diff --git a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl index d730d920549f25a5c8e34c2618b1aa7ad01b5427..d1c476792ab89b74789dad492b12a9ab426b1813 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl @@ -595,7 +595,8 @@ vec3 pbrIbl(vec3 diffuseColor, vec3 diffuse = diffuseLight * diffuseColor; vec3 specular = specularLight * (specularColor * brdf.x + brdf.y); - + specular *= 1.75; + return (diffuse + specular) * ao; } diff --git a/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl b/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl index 94fedce243af2a1afc3e4a7163b6aa27da76d62a..05c86de6d499720200524b2ec621919444d2e294 100644 --- a/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl @@ -151,7 +151,7 @@ vec3 prefilterEnvMap(vec3 R, float roughness) float omegaP = 4.0 * PI / (6.0 * envMapDim * envMapDim); // Biased (+1.0) mip level for better result //float mipLevel = roughness == 0.0 ? 0.0 : max(0.5 * log2(omegaS / omegaP) + 1.0, 0.0f); - color += textureLod(reflectionProbes, vec4(L,sourceIdx), mipLevel).rgb * dotNL; + color += textureLod(reflectionProbes, vec4(L,sourceIdx), mipLevel+0.75).rgb * dotNL; totalWeight += dotNL; }