From 39a08368bb916a08da626c58908e40cf4f817f9a Mon Sep 17 00:00:00 2001
From: Dave Parks <davep@lindenlab.com>
Date: Wed, 17 Mar 2010 21:17:01 -0500
Subject: [PATCH] Fix for impostors being fullbright when deferred rendering
 enabled.

---
 .../app_settings/shaders/class1/deferred/impostorF.glsl        | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl
index 8c140a7b4f0..508bbf415ea 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl
@@ -11,7 +11,8 @@ uniform sampler2D specularMap;
 
 void main() 
 {
-	gl_FragData[0] = texture2D(diffuseMap, gl_TexCoord[0].xy);
+	vec4 col = texture2D(diffuseMap, gl_TexCoord[0].xy);
+	gl_FragData[0] = vec4(col.rgb, col.a <= 0.5 ? 0.0 : 0.005);
 	gl_FragData[1] = texture2D(specularMap, gl_TexCoord[0].xy);
 	gl_FragData[2] = vec4(texture2D(normalMap, gl_TexCoord[0].xy).xyz, 0.0);
 }
-- 
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