From 59fc1ce288cf11839f4967c50bd1dedb2fde378d Mon Sep 17 00:00:00 2001
From: Andrey Kleshchev <andreykproductengine@lindenlab.com>
Date: Tue, 31 Aug 2021 18:12:02 +0300
Subject: [PATCH] SL-10659 Sometimes selection particles misbehave when
 selecting Animesh

---
 indra/newview/llagentcamera.cpp | 4 +---
 1 file changed, 1 insertion(+), 3 deletions(-)

diff --git a/indra/newview/llagentcamera.cpp b/indra/newview/llagentcamera.cpp
index 0592300e8f1..7348b4f4964 100644
--- a/indra/newview/llagentcamera.cpp
+++ b/indra/newview/llagentcamera.cpp
@@ -404,10 +404,9 @@ LLVector3 LLAgentCamera::calcFocusOffset(LLViewerObject *object, LLVector3 origi
 	LLQuaternion obj_rot = object->getRenderRotation();
 	LLVector3 obj_pos = object->getRenderPosition();
 
-	BOOL is_avatar = object->isAvatar();
 	// if is avatar - don't do any funk heuristics to position the focal point
 	// see DEV-30589
-	if (is_avatar)
+	if (object->isAvatar() || (object->isAnimatedObject() && object->getControlAvatar()))
 	{
 		return original_focus_point - obj_pos;
 	}
@@ -532,7 +531,6 @@ LLVector3 LLAgentCamera::calcFocusOffset(LLViewerObject *object, LLVector3 origi
 	// or keep the focus point in the object middle when (relatively) far
 	// NOTE: leave focus point in middle of avatars, since the behavior you want when alt-zooming on avatars
 	// is almost always "tumble about middle" and not "spin around surface point"
-	if (!is_avatar) 
 	{
 		LLVector3 obj_rel = original_focus_point - object->getRenderPosition();
 		
-- 
GitLab