From 52a6102c02c0a4d09139dbfe3217e4b3c0a68c1f Mon Sep 17 00:00:00 2001
From: Xenny Heartsong <commits@xenh.at>
Date: Wed, 22 Sep 2021 22:07:42 -0400
Subject: [PATCH] FeralInteractive's GameMode integration

---
 indra/newview/CMakeLists.txt                  |   2 +
 indra/newview/algamemode.cpp                  |  75 ++++
 indra/newview/algamemode.h                    |  43 ++
 .../newview/app_settings/settings_alchemy.xml |  11 +
 indra/newview/gamemode_client.h               | 367 ++++++++++++++++++
 indra/newview/linux_tools/wrapper.sh          |   4 +
 indra/newview/llappviewerlinux.cpp            |   6 +
 indra/newview/llfloaterpreference.cpp         |   8 +
 .../xui/en/panel_preferences_advanced.xml     |  10 +
 .../newview/skins/default/xui/en/strings.xml  |   1 +
 10 files changed, 527 insertions(+)
 create mode 100644 indra/newview/algamemode.cpp
 create mode 100644 indra/newview/algamemode.h
 create mode 100644 indra/newview/gamemode_client.h

diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt
index b0c04e0fc35..88b9927418d 100644
--- a/indra/newview/CMakeLists.txt
+++ b/indra/newview/CMakeLists.txt
@@ -1531,6 +1531,8 @@ endif (DARWIN)
 if (LINUX)
     LIST(APPEND viewer_SOURCE_FILES llappviewerlinux.cpp)
     LIST(APPEND viewer_SOURCE_FILES llappviewerlinux_api_dbus.cpp)
+	LIST(APPEND viewer_SOURCE_FILES algamemode.cpp)
+	LIST(APPEND viewer_HEADER_FILES algamemode.h)
     SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,--as-needed")
 
