diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp
index f298a9cbc7d29d91bbf30ed7054ad5bb439b09e7..21fde729411f1dce7474a4abbd7be1dd93e2b1ab 100644
--- a/indra/llinventory/llsettingssky.cpp
+++ b/indra/llinventory/llsettingssky.cpp
@@ -37,6 +37,8 @@ namespace {
     const F32 NIGHTTIME_ELEVATION = -8.0f; // degrees
     const F32 NIGHTTIME_ELEVATION_SIN = (F32)sinf(NIGHTTIME_ELEVATION * DEG_TO_RAD);
     const LLUUID IMG_BLOOM1("3c59f7fe-9dc8-47f9-8aaf-a9dd1fbc3bef");
+    const LLUUID IMG_RAINBOW("12149143-f599-91a7-77ac-b52a3c0f59cd");
+    const LLUUID IMG_HALO("11b4c57c-56b3-04ed-1f82-2004363882e4");
 }
 
 namespace {
@@ -80,6 +82,8 @@ const std::string LLSettingsSky::SETTING_HAZE_DENSITY("haze_density");
 const std::string LLSettingsSky::SETTING_HAZE_HORIZON("haze_horizon");
 
 const std::string LLSettingsSky::SETTING_BLOOM_TEXTUREID("bloom_id");
+const std::string LLSettingsSky::SETTING_RAINBOW_TEXTUREID("rainbow_id");
+const std::string LLSettingsSky::SETTING_HALO_TEXTUREID("halo_id");
 const std::string LLSettingsSky::SETTING_CLOUD_COLOR("cloud_color");
 const std::string LLSettingsSky::SETTING_CLOUD_POS_DENSITY1("cloud_pos_density1");
 const std::string LLSettingsSky::SETTING_CLOUD_POS_DENSITY2("cloud_pos_density2");
@@ -127,6 +131,7 @@ const std::string LLSettingsSky::SETTING_DENSITY_PROFILE_LINEAR_TERM("linear_ter
 const std::string LLSettingsSky::SETTING_DENSITY_PROFILE_CONSTANT_TERM("constant_term");
 
 const std::string LLSettingsSky::SETTING_SKY_MOISTURE_LEVEL("moisture_level");
+const std::string LLSettingsSky::SETTING_SKY_DROPLET_RADIUS("droplet_radius");
 const std::string LLSettingsSky::SETTING_SKY_ICE_LEVEL("ice_level");
 
 const LLUUID LLSettingsSky::DEFAULT_ASSET_ID("ff64f04e-097f-40bc-9063-d8d48c308739");
@@ -391,7 +396,9 @@ LLSettingsSky::LLSettingsSky(const LLSD &data) :
     mNextSunTextureId(),
     mNextMoonTextureId(),
     mNextCloudTextureId(),
-    mNextBloomTextureId()
+    mNextBloomTextureId(),
+    mNextRainbowTextureId(),
+    mNextHaloTextureId()
 {
 }
 
@@ -400,7 +407,9 @@ LLSettingsSky::LLSettingsSky():
     mNextSunTextureId(),
     mNextMoonTextureId(),
     mNextCloudTextureId(),
-    mNextBloomTextureId()
+    mNextBloomTextureId(),
+    mNextRainbowTextureId(),
+    mNextHaloTextureId()
 {
 }
 
@@ -411,6 +420,8 @@ void LLSettingsSky::replaceSettings(LLSD settings)
     mNextMoonTextureId.setNull();
     mNextCloudTextureId.setNull();
     mNextBloomTextureId.setNull();
+    mNextRainbowTextureId.setNull();
+    mNextHaloTextureId.setNull();
 }
 
 void LLSettingsSky::blend(const LLSettingsBase::ptr_t &end, F64 blendf) 
@@ -426,6 +437,8 @@ void LLSettingsSky::blend(const LLSettingsBase::ptr_t &end, F64 blendf)
         mNextMoonTextureId = other->getMoonTextureId();
         mNextCloudTextureId = other->getCloudNoiseTextureId();
         mNextBloomTextureId = other->getBloomTextureId();
+        mNextRainbowTextureId = other->getRainbowTextureId();
+        mNextHaloTextureId = other->getHaloTextureId();
     }
     else
     {
@@ -500,6 +513,9 @@ LLSettingsSky::validation_list_t LLSettingsSky::validationList()
 
 
         validation.push_back(Validator(SETTING_BLOOM_TEXTUREID,     true,  LLSD::TypeUUID));
+        validation.push_back(Validator(SETTING_RAINBOW_TEXTUREID,   false,  LLSD::TypeUUID));
+        validation.push_back(Validator(SETTING_HALO_TEXTUREID,      false,  LLSD::TypeUUID));
+
         validation.push_back(Validator(SETTING_CLOUD_COLOR,         true,  LLSD::TypeArray, 
             boost::bind(&Validator::verifyVectorMinMax, _1,
                 LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")),
@@ -565,6 +581,9 @@ LLSettingsSky::validation_list_t LLSettingsSky::validationList()
         validation.push_back(Validator(SETTING_SKY_MOISTURE_LEVEL,      false,  LLSD::TypeReal,  
             boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f)))));
 
