From 311adf5469dde93da7813d6d89feb77d44c01804 Mon Sep 17 00:00:00 2001
From: Graham Linden <graham@lindenlab.com>
Date: Thu, 18 Apr 2019 11:28:49 -0700
Subject: [PATCH] SL-10967

Make fullbright transport look closer to normal transport so fullbright objects reflect distance.
---
 .../app_settings/shaders/class2/windlight/transportF.glsl     | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl
index df731662e87..918ebcb0e35 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl
@@ -50,7 +50,7 @@ vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten)
         return light;
     }
     float brightness = dot(light.rgb, vec3(0.33333));
-    return mix(atmosTransportFrag(light.rgb, additive, atten), light.rgb + additive.rgb, brightness * brightness);
+    return mix(atmosTransportFrag(light.rgb, additive, atten), light.rgb + additive.rgb, brightness * brightness * 0.1);
 }
 
 vec3 fullbrightShinyAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten) {
@@ -59,7 +59,7 @@ vec3 fullbrightShinyAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten) {
         return light;
     }
     float brightness = dot(light.rgb, vec3(0.33333));
-    return mix(atmosTransportFrag(light.rgb, additive, atten), (light.rgb + additive.rgb) * (2.0 - brightness), brightness * brightness);
+    return mix(atmosTransportFrag(light.rgb, additive, atten), (light.rgb + additive.rgb) * (2.0 - brightness), brightness * brightness * 0.1);
 }
 
 vec3 atmosTransport(vec3 light)
-- 
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