57a162ad51f5926ffd000871e95afa83004e3ef8 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl @@ -94,7 +94,7 @@ void main() #endif gl_Position = vert; -#if HAS_SHADOW +#ifdef HAS_SHADOW vary_fragcoord.xyz = vert.xyz + vec3(0,0,near_clip); #endif