From 2ec0ccb628e8fa2e8affe27dde4e4dab0906b5c5 Mon Sep 17 00:00:00 2001 From: ruslantproductengine <ruslantproductengine@lindenlab.com> Date: Wed, 25 Sep 2019 18:39:08 +0300 Subject: [PATCH] SL-11656 Alpha textures with Alpha mask cutoff of 255 look glitchy while ALM is off. --- .../app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl index cad5b9ff043..bc403bf9af0 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl @@ -41,12 +41,12 @@ void default_lighting() { vec4 color = diffuseLookup(vary_texcoord0.xy); - color *= vertex_color; - if (color.a < minimum_alpha) { discard; } + + color *= vertex_color; color.rgb = atmosLighting(color.rgb); -- GitLab