From 49a88c6f5a890129b094669659931513bd804adc Mon Sep 17 00:00:00 2001
From: RunitaiLinden <davep@lindenlab.com>
Date: Thu, 20 Apr 2023 13:39:16 -0500
Subject: [PATCH] SL-19560 Revert hacky fix for other avatars having low res
 BoM textures.  Fix for brightening of PBR materials at the shadow horizon.

---
 .../shaders/class2/deferred/sunLightF.glsl            | 11 +++++++----
 .../shaders/class2/deferred/sunLightSSAOF.glsl        | 11 +++++++----
 indra/newview/llvoavatar.h                            |  2 +-
 3 files changed, 15 insertions(+), 9 deletions(-)

diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
index 8abdeae5aeb..e1cbfcce1a4 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
@@ -53,8 +53,11 @@ void main()
     vec4 pos        = getPosition(pos_screen);
     vec3 norm       = getNorm(pos_screen);
 
-    frag_color.r = sampleDirectionalShadow(pos.xyz, norm, pos_screen);
-    frag_color.g = 1.0f;
-    frag_color.b = sampleSpotShadow(pos.xyz, norm, 0, pos_screen); 
-    frag_color.a = sampleSpotShadow(pos.xyz, norm, 1, pos_screen);
+    vec4 col;
+    col.r = sampleDirectionalShadow(pos.xyz, norm, pos_screen);
+    col.g = 1.0f;
+    col.b = sampleSpotShadow(pos.xyz, norm, 0, pos_screen); 
+    col.a = sampleSpotShadow(pos.xyz, norm, 1, pos_screen);
+
+    frag_color = clamp(col, vec4(0), vec4(1));
 }
diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
index 64d99bae2c8..99a26a050d0 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
@@ -50,8 +50,11 @@ void main()
     vec4 pos  = getPosition(pos_screen);
     vec3 norm = getNorm(pos_screen);
 
-    frag_color.r = sampleDirectionalShadow(pos.xyz, norm, pos_screen);
-    frag_color.g = calcAmbientOcclusion(pos, norm, pos_screen);
-    frag_color.b = sampleSpotShadow(pos.xyz, norm, 0, pos_screen);
-    frag_color.a = sampleSpotShadow(pos.xyz, norm, 1, pos_screen);
+    vec4 col;
+    col.r = sampleDirectionalShadow(pos.xyz, norm, pos_screen);
+    col.g = calcAmbientOcclusion(pos, norm, pos_screen);
+    col.b = sampleSpotShadow(pos.xyz, norm, 0, pos_screen);
+    col.a = sampleSpotShadow(pos.xyz, norm, 1, pos_screen);
+
+    frag_color = clamp(col, vec4(0), vec4(1));
 }
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h
index cbb2d4ac760..7cc33372430 100644
--- a/indra/newview/llvoavatar.h
+++ b/indra/newview/llvoavatar.h
@@ -623,7 +623,7 @@ class LLVOAvatar :
 	//--------------------------------------------------------------------
 public:
 	virtual LLViewerTexture::EBoostLevel 	getAvatarBoostLevel() const { return LLGLTexture::BOOST_AVATAR; }
-	virtual LLViewerTexture::EBoostLevel 	getAvatarBakedBoostLevel() const { return LLGLTexture::BOOST_AVATAR_BAKED_SELF; }
+	virtual LLViewerTexture::EBoostLevel 	getAvatarBakedBoostLevel() const { return LLGLTexture::BOOST_AVATAR_BAKED; }
 	virtual S32 						getTexImageSize() const;
 	/*virtual*/ S32						getTexImageArea() const { return getTexImageSize()*getTexImageSize(); }
 
-- 
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