diff --git a/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl b/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl
index 719319004d0df702c70c267852f7e3d9e8f0e92c..aa6f5a3b620d4a10533a0d1d324d4e36d0a80cab 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl
@@ -46,7 +46,7 @@ void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv,
 void sampleReflectionProbesWater(inout vec3 ambenv, inout vec3 glossenv,
         vec2 tc, vec3 pos, vec3 norm, float glossiness)
 {
-    sampleReflectionProbes(ambenv, glossenv, tc, pos, norm, glossiness, true);
+    sampleReflectionProbes(ambenv, glossenv, tc, pos, norm, glossiness, false);
 }
 
 vec4 sampleReflectionProbesDebug(vec3 pos)
diff --git a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl
index 6a3a80a779f3918f825466a58d5ea1d2e57da0ce..1b2a34ef015efdb91f526660825007449a5cca36 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl
@@ -722,7 +722,7 @@ void sampleReflectionProbesWater(inout vec3 ambenv, inout vec3 glossenv,
     // always include void probe on water
     probeIndex[probeInfluences++] = 0;
 
-    doProbeSample(ambenv, glossenv, tc, pos, norm, glossiness, true);
+    doProbeSample(ambenv, glossenv, tc, pos, norm, glossiness, false);
 
     // fudge factor to get PBR water at a similar luminance ot legacy water
     glossenv *= 0.4;
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 147d87e0a47e1828b5df8887f5f4fe476e2de44a..6847a679f135b2b743f509a57ea5733f01c04236 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -335,6 +335,7 @@ LLPipeline::LLPipeline() :
 	mTextureMatrixOps(0),
 	mNumVisibleNodes(0),
 	mNumVisibleFaces(0),
+	mPoissonOffset(0),
 
 	mInitialized(false),
 	mShadersLoaded(false),