From 2ec0ccb628e8fa2e8affe27dde4e4dab0906b5c5 Mon Sep 17 00:00:00 2001
From: ruslantproductengine <ruslantproductengine@lindenlab.com>
Date: Wed, 25 Sep 2019 18:39:08 +0300
Subject: [PATCH] SL-11656 Alpha textures with Alpha mask cutoff of 255 look
 glitchy while ALM is off.

---
 .../app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl
index cad5b9ff043..bc403bf9af0 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl
@@ -41,12 +41,12 @@ void default_lighting()
 {
 	vec4 color = diffuseLookup(vary_texcoord0.xy);
 	
-	color *= vertex_color;
-
 	if (color.a < minimum_alpha)
 	{
 		discard;
 	}
+	
+	color *= vertex_color;
 
 	color.rgb = atmosLighting(color.rgb);
 
-- 
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