From 7e901e559658833b78a4ed24971a350ccc7ea691 Mon Sep 17 00:00:00 2001
From: Ptolemy <ptolemy@lindenlab.com>
Date: Tue, 28 Jun 2022 16:09:33 -0700
Subject: [PATCH] SL-17274: PBR: Cleanup alignment

---
 .../shaders/class3/deferred/softenLightF.glsl | 22 +++++++++----------
 1 file changed, 11 insertions(+), 11 deletions(-)

diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
index 6f7f4976f39..5c62c3bc4a9 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
@@ -239,12 +239,12 @@ void main()
 
         // Reference: getMetallicRoughnessInfo
         float perceptualRough = packedORM.g;
-        float alphaRough     = perceptualRough * perceptualRough;
-        vec3  colorDiff      = mix( diffuse.rgb, vec3(0)    , metal);
-              reflect0       = mix( reflect0   , diffuse.rgb, metal); // reflect at 0 degrees
-              reflect90      = vec3(1);                               // reflect at 90 degrees
+        float alphaRough      = perceptualRough * perceptualRough;
+        vec3  colorDiff       = mix( diffuse.rgb, vec3(0)    , metal);
+              reflect0        = mix( reflect0   , diffuse.rgb, metal); // reflect at 0 degrees
+              reflect90       = vec3(1);                               // reflect at 90 degrees
 #if DEBUG_PBR_REFLECTANCE
-        float reflectance    = max( max( reflect0.r, reflect0.g ), reflect0.b );
+        float reflectance     = max( max( reflect0.r, reflect0.g ), reflect0.b );
 #endif
 
         // Common to RadianceGGX and RadianceLambertian
@@ -270,12 +270,12 @@ void main()
 
         // Reference: getIBLRadianceLambertian
         vec3  FssEssLambert = specWeight * kSpec * vScaleBias.x + vScaleBias.y; // NOTE: Very similar to FssEssRadiance but with extra specWeight term
-        float Ems          = (1.0 - vScaleBias.x + vScaleBias.y);
-        vec3  avg          = specWeight * (reflect0 + (1.0 - reflect0) / 21.0);
-        vec3  AvgEms       = avg * Ems;
-        vec3  FmsEms       = AvgEms * FssEssLambert / (1.0 - AvgEms);
-        vec3  kDiffuse     = colorDiffuse * (1.0 - FssEssLambert + FmsEms);
-        colorDiffuse      += (FmsEms + kDiffuse) * irradiance;
+        float Ems           = (1.0 - vScaleBias.x + vScaleBias.y);
+        vec3  avg           = specWeight * (reflect0 + (1.0 - reflect0) / 21.0);
+        vec3  AvgEms        = avg * Ems;
+        vec3  FmsEms        = AvgEms * FssEssLambert / (1.0 - AvgEms);
+        vec3  kDiffuse      = colorDiffuse * (1.0 - FssEssLambert + FmsEms);
+        colorDiffuse       += (FmsEms + kDiffuse) * irradiance;
 
         float occlusion_strength = 1.0; // TODO: From glb
         float ao     = packedORM.r;
-- 
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