diff --git a/doc/testplans/optimize_away_alpha.md b/doc/testplans/optimize_away_alpha.md new file mode 100644 index 0000000000000000000000000000000000000000..f0c8d1e8d634342c9bc1758a7574718a89f75cdc --- /dev/null +++ b/doc/testplans/optimize_away_alpha.md @@ -0,0 +1,5 @@ +Textures imported via Build->Upload->Material that have an all opaque (255) alpha channel should have their alpha channel removed before upload. + +1. Make 4 images that have different colors but all 255 alpha channels +2. Upload them all using Build->Upload->Material, with one in each of the material texture slots +3. Verify that using the textures as a blinn-phong diffuse map does not make the corresponding face render in the alpha pass (face should stay visible after disabling alpha pass by unchecking Advanced->Render Types->Alpha).