diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 458f83aabe9c3799e96199c196421ab77326b622..74c8b2e448b83f65ff563ba5301bb9d69b3c37f8 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -62,20 +62,18 @@ U32 LLGLSLShader::sTotalDrawCalls = 0;
 LLGLSLShader    gUIProgram;
 LLGLSLShader    gSolidColorProgram;
 
-// NOTE:Keep gShaderConsts* and LLGLSLShader::ShaderConsts_e in sync!
+// NOTE: Keep gShaderConsts* and LLGLSLShader::ShaderConsts_e in sync!
 const std::string gShaderConstsKey[ LLGLSLShader::NUM_SHADER_CONSTS ] =
 {
-	  "LL_SHADER_CONST_CLOUD_DEPTH"
-	, "LL_SHADER_CONST_MOON_DEPTH"
+	  "LL_SHADER_CONST_CLOUD_MOON_DEPTH"
 	, "LL_SHADER_CONST_STAR_DEPTH"
 };
 
-// NOTE:Keep gShaderConsts* and LLGLSLShader::ShaderConsts_e in sync!
+// NOTE: Keep gShaderConsts* and LLGLSLShader::ShaderConsts_e in sync!
 const std::string gShaderConstsVal[ LLGLSLShader::NUM_SHADER_CONSTS ] =
 {
-	  "0.999985" // SHADER_CONST_CLOUD_DEPTH // SL-14113
-	, "0.999985" // SHADER_CONST_MOON_DEPTH  // SL-14113
-	, "0.999995" // SHADER_CONST_STAR_DEPTH  // SL-14113
+	  "0.999985" // SHADER_CONST_CLOUD_MOON_DEPTH // SL-14113
+	, "0.999995" // SHADER_CONST_STAR_DEPTH       // SL-14113
 };
 
 
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index 35e796e961c127b6d357c7464b22ecdfa32e08fa..e2d003174003e1eeb38da2f263af7d68b73b238f 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -67,11 +67,10 @@ class LLShaderFeatures
 class LLGLSLShader
 {
 public:
-    // NOTE:Keep gShaderConsts and LLGLSLShader::ShaderConsts_e in sync!
+    // NOTE: Keep gShaderConsts and LLGLSLShader::ShaderConsts_e in sync!
     enum eShaderConsts
     {
-          SHADER_CONST_CLOUD_DEPTH
-        , SHADER_CONST_MOON_DEPTH
+          SHADER_CONST_CLOUD_MOON_DEPTH
         , SHADER_CONST_STAR_DEPTH
         , NUM_SHADER_CONSTS
     };
diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl
index ad8ab771b84fefcfd4f955c54e4b52b7055519a3..f1187fef9aa7ac91ba5928430b3c258726bfaab3 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl
@@ -126,6 +126,6 @@ void main()
     frag_data[1] = vec4(0.0,0.0,0.0,0.0);
     frag_data[2] = vec4(0,0,0,1);
 
-    gl_FragDepth = LL_SHADER_CONST_CLOUD_DEPTH; // SL-14113 Stars and Clouds need same depth
+    gl_FragDepth = LL_SHADER_CONST_CLOUD_MOON_DEPTH; // SL-14113 Stars and Clouds need same depth
 }
 
diff --git a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl
index ffeaf2b60015b204e79250924f0b16657e924595..e709d73bfa503fee67d357e74fe4900e31af816b 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl
@@ -74,6 +74,6 @@ void main()
     frag_data[1] = vec4(0.0);
     frag_data[2] = vec4(0.0f);
 
-    gl_FragDepth = LL_SHADER_CONST_MOON_DEPTH; // SL-14113
+    gl_FragDepth = LL_SHADER_CONST_CLOUD_MOON_DEPTH; // SL-14113
 }
 
diff --git a/indra/newview/app_settings/shaders/class1/environment/moonF.glsl b/indra/newview/app_settings/shaders/class1/environment/moonF.glsl
index 983cd17979ab05fa043def82e577d5901e275ae1..a220971f06616e15ca4cd3e8c4ad32694897a6c0 100644
--- a/indra/newview/app_settings/shaders/class1/environment/moonF.glsl
+++ b/indra/newview/app_settings/shaders/class1/environment/moonF.glsl
@@ -47,5 +47,5 @@ void main()
         discard;
 