     set(viewer_LIBRARIES
diff --git a/indra/newview/algamemode.cpp b/indra/newview/algamemode.cpp
new file mode 100644
index 00000000000..580e2576713
--- /dev/null
+++ b/indra/newview/algamemode.cpp
@@ -0,0 +1,75 @@
+/**
+ * @file algamemode.cpp
+ * @brief Support for FeralInteractive's GameMode
+ *
+ * $LicenseInfo:firstyear=2021&license=viewerlgpl$
+ * Copyright (C) 2021, XenHat <me@xenh.at>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "algamemode.h"
+
+#include "llerror.h"
+#include "llviewercontrol.h"
+
+#include "gamemode_client.h"
+
+#include <boost/signals2.hpp>
+
+void ALGameMode::init()
+{
+		enable(gSavedSettings.getBool("AlchemyGameModeEnable"));
+		gSavedSettings.getControl("AlchemyGameModeEnable")->getCommitSignal()->connect(boost::bind(&ALGameMode::onToggleGameModeControl, this));
+}
+
+void ALGameMode::shutdown()
+{
+	gamemode_request_end();
+}
+
+void ALGameMode::onToggleGameModeControl()
+{
+	enable(gSavedSettings.getBool("AlchemyGameModeEnable"));
+}
+
+void ALGameMode::enable(const bool enable)
+{
+	if (enable && getenv("DISABLE_GAMEMODE") != NULL)
+	{
+		LL_WARNS() << "The DISABLE_GAMEMODE environment variable has been set and therefore GameMode will not run." << LL_ENDL;
+	}
+	else if (mEnabled != enable)
+	{
+		mEnabled = enable;
+		enable ? gamemode_request_start() : gamemode_request_end();
+		if (gamemode_query_status() > 0)
+		{
+			LL_INFOS() << "GameMode enabled successfully" << LL_ENDL;
+		}
+		else
+		{
+			LL_INFOS() << "GameMode disabled." << LL_ENDL;
+			std::string errstr = gamemode_error_string();
+			if (errstr.length() > 0)
+			{
+				LL_WARNS() << "Gamemode returned the following error: '" << gamemode_error_string() << "'" << LL_ENDL;
+			}
+		}
+	}
+}
diff --git a/indra/newview/algamemode.h b/indra/newview/algamemode.h
new file mode 100644
index 00000000000..4ee293fff81
--- /dev/null
+++ b/indra/newview/algamemode.h
@@ -0,0 +1,43 @@
+/**
+ * @file algamemode.h
+ * @brief Support for FeralInteractive's GameMode
+ *
+ * $LicenseInfo:firstyear=2021&license=viewerlgpl$
+ * Copyright (C) 2021, XenHat <me@xenh.at>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
+ * $/LicenseInfo$
+ */
+
+#ifndef AL_GAMEMODE_H
+#define AL_GAMEMODE_H
+
+class ALGameMode final
+{
+
+public:
+	static ALGameMode &instance() { static ALGameMode inst; return inst;}
+
+	void enable(bool enable);
+	void init();
+	void shutdown();
+
+protected:
+	void onToggleGameModeControl();
+	bool mEnabled;
+	short mStatus;
+};
+
+#endif // AL_GAMEMODE_H
diff --git a/indra/newview/app_settings/settings_alchemy.xml b/indra/newview/app_settings/settings_alchemy.xml
index 051dbb72657..ea2c30b2cdf 100644
--- a/indra/newview/app_settings/settings_alchemy.xml
+++ b/indra/newview/app_settings/settings_alchemy.xml
@@ -277,6 +277,17 @@
       <key>Value</key>
       <integer>0</integer>
     </map>
+    <key>AlchemyGameModeEnable</key>
+    <map>
+      <key>Comment</key>
+      <string>Enables GameMode (Linux Only) for better performance.</string>
+      <key>Persist</key>
+      <integer>1</integer>
+      <key>Type</key>
+      <string>Boolean</string>
+      <key>Value</key>
+      <integer>1</integer>
+    </map>
     <key>AlchemyHudTextFadeDistance</key>
     <map>
       <key>Comment</key>
diff --git a/indra/newview/gamemode_client.h b/indra/newview/gamemode_client.h
new file mode 100644
index 00000000000..6d234ccfbbb
--- /dev/null
+++ b/indra/newview/gamemode_client.h
@@ -0,0 +1,367 @@
+/*
+
+Copyright (c) 2017-2019, Feral Interactive
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+   this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright
+   notice, this list of conditions and the following disclaimer in the
+   documentation and/or other materials provided with the distribution.
+ * Neither the name of Feral Interactive nor the names of its contributors
+   may be used to endorse or promote products derived from this software
+   without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+POSSIBILITY OF SUCH DAMAGE.
+
+ */
+#ifndef CLIENT_GAMEMODE_H
+#define CLIENT_GAMEMODE_H
+// hack: Forcefully disable auto game mode
+#undef GAMEMODE_AUTO
+/*
+ * GameMode supports the following client functions
+ * Requests are refcounted in the daemon
+ *
+ * int gamemode_request_start() - Request gamemode starts
+ *   0 if the request was sent successfully
+ *   -1 if the request failed
+ *
+ * int gamemode_request_end() - Request gamemode ends
+ *   0 if the request was sent successfully
+ *   -1 if the request failed
+ *
+ * GAMEMODE_AUTO can be defined to make the above two functions apply during static init and
+ * destruction, as appropriate. In this configuration, errors will be printed to stderr
+ *
+ * int gamemode_query_status() - Query the current status of gamemode
+ *   0 if gamemode is inactive
+ *   1 if gamemode is active
+ *   2 if gamemode is active and this client is registered
+ *   -1 if the query failed
+ *
+ * int gamemode_request_start_for(pid_t pid) - Request gamemode starts for another process
