diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index c3345c5c16991350416c3ddd436d20552f3b37fa..4e7c71a374f1e3b6ed1d193c29d430ac2bff8532 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -1539,8 +1539,15 @@ void LLRender::matrixMode(eMatrixMode mode) { U32 tex_index = gGL.getCurrentTexUnitIndex(); // the shaders don't actually reference anything beyond texture_matrix0/1 outside of terrain rendering - llassert_always(tex_index <= 3); + llassert(tex_index <= 3); mode = eMatrixMode(MM_TEXTURE0 + gGL.getCurrentTexUnitIndex()); + if (mode > MM_TEXTURE3) + { + // getCurrentTexUnitIndex() can go as high as 32 (LL_NUM_TEXTURE_LAYERS) + // Large value will result in a crash at mMatrix + LL_WARNS_ONCE() << "Attempted to assign matrix mode out of bounds: " << mode << LL_ENDL; + mode = MM_TEXTURE0; + } } mMatrixMode = mode;