+        validation.push_back(Validator(SETTING_SKY_DROPLET_RADIUS,      false,  LLSD::TypeReal,  
+            boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(5.0f)(1000.0f)))));
+
         validation.push_back(Validator(SETTING_SKY_ICE_LEVEL,      false,  LLSD::TypeReal,  
             boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f)))));
 
@@ -675,6 +694,8 @@ LLSD LLSettingsSky::defaults(const LLSettingsBase::TrackPosition& position)
         dfltsetting[SETTING_CLOUD_TEXTUREID]    = GetDefaultCloudNoiseTextureId();
         dfltsetting[SETTING_MOON_TEXTUREID]     = GetDefaultMoonTextureId();
         dfltsetting[SETTING_SUN_TEXTUREID]      = GetDefaultSunTextureId();
+        dfltsetting[SETTING_RAINBOW_TEXTUREID]  = GetDefaultRainbowTextureId();
+        dfltsetting[SETTING_HALO_TEXTUREID]     = GetDefaultHaloTextureId();
 
         dfltsetting[SETTING_TYPE] = "sky";
 
@@ -685,6 +706,7 @@ LLSD LLSettingsSky::defaults(const LLSettingsBase::TrackPosition& position)
         dfltsetting[SETTING_SUN_ARC_RADIANS]    = 0.00045f;
 
         dfltsetting[SETTING_SKY_MOISTURE_LEVEL] = 0.0f;
+        dfltsetting[SETTING_SKY_DROPLET_RADIUS] = 800.0f;
         dfltsetting[SETTING_SKY_ICE_LEVEL]      = 0.0f;
 
         dfltsetting[SETTING_RAYLEIGH_CONFIG]    = rayleighConfigDefault();
@@ -995,6 +1017,11 @@ void LLSettingsSky::setSkyMoistureLevel(F32 moisture_level)
     mSettings[SETTING_SKY_MOISTURE_LEVEL] = moisture_level;
 }
 
+void LLSettingsSky::setSkyDropletRadius(F32 radius)
+{
+    mSettings[SETTING_SKY_DROPLET_RADIUS] = radius;
+}
+
 void LLSettingsSky::setSkyIceLevel(F32 ice_level)
 {
     mSettings[SETTING_SKY_ICE_LEVEL] = ice_level;
@@ -1190,6 +1217,16 @@ LLUUID LLSettingsSky::GetDefaultBloomTextureId()
     return IMG_BLOOM1;
 }
 
+LLUUID LLSettingsSky::GetDefaultRainbowTextureId()
+{
+    return IMG_RAINBOW;
+}
+
+LLUUID LLSettingsSky::GetDefaultHaloTextureId()
+{
+    return IMG_HALO;
+}
+
 F32 LLSettingsSky::getPlanetRadius() const
 {
     return mSettings[SETTING_PLANET_RADIUS].asReal();
@@ -1200,6 +1237,11 @@ F32 LLSettingsSky::getSkyMoistureLevel() const
     return mSettings[SETTING_SKY_MOISTURE_LEVEL].asReal();
 }
 
+F32 LLSettingsSky::getSkyDropletRadius() const
+{
+    return mSettings[SETTING_SKY_DROPLET_RADIUS].asReal();
+}
+
 F32 LLSettingsSky::getSkyIceLevel() const
 {
     return mSettings[SETTING_SKY_ICE_LEVEL].asReal();
@@ -1278,6 +1320,16 @@ LLUUID LLSettingsSky::getBloomTextureId() const
     return mSettings[SETTING_BLOOM_TEXTUREID].asUUID();
 }
 
+LLUUID LLSettingsSky::getRainbowTextureId() const
+{
+    return mSettings[SETTING_RAINBOW_TEXTUREID].asUUID();
+}
+
+LLUUID LLSettingsSky::getHaloTextureId() const
+{
+    return mSettings[SETTING_HALO_TEXTUREID].asUUID();
+}
+
 //---------------------------------------------------------------------
 LLColor3 LLSettingsSky::getAmbientColor() const
 {
diff --git a/indra/llinventory/llsettingssky.h b/indra/llinventory/llsettingssky.h
index 2052908bd3463c724ccc99fec1005746d86c2dac..fbae6739b8682dbdaf5666bba0a3d3376759da8b 100644
--- a/indra/llinventory/llsettingssky.h
+++ b/indra/llinventory/llsettingssky.h
@@ -42,6 +42,8 @@ class LLSettingsSky: public LLSettingsBase
 public:
     static const std::string SETTING_AMBIENT;
     static const std::string SETTING_BLOOM_TEXTUREID;
+    static const std::string SETTING_RAINBOW_TEXTUREID;
+    static const std::string SETTING_HALO_TEXTUREID;
     static const std::string SETTING_BLUE_DENSITY;
     static const std::string SETTING_BLUE_HORIZON;
     static const std::string SETTING_DENSITY_MULTIPLIER;
@@ -88,6 +90,7 @@ class LLSettingsSky: public LLSettingsBase
         static const std::string SETTING_DENSITY_PROFILE_CONSTANT_TERM;
         
