diff --git a/indra/llrender/llcubemap.cpp b/indra/llrender/llcubemap.cpp
index 834084674e0de815c7f544553b94965ea208eb2e..cc61158aa687002c3e000e577f51725211886f8a 100644
--- a/indra/llrender/llcubemap.cpp
+++ b/indra/llrender/llcubemap.cpp
@@ -166,6 +166,43 @@ void LLCubeMap::init(const std::vector<LLPointer<LLImageRaw> >& rawimages)
 	}
 }
 
+void LLCubeMap::initEnvironmentMap(const std::vector<LLPointer<LLImageRaw> >& rawimages)
+{
+    llassert(rawimages.size() == 6);
+
+    U32 texname = 0;
+
+    LLImageGL::generateTextures(1, &texname);
+
+    U32 resolution = rawimages[0]->getWidth();
+    U32 components = rawimages[0]->getComponents();
+
+    for (int i = 0; i < 6; i++)
+    {
+        llassert(rawimages[i]->getWidth() == resolution);
+        llassert(rawimages[i]->getHeight() == resolution);
+        llassert(rawimages[i]->getComponents() == components);
+
+        mImages[i] = new LLImageGL(resolution, resolution, components, TRUE);
+        mImages[i]->setTarget(mTargets[i], LLTexUnit::TT_CUBE_MAP);
+        mRawImages[i] = rawimages[i];
+        mImages[i]->createGLTexture(0, mRawImages[i], texname);
+
+        gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_CUBE_MAP, texname);
+        mImages[i]->setAddressMode(LLTexUnit::TAM_CLAMP);
+        stop_glerror();
+
+        mImages[i]->setSubImage(mRawImages[i], 0, 0, resolution, resolution);
+    }
+    enableTexture(0);
+    bind();
+    mImages[0]->setFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
+    glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
+    glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
+    gGL.getTexUnit(0)->disable();
+    disable();
+}
+
 GLuint LLCubeMap::getGLName()
 {
 	return mImages[0]->getTexName();
@@ -256,191 +293,6 @@ void LLCubeMap::restoreMatrix()
 	}*/
 }
 