+ *   0 if the request was sent successfully
+ *   -1 if the request failed
+ *   -2 if the request was rejected
+ *
+ * int gamemode_request_end_for(pid_t pid) - Request gamemode ends for another process
+ *   0 if the request was sent successfully
+ *   -1 if the request failed
+ *   -2 if the request was rejected
+ *
+ * int gamemode_query_status_for(pid_t pid) - Query status of gamemode for another process
+ *   0 if gamemode is inactive
+ *   1 if gamemode is active
+ *   2 if gamemode is active and this client is registered
+ *   -1 if the query failed
+ *
+ * const char* gamemode_error_string() - Get an error string
+ *   returns a string describing any of the above errors
+ *
+ * Note: All the above requests can be blocking - dbus requests can and will block while the daemon
+ * handles the request. It is not recommended to make these calls in performance critical code
+ */
+
+#include <stdbool.h>
+#include <stdio.h>
+
+#include <dlfcn.h>
+#include <string.h>
+
+#include <sys/types.h>
+
+static char internal_gamemode_client_error_string[512] = { 0 };
+
+/**
+ * Load libgamemode dynamically to dislodge us from most dependencies.
+ * This allows clients to link and/or use this regardless of runtime.
+ * See SDL2 for an example of the reasoning behind this in terms of
+ * dynamic versioning as well.
+ */
+static volatile int internal_libgamemode_loaded = 1;
+
+/* Typedefs for the functions to load */
+typedef int (*api_call_return_int)(void);
+typedef const char *(*api_call_return_cstring)(void);
+typedef int (*api_call_pid_return_int)(pid_t);
+
+/* Storage for functors */
+static api_call_return_int REAL_internal_gamemode_request_start = NULL;
+static api_call_return_int REAL_internal_gamemode_request_end = NULL;
+static api_call_return_int REAL_internal_gamemode_query_status = NULL;
+static api_call_return_cstring REAL_internal_gamemode_error_string = NULL;
+static api_call_pid_return_int REAL_internal_gamemode_request_start_for = NULL;
+static api_call_pid_return_int REAL_internal_gamemode_request_end_for = NULL;
+static api_call_pid_return_int REAL_internal_gamemode_query_status_for = NULL;
+
+/**
+ * Internal helper to perform the symbol binding safely.
+ *
+ * Returns 0 on success and -1 on failure
+ */
+__attribute__((always_inline)) static inline int internal_bind_libgamemode_symbol(
+    void *handle, const char *name, void **out_func, size_t func_size, bool required)
+{
+	void *symbol_lookup = NULL;
+	char *dl_error = NULL;
+
+	/* Safely look up the symbol */
+	symbol_lookup = dlsym(handle, name);
+	dl_error = dlerror();
+	if (required && (dl_error || !symbol_lookup)) {
+		snprintf(internal_gamemode_client_error_string,
+		         sizeof(internal_gamemode_client_error_string),
+		         "dlsym failed - %s",
+		         dl_error);
+		return -1;
+	}
+
+	/* Have the symbol correctly, copy it to make it usable */
+	memcpy(out_func, &symbol_lookup, func_size);
+	return 0;
+}
+
+/**
+ * Loads libgamemode and needed functions
+ *
+ * Returns 0 on success and -1 on failure
+ */
+__attribute__((always_inline)) static inline int internal_load_libgamemode(void)
+{
+	/* We start at 1, 0 is a success and -1 is a fail */
+	if (internal_libgamemode_loaded != 1) {
+		return internal_libgamemode_loaded;
+	}
+
+	/* Anonymous struct type to define our bindings */
+	struct binding {
+		const char *name;
+		void **functor;
+		size_t func_size;
+		bool required;
+	} bindings[] = {
+		{ "real_gamemode_request_start",
+		  (void **)&REAL_internal_gamemode_request_start,
+		  sizeof(REAL_internal_gamemode_request_start),
+		  true },
+		{ "real_gamemode_request_end",
+		  (void **)&REAL_internal_gamemode_request_end,
+		  sizeof(REAL_internal_gamemode_request_end),
+		  true },
+		{ "real_gamemode_query_status",
+		  (void **)&REAL_internal_gamemode_query_status,
+		  sizeof(REAL_internal_gamemode_query_status),
+		  false },
+		{ "real_gamemode_error_string",
+		  (void **)&REAL_internal_gamemode_error_string,
+		  sizeof(REAL_internal_gamemode_error_string),
+		  true },
+		{ "real_gamemode_request_start_for",
+		  (void **)&REAL_internal_gamemode_request_start_for,
+		  sizeof(REAL_internal_gamemode_request_start_for),
+		  false },
+		{ "real_gamemode_request_end_for",
+		  (void **)&REAL_internal_gamemode_request_end_for,
+		  sizeof(REAL_internal_gamemode_request_end_for),
+		  false },
+		{ "real_gamemode_query_status_for",
+		  (void **)&REAL_internal_gamemode_query_status_for,
+		  sizeof(REAL_internal_gamemode_query_status_for),
+		  false },
+	};
+
+	void *libgamemode = NULL;
+
+	/* Try and load libgamemode */
+	libgamemode = dlopen("libgamemode.so.0", RTLD_NOW);
+	if (!libgamemode) {
+		/* Attempt to load unversioned library for compatibility with older
+		 * versions (as of writing, there are no ABI changes between the two -
+		 * this may need to change if ever ABI-breaking changes are made) */
+		libgamemode = dlopen("libgamemode.so", RTLD_NOW);