     static const std::string SETTING_SKY_MOISTURE_LEVEL;
+    static const std::string SETTING_SKY_DROPLET_RADIUS;
     static const std::string SETTING_SKY_ICE_LEVEL;
 
     static const std::string SETTING_LEGACY_HAZE;
@@ -120,6 +123,7 @@ class LLSettingsSky: public LLSettingsBase
     F32 getMieAnisotropy() const;   
 
     F32 getSkyMoistureLevel() const;
+    F32 getSkyDropletRadius() const;
     F32 getSkyIceLevel() const;
 
     // Return first (only) profile layer represented in LLSD
@@ -133,6 +137,8 @@ class LLSettingsSky: public LLSettingsBase
     LLSD getAbsorptionConfigs() const;
 
     LLUUID getBloomTextureId() const;
+    LLUUID getRainbowTextureId() const;
+    LLUUID getHaloTextureId() const;
 
     void setRayleighConfigs(const LLSD& rayleighConfig);
     void setMieConfigs(const LLSD& mieConfig);
@@ -145,6 +151,7 @@ class LLSettingsSky: public LLSettingsBase
     void setMieAnisotropy(F32 aniso_factor);
 
     void setSkyMoistureLevel(F32 moisture_level);
+    void setSkyDropletRadius(F32 radius);
     void setSkyIceLevel(F32 ice_level);
 
     //---------------------------------------------------------------------
@@ -272,6 +279,8 @@ class LLSettingsSky: public LLSettingsBase
     static LLUUID GetDefaultMoonTextureId();
     static LLUUID GetDefaultCloudNoiseTextureId();
     static LLUUID GetDefaultBloomTextureId();
+    static LLUUID GetDefaultRainbowTextureId();
+    static LLUUID GetDefaultHaloTextureId();
 
     static LLSD createDensityProfileLayer(
                     F32 width,
@@ -326,6 +335,8 @@ class LLSettingsSky: public LLSettingsBase
     LLUUID      mNextMoonTextureId;
     LLUUID      mNextCloudTextureId;
     LLUUID      mNextBloomTextureId;
+    LLUUID      mNextRainbowTextureId;
+    LLUUID      mNextHaloTextureId;
 
     typedef std::map<std::string, S32> mapNameToUniformId_t;
 
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 3c25d6aaa8755763f936bae41e4fa69912beee18..153cef031789ac7f64dda6dc25df5b531be3dab8 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -1320,6 +1320,11 @@ void LLShaderMgr::initAttribsAndUniforms()
     mReservedUniforms.push_back("irradiance_texture");
     mReservedUniforms.push_back("blend_factor");
     mReservedUniforms.push_back("no_atmo");
+    mReservedUniforms.push_back("moisture_level");
+    mReservedUniforms.push_back("droplet_radius");
+    mReservedUniforms.push_back("ice_level");
+    mReservedUniforms.push_back("rainbow_map");
+    mReservedUniforms.push_back("halo_map");
 
 	llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS);
 
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index 7898b2d90a950575f057e364b6cf38c49662c90f..ffdd2da529727f5056f0327e0c464a636e3866c6 100644
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -234,6 +234,11 @@ class LLShaderMgr
         BLEND_FACTOR,
 
         NO_ATMO,
+        MOISTURE_LEVEL,
+        DROPLET_RADIUS,
+        ICE_LEVEL,
+        RAINBOW_MAP,
+        HALO_MAP,
 		END_RESERVED_UNIFORMS
 	} eGLSLReservedUniforms;
 
diff --git a/indra/newview/app_settings/shaders/class3/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class3/deferred/skyF.glsl
index 7bfc114383ebb9e426319d530330721720b1d177..2073fc066f6ffbe217a273c31ceb9ecbe7dee90f 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/skyF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/skyF.glsl
@@ -42,25 +42,46 @@ uniform sampler2D transmittance_texture;
 uniform sampler3D scattering_texture;
 uniform sampler3D single_mie_scattering_texture;
 uniform sampler2D irradiance_texture;
+uniform sampler2D rainbow_map;
+uniform sampler2D halo_map;
+
+uniform float moisture_level;
+uniform float droplet_radius;
+uniform float ice_level;
 
 vec3 GetSolarLuminance();
 vec3 GetSkyLuminance(vec3 camPos, vec3 view_dir, float shadow_length, vec3 dir, out vec3 transmittance);
 vec3 GetSkyLuminanceToPoint(vec3 camPos, vec3 pos, float shadow_length, vec3 dir, out vec3 transmittance);
 