-void LLCubeMap::setReflection (void)
-{
-	gGL.getTexUnit(mTextureStage)->bindManual(LLTexUnit::TT_CUBE_MAP, getGLName());
-	mImages[0]->setFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
-	mImages[0]->setAddressMode(LLTexUnit::TAM_CLAMP);
-}
-
-LLVector3 LLCubeMap::map(U8 side, U16 v_val, U16 h_val) const
-{
-	LLVector3 dir;
-
-	const U8 curr_coef = side >> 1; // 0/1 = X axis, 2/3 = Y, 4/5 = Z
-	const S8 side_dir = (((side & 1) << 1) - 1);  // even = -1, odd = 1
-	const U8 i_coef = (curr_coef + 1) % 3;
-	const U8 j_coef = (i_coef + 1) % 3;
-
-	dir.mV[curr_coef] = side_dir;
-
-	switch (side)
-	{
-	case 0: // negative X
-		dir.mV[i_coef] = -F32((v_val<<1) + 1) / RESOLUTION + 1;
-		dir.mV[j_coef] = F32((h_val<<1) + 1) / RESOLUTION - 1;
-		break;
-	case 1: // positive X
-		dir.mV[i_coef] = -F32((v_val<<1) + 1) / RESOLUTION + 1;
-		dir.mV[j_coef] = -F32((h_val<<1) + 1) / RESOLUTION + 1;
-		break;
-	case 2:	// negative Y
-		dir.mV[i_coef] = -F32((v_val<<1) + 1) / RESOLUTION + 1;
-		dir.mV[j_coef] = F32((h_val<<1) + 1) / RESOLUTION - 1;
-		break;
-	case 3:	// positive Y
-		dir.mV[i_coef] = F32((v_val<<1) + 1) / RESOLUTION - 1;
-		dir.mV[j_coef] = F32((h_val<<1) + 1) / RESOLUTION - 1;
-		break;
-	case 4:	// negative Z
-		dir.mV[i_coef] = -F32((h_val<<1) + 1) / RESOLUTION + 1;
-		dir.mV[j_coef] = -F32((v_val<<1) + 1) / RESOLUTION + 1;
-		break;
-	case 5: // positive Z
-		dir.mV[i_coef] = -F32((h_val<<1) + 1) / RESOLUTION + 1;
-		dir.mV[j_coef] = F32((v_val<<1) + 1) / RESOLUTION - 1;
-		break;
-	default:
-		dir.mV[i_coef] = F32((v_val<<1) + 1) / RESOLUTION - 1;
-		dir.mV[j_coef] = F32((h_val<<1) + 1) / RESOLUTION - 1;
-	}
-
-	dir.normVec();
-	return dir;
-}
-
-
-BOOL LLCubeMap::project(F32& v_val, F32& h_val, BOOL& outside,
-						U8 side, const LLVector3& dir) const
-{
-	const U8 curr_coef = side >> 1; // 0/1 = X axis, 2/3 = Y, 4/5 = Z
-	const S8 side_dir = (((side & 1) << 1) - 1);  // even = -1, odd = 1
-	const U8 i_coef = (curr_coef + 1) % 3;
-	const U8 j_coef = (i_coef + 1) % 3;
-
-	outside = TRUE;
-	if (side_dir * dir.mV[curr_coef] < 0)
-		return FALSE;
-
-	LLVector3 ray;
-
-	F32 norm_val = fabs(dir.mV[curr_coef]);
-
-	if (norm_val < epsilon)
-		norm_val = 1e-5f;
-
-	ray.mV[curr_coef] = side_dir;
-	ray.mV[i_coef] = dir.mV[i_coef] / norm_val;
-	ray.mV[j_coef] = dir.mV[j_coef] / norm_val;
-
-
-	const F32 i_val = (ray.mV[i_coef] + 1) * 0.5f * RESOLUTION;
-	const F32 j_val = (ray.mV[j_coef] + 1) * 0.5f * RESOLUTION;
-
-	switch (side)
-	{
-	case 0: // negative X
-		v_val = RESOLUTION - i_val;
-		h_val = j_val;
-		break;
-	case 1: // positive X
-		v_val = RESOLUTION - i_val;
-		h_val = RESOLUTION - j_val;
-		break;
-	case 2:	// negative Y
-		v_val = RESOLUTION - i_val;
-		h_val = j_val;
-		break;
-	case 3:	// positive Y
-		v_val = i_val;
-		h_val = j_val;
-		break;
-	case 4:	// negative Z
-		v_val = RESOLUTION - j_val;
-		h_val = RESOLUTION - i_val;
-		break;
-	case 5: // positive Z
-		v_val = RESOLUTION - j_val;
-		h_val = i_val;
-		break;
-	default:
-		v_val = i_val;
-		h_val = j_val;
-	}
-
-	outside =  ((v_val < 0) || (v_val > RESOLUTION) ||
-		(h_val < 0) || (h_val > RESOLUTION));
-
-	return TRUE;
-}
-
-BOOL LLCubeMap::project(F32& v_min, F32& v_max, F32& h_min, F32& h_max, 
-						U8 side, LLVector3 dir[4]) const
-{
-	v_min = h_min = RESOLUTION;
-	v_max = h_max = 0;
-
-	BOOL fully_outside = TRUE;
-	for (U8 vtx = 0; vtx < 4; ++vtx)
-	{
-		F32 v_val, h_val;
-		BOOL outside;
-		BOOL consider = project(v_val, h_val, outside, side, dir[vtx]);
-		if (!outside)
-			fully_outside = FALSE;
-		if (consider)
-		{
-			if (v_val < v_min) v_min = v_val;
-			if (v_val > v_max) v_max = v_val;
-			if (h_val < h_min) h_min = h_val;
-			if (h_val > h_max) h_max = h_val;
-		}
-	}
-
-	v_min = llmax(0.0f, v_min);
-	v_max = llmin(RESOLUTION - epsilon, v_max);
-	h_min = llmax(0.0f, h_min);
-	h_max = llmin(RESOLUTION - epsilon, h_max);
-
-	return !fully_outside;
-}
-
-
-void LLCubeMap::paintIn(LLVector3 dir[4], const LLColor4U& col)
-{
-    LL_PROFILE_ZONE_SCOPED;
-	F32 v_min, v_max, h_min, h_max;
-	LLVector3 center = dir[0] + dir[1] + dir[2] + dir[3];
-	center.normVec();
-
-	for (U8 side = 0; side < 6; ++side)
-	{
-		if (!project(v_min, v_max, h_min, h_max, side, dir))
-			continue;
-
-		U8 *td = mRawImages[side]->getData();
-		
-		U16 v_minu = (U16) v_min;
-		U16 v_maxu = (U16) (ceil(v_max) + 0.5);
-		U16 h_minu = (U16) h_min;
-		U16 h_maxu = (U16) (ceil(h_max) + 0.5);
-
-		for (U16 v = v_minu; v < v_maxu; ++v)
-			for (U16 h = h_minu; h < h_maxu; ++h)
-		//for (U16 v = 0; v < RESOLUTION; ++v)
-		//	for (U16 h = 0; h < RESOLUTION; ++h)
-			{
-				const LLVector3 ray = map(side, v, h);
-				if (ray * center > 0.999)
-				{
-					const U32 offset = (RESOLUTION * v + h) * 4;
-					for (U8 cc = 0; cc < 3; ++cc)
-						td[offset + cc] = U8((td[offset + cc] + col.mV[cc]) * 0.5);
-				}
-			}
-		mImages[side]->setSubImage(mRawImages[side], 0, 0, RESOLUTION, RESOLUTION);
-	}
-}
 