     frag_color = color;
-    gl_FragDepth = LL_SHADER_CONST_MOON_DEPTH; // SL-14113 Moon is infront of stars
+    gl_FragDepth = LL_SHADER_CONST_CLOUD_MOON_DEPTH; // SL-14113 Moon is infront of stars
 }
diff --git a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl
index 293e09620fd63fa446532d8545224a0a301c4b34..2e0932343b7e176a75e600dda0d056cd4f41e3f3 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl
@@ -68,6 +68,6 @@ void main()
          c.rgb  = scaleSoftClip(c.rgb);
 
     frag_color = vec4(c.rgb, c.a);
-    gl_FragDepth = LL_SHADER_CONST_MOON_DEPTH; // SL-14113
+    gl_FragDepth = LL_SHADER_CONST_CLOUD_MOON_DEPTH; // SL-14113
 }
 
diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl
index ec53ae75f9baedb3d1265e754a22d67a7ee0962f..490fde7cf6b6ceaab25f71791502be73b7d69bf0 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl
@@ -132,6 +132,6 @@ void main()
     // camera above water: class1\deferred\cloudsF.glsl
     // camera below water: class2\windlight\coudsV.glsl
     // See: starsV.glsl, cloudsV.glsl, moonF.glsl
-    gl_FragDepth = LL_SHADER_CONST_CLOUD_DEPTH;
+    gl_FragDepth = LL_SHADER_CONST_CLOUD_MOON_DEPTH;
 }
 
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 1dcd9289ef3dcbd2cd4081e719e3cf5659419269..0c1ba13bb100cbd55806e31e7f3a930d40a5278c 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -1075,7 +1075,7 @@ BOOL LLViewerShaderMgr::loadShadersEnvironment()
 		gMoonProgram.mShaderFiles.push_back(make_pair("environment/moonV.glsl", GL_VERTEX_SHADER_ARB));
 		gMoonProgram.mShaderFiles.push_back(make_pair("environment/moonF.glsl", GL_FRAGMENT_SHADER_ARB));
 		gMoonProgram.mShaderLevel = mShaderLevel[SHADER_ENVIRONMENT];
-        gMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_MOON_DEPTH ); // SL-14113
+        gMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113
 		success = gMoonProgram.createShader(NULL, NULL);
 		if (success)
 
@@ -2753,7 +2753,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
 		gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsF.glsl", GL_FRAGMENT_SHADER_ARB));
 		gDeferredWLCloudProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
 		gDeferredWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY;
-        gDeferredWLCloudProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_DEPTH ); // SL-14113
+        gDeferredWLCloudProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113
 		success = gDeferredWLCloudProgram.createShader(NULL, NULL);
 		llassert(success);
 	}
@@ -2793,7 +2793,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
         gDeferredWLMoonProgram.mShaderFiles.push_back(make_pair("deferred/moonF.glsl", GL_FRAGMENT_SHADER_ARB));
         gDeferredWLMoonProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
         gDeferredWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY;
-        gDeferredWLMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_MOON_DEPTH ); // SL-14113
+        gDeferredWLMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113
  	 	success = gDeferredWLMoonProgram.createShader(NULL, NULL);
         llassert(success);
  	}
@@ -4163,7 +4163,7 @@ BOOL LLViewerShaderMgr::loadShadersWindLight()
         gWLCloudProgram.mShaderFiles.push_back(make_pair("windlight/cloudsF.glsl", GL_FRAGMENT_SHADER_ARB));
         gWLCloudProgram.mShaderLevel = mShaderLevel[SHADER_WINDLIGHT];
         gWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY;
-        gWLCloudProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_DEPTH ); // SL-14113
+        gWLCloudProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113
         success = gWLCloudProgram.createShader(NULL, NULL);
     }
 
@@ -4200,7 +4200,7 @@ BOOL LLViewerShaderMgr::loadShadersWindLight()
         gWLMoonProgram.mShaderFiles.push_back(make_pair("windlight/moonF.glsl", GL_FRAGMENT_SHADER_ARB));
         gWLMoonProgram.mShaderLevel = mShaderLevel[SHADER_WINDLIGHT];
         gWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY;
-        gWLMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_MOON_DEPTH ); // SL-14113
+        gWLMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113
         success = gWLMoonProgram.createShader(NULL, NULL);
     }