+vec3 rainbow(float d)
+{
+   float rad = (droplet_radius - 5.0f) / 1024.0f;
+   return pow(texture2D(rainbow_map, vec2(rad, d)).rgb, vec3(1.8)) * moisture_level;
+}
+
+vec3 halo22(float d)
+{
+   float v = sqrt(max(0, 1 - (d*d)));
+   return texture2D(halo_map, vec2(0, v)).rgb * ice_level;
+}
+
 void main()
 {
-    vec3 pos      = vec3((vary_frag * 2.0) - vec2(1.0, 1.0), 0.0);
+    vec3 pos      = vec3((vary_frag * 2.0) - vec2(1.0, 1.0f), 1.0);
     vec4 view_pos = (inv_proj * vec4(pos, 1.0f));
+
     view_pos /= view_pos.w;
-    vec3 view_ray = (inv_modelview * vec4(view_pos.xyz, 0.0f)).xyz;
+
+    vec3 view_ray = (inv_modelview * vec4(view_pos.xyz, 0.0f)).xyz + camPosLocal;
 
     vec3 view_direction = normalize(view_ray);
     vec3 sun_direction  = normalize(sun_dir);
+    vec3 earth_center   = vec3(0, 0, -6360.0f);
+    vec3 camPos = (camPosLocal / 1000.0f) - earth_center;
 
-    vec3 camPos = (camPosLocal / 1000.0f) + vec3(0, 0, 6360.0f);
     vec3 transmittance;
     vec3 radiance_sun  = GetSkyLuminance(camPos, view_direction, 0.0f, sun_direction, transmittance);
-    vec3 solar_luminance = transmittance * GetSolarLuminance();
+    vec3 solar_luminance = GetSolarLuminance();
 
     // If the view ray intersects the Sun, add the Sun radiance.
     float s = dot(view_direction, sun_direction);
@@ -68,12 +89,21 @@ void main()
     // cheesy solar disc...
     if (s >= (sun_size * 0.999))
     {
-        radiance_sun += pow(smoothstep(0.0, 1.3, (s - (sun_size * 0.9))), 2.0) * solar_luminance;
+        radiance_sun += pow(smoothstep(0.0, 1.3, (s - (sun_size * 0.9))), 2.0) * solar_luminance * transmittance;
     }
     s = smoothstep(0.9, 1.0, s) * 16.0f;
 
     vec3 color = vec3(1.0) - exp(-radiance_sun * 0.0001);
 
+    float optic_d = dot(view_direction, sun_direction);
+
+    vec3 halo_22 = halo22(optic_d);
+
+    if (optic_d <= 0)
+    color.rgb += rainbow(optic_d);
+
+    color.rgb += halo_22;
+
     color = pow(color, vec3(1.0 / 2.2));
 
     frag_data[0] = vec4(color, 1.0 + s);
diff --git a/indra/newview/app_settings/windlight/corona_lut.png b/indra/newview/app_settings/windlight/corona_lut.png
deleted file mode 100644
index c4843667d973e743a82006a6ee41813ce308c207..0000000000000000000000000000000000000000
Binary files a/indra/newview/app_settings/windlight/corona_lut.png and /dev/null differ
diff --git a/indra/newview/app_settings/windlight/rainbow_lut.png b/indra/newview/app_settings/windlight/rainbow_lut.png
deleted file mode 100644
index 4bede2564908b83c2f9869d16d0853a0a2b8e705..0000000000000000000000000000000000000000
Binary files a/indra/newview/app_settings/windlight/rainbow_lut.png and /dev/null differ
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp
index 5104dc18fdff501de23b041798166a88a2e43fd5..d82cff516eb8d69f8bdefaec43ed9f9fff2aab62 100644
--- a/indra/newview/lldrawpoolwlsky.cpp
+++ b/indra/newview/lldrawpoolwlsky.cpp
@@ -176,6 +176,13 @@ void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 ca
         sky_shader->bindTexture(LLShaderMgr::ILLUMINANCE_TEX, gAtmosphere->getIlluminance());
 
         LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
+
+        LLViewerTexture* rainbow_tex = gSky.mVOSkyp->getRainbowTex();
+        LLViewerTexture* halo_tex  = gSky.mVOSkyp->getHaloTex();
+
+        sky_shader->bindTexture(LLShaderMgr::RAINBOW_MAP, rainbow_tex);
+        sky_shader->bindTexture(LLShaderMgr::HALO_MAP,  halo_tex);
+
         LLVector3 sun_dir  = LLEnvironment::instance().getSunDirection();
         LLVector3 moon_dir = LLEnvironment::instance().getMoonDirection();
 
@@ -184,6 +191,14 @@ void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 ca
         sky_shader->uniform3fv(LLShaderMgr::DEFERRED_SUN_DIR, 1, sun_dir.mV);
         sky_shader->uniform3fv(LLShaderMgr::DEFERRED_MOON_DIR, 1, moon_dir.mV);
 