 void LLCubeMap::destroyGL()
 {
diff --git a/indra/llrender/llcubemap.h b/indra/llrender/llcubemap.h
index a01636d8d41f348afb5fdc1d89cc5ee2f9d04c65..9ce4a94bcae40e15fdb24184ecb28d9132dfa475 100644
--- a/indra/llrender/llcubemap.h
+++ b/indra/llrender/llcubemap.h
@@ -40,6 +40,13 @@ class LLCubeMap : public LLRefCount
 public:
 	LLCubeMap(bool init_as_srgb);
 	void init(const std::vector<LLPointer<LLImageRaw> >& rawimages);
+
+    // init from environment map images
+    // Similar to init, but takes ownership of rawimages and makes this cubemap
+    // respect the resolution of rawimages
+    // Raw images must point to array of six square images that are all the same resolution
+    // For example usage, see LLEnvironmentMap
+    void initEnvironmentMap(const std::vector<LLPointer<LLImageRaw> >& rawimages);
 	void initGL();
 	void initRawData(const std::vector<LLPointer<LLImageRaw> >& rawimages);
 	void initGLData();
@@ -54,18 +61,9 @@ class LLCubeMap : public LLRefCount
 	void disableTexture(void);
 	void setMatrix(S32 stage);
 	void restoreMatrix();
-	void setReflection (void);
-
-	void finishPaint();
 
 	GLuint getGLName();
 
-	LLVector3 map(U8 side, U16 v_val, U16 h_val) const;
-	BOOL project(F32& v_val, F32& h_val, BOOL& outside,
-						U8 side, const LLVector3& dir) const;
-	BOOL project(F32& v_min, F32& v_max, F32& h_min, F32& h_max, 
-						U8 side, LLVector3 dir[4]) const;
-	void paintIn(LLVector3 dir[4], const LLColor4U& col);
 	void destroyGL();
 
 public:
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 185c1450c879879b6d2bd27cd5629fddd990f39e..3001375c607f8222975d81ab172b33ba874cbf86 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -832,6 +832,9 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)
 
 	As example where this situation appear see: "Deferred Material Shader 28/29/30/31"
 	And tickets: MAINT-4165, MAINT-4839, MAINT-3568, MAINT-6437
+
+    --- davep TODO -- pretty sure the entire block here is superstitious and that the uniform index has nothing to do with the texture channel
+                texture channel should follow the uniform VALUE
 	*/
 
 
@@ -840,6 +843,7 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)
 	S32 bumpMap = glGetUniformLocationARB(mProgramObject, "bumpMap");
     S32 altDiffuseMap = glGetUniformLocationARB(mProgramObject, "altDiffuseMap");
 	S32 environmentMap = glGetUniformLocationARB(mProgramObject, "environmentMap");
+    S32 reflectionMap = glGetUniformLocationARB(mProgramObject, "reflectionMap");
 
 	std::set<S32> skip_index;
 
@@ -882,6 +886,12 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)
 				continue;
 			}
 