+		if (!libgamemode) {
+			snprintf(internal_gamemode_client_error_string,
+			         sizeof(internal_gamemode_client_error_string),
+			         "dlopen failed - %s",
+			         dlerror());
+			internal_libgamemode_loaded = -1;
+			return -1;
+		}
+	}
+
+	/* Attempt to bind all symbols */
+	for (size_t i = 0; i < sizeof(bindings) / sizeof(bindings[0]); i++) {
+		struct binding *binder = &bindings[i];
+
+		if (internal_bind_libgamemode_symbol(libgamemode,
+		                                     binder->name,
+		                                     binder->functor,
+		                                     binder->func_size,
+		                                     binder->required)) {
+			internal_libgamemode_loaded = -1;
+			return -1;
+		};
+	}
+
+	/* Success */
+	internal_libgamemode_loaded = 0;
+	return 0;
+}
+
+/**
+ * Redirect to the real libgamemode
+ */
+__attribute__((always_inline)) static inline const char *gamemode_error_string(void)
+{
+	/* If we fail to load the system gamemode, or we have an error string already, return our error
+	 * string instead of diverting to the system version */
+	if (internal_load_libgamemode() < 0 || internal_gamemode_client_error_string[0] != '\0') {
+		return internal_gamemode_client_error_string;
+	}
+
+	return REAL_internal_gamemode_error_string();
+}
+
+/**
+ * Redirect to the real libgamemode
+ * Allow automatically requesting game mode
+ * Also prints errors as they happen.
+ */
+#ifdef GAMEMODE_AUTO
+__attribute__((constructor))
+#else
+__attribute__((always_inline)) static inline
+#endif
+int gamemode_request_start(void)
+{
+	/* Need to load gamemode */
+	if (internal_load_libgamemode() < 0) {
+#ifdef GAMEMODE_AUTO
+		fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
+#endif
+		return -1;
+	}
+
+	if (REAL_internal_gamemode_request_start() < 0) {
+#ifdef GAMEMODE_AUTO
+		fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
+#endif
+		return -1;
+	}
+
+	return 0;
+}
+
+/* Redirect to the real libgamemode */
+#ifdef GAMEMODE_AUTO
+__attribute__((destructor))
+#else
+__attribute__((always_inline)) static inline
+#endif
+int gamemode_request_end(void)
+{
+	/* Need to load gamemode */
+	if (internal_load_libgamemode() < 0) {
+#ifdef GAMEMODE_AUTO
+		fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
+#endif
+		return -1;
+	}
+
+	if (REAL_internal_gamemode_request_end() < 0) {
+#ifdef GAMEMODE_AUTO
+		fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
+#endif
+		return -1;
+	}
+
+	return 0;
+}
+
+/* Redirect to the real libgamemode */
+__attribute__((always_inline)) static inline int gamemode_query_status(void)
+{
+	/* Need to load gamemode */
+	if (internal_load_libgamemode() < 0) {
+		return -1;
+	}
+
+	if (REAL_internal_gamemode_query_status == NULL) {
+		snprintf(internal_gamemode_client_error_string,
+		         sizeof(internal_gamemode_client_error_string),
+		         "gamemode_query_status missing (older host?)");
+		return -1;
+	}
+
+	return REAL_internal_gamemode_query_status();
+}
+
+/* Redirect to the real libgamemode */
+__attribute__((always_inline)) static inline int gamemode_request_start_for(pid_t pid)
+{
+	/* Need to load gamemode */
+	if (internal_load_libgamemode() < 0) {
+		return -1;
+	}
+
+	if (REAL_internal_gamemode_request_start_for == NULL) {
+		snprintf(internal_gamemode_client_error_string,
+		         sizeof(internal_gamemode_client_error_string),
+		         "gamemode_request_start_for missing (older host?)");
+		return -1;
+	}
+
+	return REAL_internal_gamemode_request_start_for(pid);
+}
+
+/* Redirect to the real libgamemode */
+__attribute__((always_inline)) static inline int gamemode_request_end_for(pid_t pid)
+{
+	/* Need to load gamemode */
+	if (internal_load_libgamemode() < 0) {
+		return -1;
+	}
+
+	if (REAL_internal_gamemode_request_end_for == NULL) {
+		snprintf(internal_gamemode_client_error_string,
+		         sizeof(internal_gamemode_client_error_string),
+		         "gamemode_request_end_for missing (older host?)");
+		return -1;
+	}
+
+	return REAL_internal_gamemode_request_end_for(pid);
+}
+
+/* Redirect to the real libgamemode */
+__attribute__((always_inline)) static inline int gamemode_query_status_for(pid_t pid)
+{
+	/* Need to load gamemode */
+	if (internal_load_libgamemode() < 0) {
+		return -1;
+	}
+
+	if (REAL_internal_gamemode_query_status_for == NULL) {
+		snprintf(internal_gamemode_client_error_string,
+		         sizeof(internal_gamemode_client_error_string),
+		         "gamemode_query_status_for missing (older host?)");
+		return -1;
+	}
+
+	return REAL_internal_gamemode_query_status_for(pid);
+}
+
+#endif // CLIENT_GAMEMODE_H
diff --git a/indra/newview/linux_tools/wrapper.sh b/indra/newview/linux_tools/wrapper.sh
index e03fd1e1f42..8df3b31ac38 100755
--- a/indra/newview/linux_tools/wrapper.sh
+++ b/indra/newview/linux_tools/wrapper.sh
@@ -12,6 +12,10 @@
 ## - Avoids using the FMOD Studio or FMOD Ex ALSA audio driver.
 #export LL_BAD_FMOD_ALSA=x
 