+        F32 moisture_level  = (float)psky->getSkyMoistureLevel();
+        F32 droplet_radius  = (float)psky->getSkyDropletRadius();
+        F32 ice_level       = (float)psky->getSkyIceLevel();
+
+        sky_shader->uniform1f(LLShaderMgr::MOISTURE_LEVEL, moisture_level);
+        sky_shader->uniform1f(LLShaderMgr::DROPLET_RADIUS, droplet_radius);
+        sky_shader->uniform1f(LLShaderMgr::ICE_LEVEL, ice_level);
+
         llassert(sky_shader->getUniformLocation(LLShaderMgr::INVERSE_PROJECTION_MATRIX));
 
         glh::matrix4f proj_mat = get_current_projection();
@@ -195,7 +210,7 @@ void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 ca
 
         LLGLDisable cull(GL_CULL_FACE);
         renderFsSky(camPosLocal, camHeightLocal, sky_shader);
-        
+
 		sky_shader->unbind();
 	}
 }
diff --git a/indra/newview/llpaneleditsky.cpp b/indra/newview/llpaneleditsky.cpp
index 0d36fce90a8b21981df9974c35ca8b8a3c1e619c..faba2b7ed1a7b14e5be6c6f5d3d73e8192ad26ae 100644
--- a/indra/newview/llpaneleditsky.cpp
+++ b/indra/newview/llpaneleditsky.cpp
@@ -92,6 +92,10 @@ namespace
     const std::string   FIELD_SKY_DENSITY_ABSORPTION_CONSTANT("absorption_constant");
     const std::string   FIELD_SKY_DENSITY_ABSORPTION_MAX_ALTITUDE("absorption_max_altitude");
 
+    const std::string   FIELD_SKY_DENSITY_MOISTURE_LEVEL("moisture_level");
+    const std::string   FIELD_SKY_DENSITY_DROPLET_RADIUS("droplet_radius");
+    const std::string   FIELD_SKY_DENSITY_ICE_LEVEL("ice_level");
+
     const F32 SLIDER_SCALE_SUN_AMBIENT(3.0f);
     const F32 SLIDER_SCALE_BLUE_HORIZON_DENSITY(2.0f);
     const F32 SLIDER_SCALE_GLOW_R(20.0f);
@@ -536,6 +540,10 @@ BOOL LLPanelSettingsSkyDensityTab::postBuild()
 
     getChild<LLUICtrl>(FIELD_SKY_DENSITY_ABSORPTION_MAX_ALTITUDE)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onAbsorptionMaxAltitudeChanged(); });
 
+    getChild<LLUICtrl>(FIELD_SKY_DENSITY_MOISTURE_LEVEL)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onMoistureLevelChanged(); });
+    getChild<LLUICtrl>(FIELD_SKY_DENSITY_DROPLET_RADIUS)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onDropletRadiusChanged(); });
+    getChild<LLUICtrl>(FIELD_SKY_DENSITY_ICE_LEVEL)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onIceLevelChanged(); });
+
     refresh();
     return TRUE;
 }
@@ -562,6 +570,11 @@ void LLPanelSettingsSkyDensityTab::setEnabled(BOOL enabled)
     getChild<LLUICtrl>(FIELD_SKY_DENSITY_ABSORPTION_LINEAR)->setEnabled(enabled);
     getChild<LLUICtrl>(FIELD_SKY_DENSITY_ABSORPTION_CONSTANT)->setEnabled(enabled);
     getChild<LLUICtrl>(FIELD_SKY_DENSITY_ABSORPTION_MAX_ALTITUDE)->setEnabled(enabled);
+
+    getChild<LLUICtrl>(FIELD_SKY_DENSITY_MOISTURE_LEVEL)->setEnabled(enabled);
+    getChild<LLUICtrl>(FIELD_SKY_DENSITY_DROPLET_RADIUS)->setEnabled(enabled);
+    getChild<LLUICtrl>(FIELD_SKY_DENSITY_ICE_LEVEL)->setEnabled(enabled);
+
 }
 
 void LLPanelSettingsSkyDensityTab::refresh()
@@ -600,6 +613,10 @@ void LLPanelSettingsSkyDensityTab::refresh()
     F32 absorption_constant_term     = absorption_config[LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_TERM].asReal();
     F32 absorption_max_alt           = absorption_config[LLSettingsSky::SETTING_DENSITY_PROFILE_WIDTH].asReal();
 