+            if (-1 == reflectionMap && std::string(name) == "reflectionMap")
+            {
+                reflectionMap = i;
+                continue;
+            }
+
             if (-1 == altDiffuseMap && std::string(name) == "altDiffuseMap")
 			{
 				altDiffuseMap = i;
@@ -892,8 +902,9 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)
 		bool specularDiff = specularMap < diffuseMap && -1 != specularMap;
 		bool bumpLessDiff = bumpMap < diffuseMap && -1 != bumpMap;
 		bool envLessDiff = environmentMap < diffuseMap && -1 != environmentMap;
+        bool refLessDiff = reflectionMap < diffuseMap && -1 != reflectionMap;
 
-		if (specularDiff || bumpLessDiff || envLessDiff)
+		if (specularDiff || bumpLessDiff || envLessDiff || refLessDiff)
 		{
 			mapUniform(diffuseMap, uniforms);
 			skip_index.insert(diffuseMap);
@@ -912,6 +923,11 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)
 				mapUniform(environmentMap, uniforms);
 				skip_index.insert(environmentMap);
 			}
+
+            if (-1 != reflectionMap) {
+                mapUniform(reflectionMap, uniforms);
+                skip_index.insert(reflectionMap);
+            }
 		}
 	}
 
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index c100c182dd82d7930e6ed31862b98e3ba3720b80..cd7ec478bb766a2c83083bc5d795780da757a551 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -1155,6 +1155,7 @@ void LLShaderMgr::initAttribsAndUniforms()
 	mReservedUniforms.push_back("bumpMap");
     mReservedUniforms.push_back("bumpMap2");
 	mReservedUniforms.push_back("environmentMap");
+    mReservedUniforms.push_back("reflectionMap");
 	mReservedUniforms.push_back("cloud_noise_texture");
     mReservedUniforms.push_back("cloud_noise_texture_next");
 	mReservedUniforms.push_back("fullbright");
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index 67c0d6ab10b74506f81667f77738abead5e370a8..7ca4862ed9e3f123fce9f527a83cb4cbdc889ff8 100644
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -80,6 +80,7 @@ class LLShaderMgr
         BUMP_MAP,                           //  "bumpMap"
         BUMP_MAP2,                          //  "bumpMap2"
         ENVIRONMENT_MAP,                    //  "environmentMap"
+        REFLECTION_MAP,                     //  "reflectionMap"
         CLOUD_NOISE_MAP,                    //  "cloud_noise_texture"
         CLOUD_NOISE_MAP_NEXT,               //  "cloud_noise_texture_next"
         FULLBRIGHT,                         //  "fullbright"
diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt
index 964615320dba4de3cf5602d649e4cee4849983d7..5e50f585953367cf9334fff03cba03bd77f53f1e 100644
--- a/indra/newview/CMakeLists.txt
+++ b/indra/newview/CMakeLists.txt
@@ -196,6 +196,7 @@ set(viewer_SOURCE_FILES
     lldynamictexture.cpp
     llemote.cpp
     llenvironment.cpp
+    llenvironmentmap.cpp
     llestateinfomodel.cpp
     lleventnotifier.cpp
     lleventpoll.cpp
@@ -832,6 +833,7 @@ set(viewer_HEADER_FILES
     lldynamictexture.h
     llemote.h
     llenvironment.h
+    llenvironmentmap.h
     llestateinfomodel.h
     lleventnotifier.h
     lleventpoll.h
diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
index 09c47165ddcd7dd4e2e89ddc1e6051e609d37f14..0ae4bbfc5d33b3106b21cad47464ba2302ac8033 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
@@ -36,7 +36,6 @@ out vec4 frag_color;
 uniform sampler2DRect depthMap;
 uniform sampler2DRect diffuseRect;
 uniform sampler2DRect specularRect;
-uniform samplerCube   environmentMap;
 uniform sampler2D     noiseMap;
 uniform sampler2D     lightFunc;
 
diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
index ec3fb9c54316dc16e398142484eb338bb58d1246..8dcc18080dd62ef7447c2fa57f852d26657bd582 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
@@ -42,7 +42,6 @@ uniform sampler2DRect diffuseRect;
 uniform sampler2DRect specularRect;
 uniform sampler2DRect depthMap;
 uniform sampler2DRect normalMap;
-uniform samplerCube environmentMap;
 uniform sampler2D noiseMap;
 uniform sampler2D projectionMap;
 uniform sampler2D lightFunc;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
index 18616a9bb36c8bc6e6019304f164bf66f6d3f0dd..c1061f193372a4eb23d488cf33595061e76eca98 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
@@ -36,7 +36,6 @@ out vec4 frag_color;
 uniform sampler2DRect diffuseRect;
 uniform sampler2DRect specularRect;
 uniform sampler2DRect normalMap;
-uniform samplerCube environmentMap;
 uniform sampler2D noiseMap;
 uniform sampler2D lightFunc;
 uniform sampler2DRect depthMap;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
index 7700d16007a4a68d5cf37665c5bd3e9a5a479d9c..6958841d05ba18fd05f517b24484510db42f05a0 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -40,6 +40,7 @@ uniform sampler2DRect normalMap;
 uniform sampler2DRect lightMap;
 uniform sampler2DRect depthMap;
 uniform samplerCube   environmentMap;
+uniform samplerCube   reflectionMap;
 uniform sampler2D     lightFunc;
 