+# Completely prevent gamemode from enabling even if set to true in the settings
+# This can be useful if you run Alchemy on a battery-operated device (i.e. laptop)
+# export DISABLE_GAMEMODE=1
+
 ## - Avoids the optional OpenGL extensions which have proven most problematic
 ##   on some hardware.  Disabling this option may cause BETTER PERFORMANCE but
 ##   may also cause CRASHES and hangs on some unstable combinations of drivers
diff --git a/indra/newview/llappviewerlinux.cpp b/indra/newview/llappviewerlinux.cpp
index c7099cec47d..8c383ab15e6 100644
--- a/indra/newview/llappviewerlinux.cpp
+++ b/indra/newview/llappviewerlinux.cpp
@@ -40,6 +40,8 @@
 
 #include <exception>
 
+#include "algamemode.h"
+
 // Sentry (https://sentry.io) crash reporting tool
 #if defined(USE_SENTRY)
 #include <sentry.h>
@@ -116,6 +118,8 @@ int main( int argc, char **argv )
 	sentry_close();
 #endif
 
+	ALGameMode::instance().shutdown();
+
 	return 0;
 }
 
@@ -142,6 +146,8 @@ bool LLAppViewerLinux::init()
 
 	bool success = LLAppViewer::init();
 
+	ALGameMode::instance().init();
+
 	return success;
 }
 
diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp
index ecad0e40ac9..38d854d5017 100644
--- a/indra/newview/llfloaterpreference.cpp
+++ b/indra/newview/llfloaterpreference.cpp
@@ -2637,6 +2637,14 @@ BOOL LLPanelPreference::postBuild()
 		gSavedSettings.getControl("ThrottleBandwidthKBPS")->getSignal()->connect(boost::bind(&LLPanelPreference::Updater::update, mBandWidthUpdater, _2));
 	}
 
+#ifndef LL_LINUX
+	if (hasChild("enable_game_mode_check", TRUE))
+	{
+		getChild<LLCheckBoxCtrl>("enable_game_mode_check")->setEnabled(FALSE);
+		getChild<LLCheckBoxCtrl>("enable_game_mode_check")->setToolTip(LLTrans::getString("NotAvailableOnPlatform"));
+	}
+#endif
+
 #ifdef EXTERNAL_TOS
 	LLRadioGroup* ext_browser_settings = getChild<LLRadioGroup>("preferred_browser_behavior");
 	if (ext_browser_settings)
diff --git a/indra/newview/skins/default/xui/en/panel_preferences_advanced.xml b/indra/newview/skins/default/xui/en/panel_preferences_advanced.xml
index 5aa5ff4f8e2..85bd6c704a2 100644
--- a/indra/newview/skins/default/xui/en/panel_preferences_advanced.xml
+++ b/indra/newview/skins/default/xui/en/panel_preferences_advanced.xml
@@ -247,6 +247,16 @@
    name="allow_multiple_viewer_check"
    top_pad="10"
    width="237"/>
+  <check_box
+   control_name="AlchemyGameModeEnable"
+   follows="top|left"
+   height="15"
+   label="Enable Game Mode"
+   layout="topleft"
+   left="10"
+   name="enable_game_mode_check"
+   top_pad="5"
+   width="237"/>
   <check_box
    control_name="ForceShowGrid"
    follows="top|left"
diff --git a/indra/newview/skins/default/xui/en/strings.xml b/indra/newview/skins/default/xui/en/strings.xml
index 41cd06ccef3..f4c2ef2530d 100644
--- a/indra/newview/skins/default/xui/en/strings.xml
+++ b/indra/newview/skins/default/xui/en/strings.xml
@@ -4366,5 +4366,6 @@ and report the problem.
   <string name="NotifyIncomingMessage">Incoming message from [NAME]...</string>
   <string name="AvatarTyping">Typing</string>
   <string name="UnknownAvatar">Unknown Avatar</string>
+  <string name="NotAvailableOnPlatform">Not availalbe on this platform</string>
   
 </strings>
-- 
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