+    F32 moisture_level  = mSkySettings->getSkyMoistureLevel();
+    F32 droplet_radius  = mSkySettings->getSkyDropletRadius();
+    F32 ice_level       = mSkySettings->getSkyIceLevel();
+
     getChild<LLUICtrl>(FIELD_SKY_DENSITY_RAYLEIGH_EXPONENTIAL)->setValue(rayleigh_exponential_term);
     getChild<LLUICtrl>(FIELD_SKY_DENSITY_RAYLEIGH_EXPONENTIAL_SCALE)->setValue(rayleigh_exponential_scale);
     getChild<LLUICtrl>(FIELD_SKY_DENSITY_RAYLEIGH_LINEAR)->setValue(rayleigh_linear_term);
@@ -618,6 +635,10 @@ void LLPanelSettingsSkyDensityTab::refresh()
     getChild<LLUICtrl>(FIELD_SKY_DENSITY_ABSORPTION_LINEAR)->setValue(absorption_linear_term);
     getChild<LLUICtrl>(FIELD_SKY_DENSITY_ABSORPTION_CONSTANT)->setValue(absorption_constant_term);
     getChild<LLUICtrl>(FIELD_SKY_DENSITY_ABSORPTION_MAX_ALTITUDE)->setValue(absorption_max_alt);
+
+    getChild<LLUICtrl>(FIELD_SKY_DENSITY_MOISTURE_LEVEL)->setValue(moisture_level);
+    getChild<LLUICtrl>(FIELD_SKY_DENSITY_DROPLET_RADIUS)->setValue(droplet_radius);
+    getChild<LLUICtrl>(FIELD_SKY_DENSITY_ICE_LEVEL)->setValue(ice_level);
 }
 
 void LLPanelSettingsSkyDensityTab::updateProfile()
@@ -645,6 +666,10 @@ void LLPanelSettingsSkyDensityTab::updateProfile()
     LLSD mie_config         = LLSettingsSky::createSingleLayerDensityProfile(mie_max_alt, mie_exponential_term, mie_exponential_scale, mie_linear_term, mie_constant_term, mie_aniso_factor);
     LLSD absorption_layer   = LLSettingsSky::createSingleLayerDensityProfile(absorption_max_alt, absorption_exponential_term, absorption_exponential_scale, absorption_linear_term, absorption_constant_term);
 
+    F32 moisture_level  = getChild<LLSliderCtrl>(FIELD_SKY_DENSITY_MOISTURE_LEVEL)->getValueF32();
+    F32 droplet_radius  = getChild<LLSliderCtrl>(FIELD_SKY_DENSITY_DROPLET_RADIUS)->getValueF32();
+    F32 ice_level       = getChild<LLSliderCtrl>(FIELD_SKY_DENSITY_ICE_LEVEL)->getValueF32();
+
     static LLSD absorption_layer_ozone = LLSettingsSky::createDensityProfileLayer(0.0f, 0.0f, 0.0f, -1.0f / 15000.0f, 8.0f / 3.0f);
 
     LLSD absorption_config;
@@ -654,7 +679,9 @@ void LLPanelSettingsSkyDensityTab::updateProfile()
     mSkySettings->setRayleighConfigs(rayleigh_config);
     mSkySettings->setMieConfigs(mie_config);
     mSkySettings->setAbsorptionConfigs(absorption_config);
-
+    mSkySettings->setSkyMoistureLevel(moisture_level);
+    mSkySettings->setSkyDropletRadius(droplet_radius);
+    mSkySettings->setSkyIceLevel(ice_level);
     mSkySettings->update();
     setIsDirty();
 
@@ -745,3 +772,18 @@ void LLPanelSettingsSkyDensityTab::onAbsorptionMaxAltitudeChanged()
 {
     updateProfile();
 }
+
+void LLPanelSettingsSkyDensityTab::onMoistureLevelChanged()
+{
+    updateProfile();
+}
+
+void LLPanelSettingsSkyDensityTab::onDropletRadiusChanged()
+{
+    updateProfile();
+}
+
+void LLPanelSettingsSkyDensityTab::onIceLevelChanged()
+{
+    updateProfile();
+}
diff --git a/indra/newview/llpaneleditsky.h b/indra/newview/llpaneleditsky.h
index b34271f610ed6f7a2da4b15edc301b5469c7d6b6..e9d956de74c04d3d39f25fb73394b084bf02351a 100644
--- a/indra/newview/llpaneleditsky.h
+++ b/indra/newview/llpaneleditsky.h
@@ -158,6 +158,9 @@ class LLPanelSettingsSkyDensityTab : public LLPanelSettingsSky
     void onAbsorptionLinearChanged();
     void onAbsorptionConstantChanged();
     void onAbsorptionMaxAltitudeChanged();
+    void onMoistureLevelChanged();
+    void onDropletRadiusChanged();
+    void onIceLevelChanged();
 
     // update the settings for our profile type
     void updateProfile();
diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp
index 8d66004ddb47f68ed955f890b3fd1ac76a17569c..386a5deec696b124616cf477500c71b8445cc9cb 100644
--- a/indra/newview/llsettingsvo.cpp
+++ b/indra/newview/llsettingsvo.cpp
@@ -661,6 +661,10 @@ LLSettingsSky::parammapping_t LLSettingsVOSky::getParameterMap() const
         param_map[SETTING_MAX_Y] = LLShaderMgr::MAX_Y;
         param_map[SETTING_SUNLIGHT_COLOR] = LLShaderMgr::SUNLIGHT_COLOR;
 