 uniform float blur_size;
@@ -119,6 +120,8 @@ void main()
 
     vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz));
 
+    vec3 env_vec         = env_mat * refnormpersp;
+
     if (spec.a > 0.0)  // specular reflection
     {
         float sa        = dot(refnormpersp, light_dir.xyz);
@@ -128,13 +131,28 @@ void main()
         vec3 spec_contrib = dumbshiny * spec.rgb;
         bloom             = dot(spec_contrib, spec_contrib) / 6;
         color.rgb += spec_contrib;
+
+        // add reflection map - EXPERIMENTAL WORK IN PROGRESS
+        float reflection_lods = 11; // TODO -- base this on resolution of reflection map instead of hard coding
+        float min_lod = textureQueryLod(reflectionMap,env_vec).y; // lower is higher res
+
+        //vec3 reflected_color = texture(reflectionMap, env_vec, (1.0-spec.a)*reflection_lod).rgb;
+        vec3 reflected_color = textureLod(reflectionMap, env_vec, max(min_lod, (1.0-spec.a)*reflection_lods)).rgb;
+        //vec3 reflected_color = texture(reflectionMap, env_vec).rgb;
+        //vec3 reflected_color = normalize(env_vec)*0.5+0.5;
+        reflected_color *= spec.rgb;
+        vec3 mixer = clamp(color.rgb + vec3(1,1,1) - spec.rgb, vec3(0,0,0), vec3(1,1,1));
+
+        color.rgb = mix(reflected_color*sqrt(spec.a*0.8), color, mixer);
+                         
+        //color.rgb = mix(reflected_color * spec.rgb * sqrt(spec.a*0.8), color.rgb, color.rgb);
+        //color.rgb += reflected_color * spec.rgb; // * sqrt(spec.a*0.8), color.rgb, color.rgb);
     }
 
     color.rgb = mix(color.rgb, diffuse.rgb, diffuse.a);
 
