diff --git a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl index b76443f0f09876c490eb0a92a8bad9c19bb87253..d3fa03b02a50622fb3c3a0d8931a00f17c94d775 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl @@ -309,7 +309,6 @@ void main() float a = basecolor.a*vertex_color.a; - a = 1.0; color += colorEmissive; color = linear_to_srgb(color); frag_color = vec4(color.rgb,a); diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index a44452f0d1a7b52a630e316dd30d0ee4bede7ae3..1730b02017ee3d6e08c9433999a3852d3ada7d4b 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -1146,6 +1146,7 @@ void render_hud_attachments() LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; gPipeline.updateCull(hud_cam, result); + // Toggle render types gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_BUMP); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_SIMPLE); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_VOLUME); @@ -1155,6 +1156,9 @@ void render_hud_attachments() gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_FULLBRIGHT_ALPHA_MASK); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_FULLBRIGHT); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_GLTF_PBR); + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_GLTF_PBR_ALPHA_MASK); + + // Toggle render passes gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK); gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PASS_BUMP); diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index ed9e2dc452eee7ec78ab7640c4a84955a38c5231..d9decaa1c5fe311db346cc4e349238cdf7d2a053 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -472,6 +472,7 @@ class LLPipeline RENDER_TYPE_VOIDWATER = LLDrawPool::POOL_VOIDWATER, RENDER_TYPE_WATER = LLDrawPool::POOL_WATER, RENDER_TYPE_GLTF_PBR = LLDrawPool::POOL_GLTF_PBR, + RENDER_TYPE_GLTF_PBR_ALPHA_MASK = LLDrawPool::POOL_GLTF_PBR_ALPHA_MASK, RENDER_TYPE_ALPHA = LLDrawPool::POOL_ALPHA, RENDER_TYPE_ALPHA_PRE_WATER = LLDrawPool::POOL_ALPHA_PRE_WATER, RENDER_TYPE_ALPHA_POST_WATER = LLDrawPool::POOL_ALPHA_POST_WATER,