+        param_map[SETTING_SKY_MOISTURE_LEVEL] = LLShaderMgr::MOISTURE_LEVEL;
+        param_map[SETTING_SKY_DROPLET_RADIUS] = LLShaderMgr::DROPLET_RADIUS;
+        param_map[SETTING_SKY_ICE_LEVEL] = LLShaderMgr::ICE_LEVEL;
+
 // AdvancedAtmospherics TODO
 // Provide mappings for new shader params here
     }
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 3fdcac8917437af3d301e37b962b6e5de5bfe347..b013250bfc460299c2d8a8830916bb2f12f99e23 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -2110,10 +2110,12 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
 		gDeferredWLSkyProgram.mName = "Deferred Windlight Sky Shader";
 		//gWLSkyProgram.mFeatures.hasGamma = true;
         gDeferredWLSkyProgram.mShaderFiles.clear();
+        gDeferredWLSkyProgram.mFeatures.calculatesAtmospherics = true;
+		gDeferredWLSkyProgram.mFeatures.hasTransport = true;
         gDeferredWLSkyProgram.mFeatures.hasGamma = true;
 		gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyV.glsl", GL_VERTEX_SHADER_ARB));
 		gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyF.glsl", GL_FRAGMENT_SHADER_ARB));
-        gDeferredWLSkyProgram.mShaderLevel = mVertexShaderLevel[SHADER_WINDLIGHT];
+        gDeferredWLSkyProgram.mShaderLevel = gSavedSettings.getBOOL("RenderUseAdvancedAtmospherics") ? 3 : mVertexShaderLevel[SHADER_DEFERRED];
 		gDeferredWLSkyProgram.mShaderGroup = LLGLSLShader::SG_SKY;
         if (gAtmosphere && mVertexShaderLevel[SHADER_WINDLIGHT] > 1)
         {
@@ -2127,12 +2129,14 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
 	{
 		gDeferredWLCloudProgram.mName = "Deferred Windlight Cloud Program";
 		gDeferredWLCloudProgram.mShaderFiles.clear();
+        gDeferredWLCloudProgram.mFeatures.calculatesAtmospherics = true;
+		gDeferredWLCloudProgram.mFeatures.hasTransport = true;
         gDeferredWLCloudProgram.mFeatures.hasGamma = true;
 		gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsV.glsl", GL_VERTEX_SHADER_ARB));
 		gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsF.glsl", GL_FRAGMENT_SHADER_ARB));
-		gDeferredWLCloudProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+		gDeferredWLCloudProgram.mShaderLevel = gSavedSettings.getBOOL("RenderUseAdvancedAtmospherics") ? 3 : mVertexShaderLevel[SHADER_DEFERRED];
 		gDeferredWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY;
-        if (gAtmosphere && mVertexShaderLevel[SHADER_WINDLIGHT] >= 3)
+        if (gAtmosphere && mVertexShaderLevel[SHADER_WINDLIGHT] > 1)
         {
             gDeferredWLSkyProgram.mExtraLinkObject = gAtmosphere->getAtmosphericShaderForLink();
         }
diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp
index 705e382a9919188c79aab384f945d643bd65d291..7564a5003b328e7c2b96d40ed5a23b637eebea77 100644
--- a/indra/newview/llvosky.cpp
+++ b/indra/newview/llvosky.cpp
@@ -429,7 +429,7 @@ LLVOSky::LLVOSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
 	mHeavenlyBodyUpdated = FALSE ;
 
 	mDrawRefl = 0;
-	mInterpVal = 0.f;
+	mInterpVal = 0.f;    
 }
 
 
@@ -492,6 +492,9 @@ void LLVOSky::init()
 	mInitialized = true;
 
 	mHeavenlyBodyUpdated = FALSE ;
+
+    mRainbowMap = LLViewerTextureManager::getFetchedTexture(psky->getRainbowTextureId(), FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI);
+    mHaloMap    = LLViewerTextureManager::getFetchedTexture(psky->getHaloTextureId(),  FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI);
 }
 
 void LLVOSky::initCubeMap() 
diff --git a/indra/newview/llvosky.h b/indra/newview/llvosky.h
index e465dcbe273461b0067a23bfa8ee52ccf3ab8594..660db1e518392d87a6b3063e0d2ec724b4be4fde 100644
--- a/indra/newview/llvosky.h
+++ b/indra/newview/llvosky.h
@@ -263,15 +263,18 @@ class LLVOSky : public LLStaticViewerObject
 	bool isReflFace(const LLFace* face) const			{ return face == mFace[FACE_REFLECTION]; }
 	LLFace* getReflFace() const							{ return mFace[FACE_REFLECTION]; }
 
