diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index ff0a7451d2aae8d03266686ea25daebafb48d91c..839ab74e4bbf58056e740c785bf22d7c10858a57 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -5390,11 +5390,11 @@ U32 LLVOAvatar::renderImpostor(LLColor4U color, S32 diffuse_channel)
 		// gGL.vertex3fv((pos+left+up).mV);
 		// gGL.end();
 
-		F32 thickness = llmax(F32(5.0f - 5.0f * (gFrameTimeSeconds - mLastImpostorUpdateFrameTime)), 1.0f);
-		gGL.setLineWidth(thickness);
 
 		gGL.begin(LLRender::LINES); 
 		gGL.color4f(1.f,1.f,1.f,1.f);
+		F32 thickness = llmax(F32(5.0f - 5.0f * (gFrameTimeSeconds - mLastImpostorUpdateFrameTime)), 1.0f);
+		gGL.setLineWidth(thickness);
 		gGL.vertex3fv((pos+left-up).mV);
 		gGL.vertex3fv((pos-left-up).mV);
 		gGL.vertex3fv((pos-left-up).mV);
@@ -5412,15 +5412,15 @@ U32 LLVOAvatar::renderImpostor(LLColor4U color, S32 diffuse_channel)
 
 	gGL.color4ubv(color.mV);
 	gGL.getTexUnit(diffuse_channel)->bind(&mImpostor);
-	gGL.begin(LLRender::QUADS);
+	gGL.begin(LLRender::TRIANGLE_STRIP);
 	gGL.texCoord2f(0,0);
 	gGL.vertex3fv((pos+left-up).mV);
 	gGL.texCoord2f(1,0);
 	gGL.vertex3fv((pos-left-up).mV);
+	gGL.texCoord2f(0, 1);
+	gGL.vertex3fv((pos + left + up).mV);
 	gGL.texCoord2f(1,1);
 	gGL.vertex3fv((pos-left+up).mV);
-	gGL.texCoord2f(0,1);
-	gGL.vertex3fv((pos+left+up).mV);
 	gGL.end();
 	gGL.flush();
 	}