     if (envIntensity > 0.0)
     {  // add environmentmap
-        vec3 env_vec         = env_mat * refnormpersp;
         vec3 reflected_color = textureCube(environmentMap, env_vec).rgb;
         color                = mix(color.rgb, reflected_color, envIntensity);
     }
@@ -154,5 +172,6 @@ void main()
     // convert to linear as fullscreen lights need to sum in linear colorspace
     // and will be gamma (re)corrected downstream...
     frag_color.rgb = srgb_to_linear(color.rgb);
+    //frag_color.r = 1.0;
     frag_color.a   = bloom;
 }
diff --git a/indra/newview/llenvironmentmap.cpp b/indra/newview/llenvironmentmap.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..ee185d8ce7768ae159436845a445f7f57e70a305
--- /dev/null
+++ b/indra/newview/llenvironmentmap.cpp
@@ -0,0 +1,116 @@
+/**
+ * @file llenvironmentmap.cpp
+ * @brief LLEnvironmentMap class implementation
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llenvironmentmap.h"
+#include "pipeline.h"
+#include "llviewerwindow.h"
+
+LLEnvironmentMap::LLEnvironmentMap()
+{
+    mOrigin.setVec(0, 0, 0);
+}
+
+void LLEnvironmentMap::update(const LLVector3& origin, U32 resolution)
+{
+    LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
+
+    mOrigin = origin;
+
+    // allocate images
+    std::vector<LLPointer<LLImageRaw> > rawimages;
+    rawimages.reserve(6);
+
+    for (int i = 0; i < 6; ++i)
+    {
+        rawimages.push_back(new LLImageRaw(resolution, resolution, 3));
+    }
+
+    // ============== modified copy/paste of LLFloater360Capture::capture360Images() follows ==============
+
+    // these are the 6 directions we will point the camera, see LLCubeMap::mTargets
+    LLVector3 look_dirs[6] = {
+        LLVector3(-1, 0, 0),
+        LLVector3(1, 0, 0),
+        LLVector3(0, -1, 0),
+        LLVector3(0, 1, 0),
+        LLVector3(0, 0, -1),
+        LLVector3(0, 0, 1)
+    };
+
+    LLVector3 look_upvecs[6] = { 
+        LLVector3(0, -1, 0), 
+        LLVector3(0, -1, 0), 
+        LLVector3(0, 0, -1), 
+        LLVector3(0, 0, 1), 
+        LLVector3(0, -1, 0), 
+        LLVector3(0, -1, 0) 
+    };
+
+    // save current view/camera settings so we can restore them afterwards
+    S32 old_occlusion = LLPipeline::sUseOcclusion;
+
+    // set new parameters specific to the 360 requirements
+    LLPipeline::sUseOcclusion = 0;
+    LLViewerCamera* camera = LLViewerCamera::getInstance();
+    LLVector3 old_origin = camera->getOrigin();
+    F32 old_fov = camera->getView();
+    F32 old_aspect = camera->getAspect();
+    F32 old_yaw = camera->getYaw();
+
+    // camera constants for the square, cube map capture image
+    camera->setAspect(1.0); // must set aspect ratio first to avoid undesirable clamping of vertical FoV
+    camera->setView(F_PI_BY_TWO);
+    camera->yaw(0.0);
+    camera->setOrigin(mOrigin);
+
+    // for each of the 6 directions we shoot...
+    for (int i = 0; i < 6; i++)
+    {
+        // set up camera to look in each direction
+        camera->lookDir(look_dirs[i], look_upvecs[i]);
+
+        // call the (very) simplified snapshot code that simply deals
+        // with a single image, no sub-images etc. but is very fast
+        gViewerWindow->simpleSnapshot(rawimages[i],
+            resolution, resolution, 1);
+    }
+
+    // restore original view/camera/avatar settings settings
+    camera->setAspect(old_aspect);
+    camera->setView(old_fov);
+    camera->yaw(old_yaw);
+    camera->setOrigin(old_origin);
+
+    LLPipeline::sUseOcclusion = old_occlusion;
+
+    // ====================================================
+    
+    mCubeMap = new LLCubeMap(false);
+    mCubeMap->initEnvironmentMap(rawimages);
+}
+
diff --git a/indra/newview/llenvironmentmap.h b/indra/newview/llenvironmentmap.h
new file mode 100644
index 0000000000000000000000000000000000000000..7d951eb678ca2e518c98e9971634414117ae645d
--- /dev/null
+++ b/indra/newview/llenvironmentmap.h
@@ -0,0 +1,48 @@
+/**
+ * @file llenvironmentmap.h
+ * @brief LLEnvironmentMap class declaration
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
+ * $/LicenseInfo$
+ */
+
+#pragma once
+
+#include "llcubemap.h"
+
+class LLEnvironmentMap
+{
+public:
+    // allocate an environment map of the given resolution 
+    LLEnvironmentMap();
+
+    // update this environment map
+    // origin - position in agent space to generate environment map from in agent space
+    // resolution - size of cube map to generate
+    void update(const LLVector3& origin, U32 resolution);
+    
+    // cube map used to sample this environment map
+    LLPointer<LLCubeMap> mCubeMap;
+
+    // point at which environment map was generated from (in agent space)
+    LLVector3 mOrigin;
+};
+
diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp
index e3de4267dc41546f1a4e508d4c6bbfb61899bd40..f5ea060e82f0529bf47b691155560d66bdf5fb70 100644
--- a/indra/newview/llviewermenu.cpp
+++ b/indra/newview/llviewermenu.cpp
@@ -8304,6 +8304,12 @@ void handle_cache_clear_immediately()
 	LLNotificationsUtil::add("ConfirmClearCache", LLSD(), LLSD(), callback_clear_cache_immediately);
 }
 
+void handle_override_environment_map()
+{
+    gPipeline.overrideEnvironmentMap();
+}
+
+
 void handle_web_content_test(const LLSD& param)
 {
 	std::string url = param.asString();
@@ -9402,6 +9408,8 @@ void initialize_menus()
 	view_listener_t::addMenu(new LLDevelopTextureFetchDebugger(), "Develop.SetTexFetchDebugger");
 	//Develop (clear cache immediately)
 	commit.add("Develop.ClearCache", boost::bind(&handle_cache_clear_immediately) );
+    //Develop (override environment map)
+    commit.add("Develop.OverrideEnvironmentMap", boost::bind(&handle_override_environment_map));
 