-	LLViewerTexture*	getSunTex() const					{ return mSunTexturep[0]; }
-	LLViewerTexture*	getMoonTex() const					{ return mMoonTexturep[0]; }
-	LLViewerTexture*	getBloomTex() const					{ return mBloomTexturep[0]; }
-    LLViewerTexture*	getCloudNoiseTex() const			{ return mCloudNoiseTexturep[0]; }
+	LLViewerTexture*	getSunTex() const				{ return mSunTexturep[0]; }
+	LLViewerTexture*	getMoonTex() const				{ return mMoonTexturep[0]; }
+	LLViewerTexture*	getBloomTex() const			    { return mBloomTexturep[0]; }
+    LLViewerTexture*	getCloudNoiseTex() const		{ return mCloudNoiseTexturep[0]; }
 
-    LLViewerTexture*	getSunTexNext() const					{ return mSunTexturep[1]; }
-	LLViewerTexture*	getMoonTexNext() const					{ return mMoonTexturep[1]; }
-	LLViewerTexture*	getBloomTexNext() const					{ return mBloomTexturep[1]; }
-    LLViewerTexture*	getCloudNoiseTexNext() const			{ return mCloudNoiseTexturep[1]; }
+    LLViewerTexture*	getRainbowTex() const			{ return mRainbowMap; }
+    LLViewerTexture*	getHaloTex() const			{ return mHaloMap;  }
+
+    LLViewerTexture*	getSunTexNext() const			{ return mSunTexturep[1]; }
+	LLViewerTexture*	getMoonTexNext() const			{ return mMoonTexturep[1]; }
+	LLViewerTexture*	getBloomTexNext() const			{ return mBloomTexturep[1]; }
+    LLViewerTexture*	getCloudNoiseTexNext() const	{ return mCloudNoiseTexturep[1]; }
 
     void setSunTextures(const LLUUID& sun_texture, const LLUUID& sun_texture_next);
     void setMoonTextures(const LLUUID& moon_texture, const LLUUID& moon_texture_next);
@@ -299,6 +302,8 @@ class LLVOSky : public LLStaticViewerObject
 	LLPointer<LLViewerFetchedTexture> mMoonTexturep[2];
     LLPointer<LLViewerFetchedTexture> mCloudNoiseTexturep[2];
 	LLPointer<LLViewerFetchedTexture> mBloomTexturep[2];
+    LLPointer<LLViewerFetchedTexture> mRainbowMap;
+    LLPointer<LLViewerFetchedTexture> mHaloMap;
 
     F32 mSunScale  = 1.0f;
     F32 mMoonScale = 1.0f;
diff --git a/indra/newview/skins/default/xui/en/panel_settings_sky_density.xml b/indra/newview/skins/default/xui/en/panel_settings_sky_density.xml
index e9aa07957e0f6aa6d66176341b41caeba6e0495a..a21ba44b323258171afc67c29744826866327106 100644
--- a/indra/newview/skins/default/xui/en/panel_settings_sky_density.xml
+++ b/indra/newview/skins/default/xui/en/panel_settings_sky_density.xml
@@ -22,7 +22,7 @@
                 auto_resize="true"
                 user_resize="false"
                 visible="true"
-                height="14">
+                height="12">
             <slider
                     decimal_digits="6"
                     follows="left|top"
@@ -101,7 +101,7 @@
                 auto_resize="true"
                 user_resize="false"
                 visible="true"
-                height="16">
+                height="14">
             <slider
                     decimal_digits="6"
                     follows="left|top"
@@ -195,7 +195,7 @@
                 auto_resize="true"
                 user_resize="false"
                 visible="true"
-                height="14">
+                height="12">
             <slider
                     decimal_digits="6"
                     follows="left|top"
@@ -269,5 +269,55 @@
                     label_width="160"
                     can_edit_text="true"/>
         </layout_panel>
+        <layout_panel
+                border="true"
+                bevel_style="in"
+                auto_resize="true"
+                user_resize="false"
+                visible="true"
+                height="14">
+             <slider
+                    decimal_digits="3"
+                    follows="left|top"
+                    height="14"
+                    increment="0.001"
+                    initial_value="0"
+                    layout="topleft"
+                    min_val="0"
+                    max_val="1"
+                    name="moisture_level"
+                    label="Moisture Level:"
+                    width="400"
+                    label_width="160"
+                    can_edit_text="true"/>
+            <slider
+                    decimal_digits="2"
+                    follows="left|top"
+                    height="14"
+                    increment="0.01"
+                    initial_value="0"
+                    layout="topleft"
+                    min_val="5.0"
+                    max_val="1000.0"
+                    name="droplet_radius"
+                    label="Droplet Radius:"
+                    width="400"
+                    label_width="160"
+                    can_edit_text="true"/>
+            <slider
+                    decimal_digits="1"
+                    follows="left|top"
+                    height="14"
+                    increment="0.1"
+                    initial_value="0"
+                    layout="topleft"
+                    min_val="0"
+                    max_val="1"
+                    name="ice_level"
+                    label="Ice Level:"
+                    width="400"
+                    label_width="160"
+                    can_edit_text="true"/>
+        </layout_panel>
     </layout_stack>
 </panel>