 	// Admin >Object
 	view_listener_t::addMenu(new LLAdminForceTakeCopy(), "Admin.ForceTakeCopy");
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 20d6fe39e365107eb34e3439892d50fd278236e4..ac7276e1e08d60f70370267e1a1477b07264ed77 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -8188,24 +8188,42 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_
 
 	stop_glerror();
 
+    bool setup_env_mat = false;
 	channel = shader.enableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
 	if (channel > -1)
 	{
 		LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL;
 		if (cube_map)
 		{
+            setup_env_mat = true;
 			cube_map->enable(channel);
 			cube_map->bind();
-			F32* m = gGLModelView;
-						
-			F32 mat[] = { m[0], m[1], m[2],
-						  m[4], m[5], m[6],
-						  m[8], m[9], m[10] };
-		
-			shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_ENV_MAT, 1, TRUE, mat);
 		}
 	}
 
+    channel = shader.enableTexture(LLShaderMgr::REFLECTION_MAP, LLTexUnit::TT_CUBE_MAP);
+    if (channel > -1)
+    {
+        LLCubeMap* cube_map = mEnvironmentMap.mCubeMap;
+        if (cube_map)
+        {
+            setup_env_mat = true;
+            cube_map->enable(channel);
+            cube_map->bind();
+        }
+    }
+
+    if (setup_env_mat)
+    {
+        F32* m = gGLModelView;
+
+        F32 mat[] = { m[0], m[1], m[2],
+                      m[4], m[5], m[6],
+                      m[8], m[9], m[10] };
+
+        shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_ENV_MAT, 1, TRUE, mat);
+    }
+
     if (gAtmosphere)
     {
         // bind precomputed textures necessary for calculating sun and sky luminance
@@ -9103,6 +9121,17 @@ void LLPipeline::unbindDeferredShader(LLGLSLShader &shader)
 			cube_map->disable();
 		}
 	}
+
+    channel = shader.disableTexture(LLShaderMgr::REFLECTION_MAP, LLTexUnit::TT_CUBE_MAP);
+    if (channel > -1)
+    {
+        LLCubeMap* cube_map = mEnvironmentMap.mCubeMap;
+        if (cube_map)
+        {
+            cube_map->disable();
+        }
+    }
+
 	gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
 	gGL.getTexUnit(0)->activate();
 	shader.unbind();
@@ -11467,3 +11496,8 @@ void LLPipeline::restoreHiddenObject( const LLUUID& id )
 	}
 }
 
+void LLPipeline::overrideEnvironmentMap()
+{
+    mEnvironmentMap.update(LLViewerCamera::instance().getOrigin(), 1024);
+}
+
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index 62d3ae7a398884ffa2129f22892ca7258f6a73ea..150d3c7d58f297cdfb7b8e4e3b098ee8d34af479 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -38,6 +38,7 @@
 #include "llgl.h"
 #include "lldrawable.h"
 #include "llrendertarget.h"
+#include "llenvironmentmap.h"
 
 #include <stack>
 
@@ -426,6 +427,9 @@ class LLPipeline
 	void hideObject( const LLUUID& id );
 	void restoreHiddenObject( const LLUUID& id );
 
+    LLEnvironmentMap mEnvironmentMap;
+    void overrideEnvironmentMap();
+
 private:
 	void unloadShaders();
 	void addToQuickLookup( LLDrawPool* new_poolp );
diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml
index 8d7cfe1116f75079f329abb816d677c6ee1861cb..db4e794ed4768c753d0547be5d030452c0d8d665 100644
--- a/indra/newview/skins/default/xui/en/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/en/menu_viewer.xml
@@ -3250,6 +3250,13 @@ function="World.EnvPreset"
                  function="ToggleControl"
                  parameter="RenderHoverGlowEnable" />
             </menu_item_check>
+            <menu_item_call
+              enabled="true"
+              label="Override Environment Map"
+              name="Override Environment Map">
+              <menu_item_call.on_click
+               function="Develop.OverrideEnvironmentMap" />
+            </menu_item_call>
           <menu_item_separator />
           
           <menu_item_call