diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl index 3e4de8b8135f9da1ea39e7d950f55e735dcbf3cf..1bd8fee7c974949ee9e43f1f520ec441c7cc6644 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl @@ -28,7 +28,6 @@ uniform mat4 projection_matrix; ATTRIBUTE vec3 position; ATTRIBUTE vec3 normal; ATTRIBUTE vec2 texcoord0; -ATTRIBUTE vec4 clothing; mat4 getSkinnedTransform(); @@ -37,13 +36,6 @@ ATTRIBUTE vec4 weight; VARYING vec3 vary_normal; VARYING vec2 vary_texcoord0; -uniform vec4 gWindDir; -uniform vec4 gSinWaveParams; -uniform vec4 gGravity; - -const vec4 gMinMaxConstants = vec4(1.0, 0.166666, 0.0083143, .00018542); // #minimax-generated coefficients -const vec4 gPiConstants = vec4(0.159154943, 6.28318530, 3.141592653, 1.5707963); // # {1/2PI, 2PI, PI, PI/2} - void main() { vary_texcoord0 = texcoord0; @@ -53,78 +45,16 @@ void main() vec4 pos_in = vec4(position.xyz, 1.0); mat4 trans = getSkinnedTransform(); + pos.x = dot(trans[0], pos_in); + pos.y = dot(trans[1], pos_in); + pos.z = dot(trans[2], pos_in); + pos.w = 1.0; norm.x = dot(trans[0].xyz, normal); norm.y = dot(trans[1].xyz, normal); norm.z = dot(trans[2].xyz, normal); norm = normalize(norm); -#ifdef AVATAR_CLOTH - //wind - vec4 windEffect; - windEffect = vec4(dot(norm, gWindDir.xyz)); - pos.x = dot(trans[2], pos_in); - windEffect.xyz = pos.x * vec3(0.015, 0.015, 0.015) - + windEffect.xyz; - windEffect.w = windEffect.w * 2.0 + 1.0; // move wind offset value to [-1, 3] - windEffect.w = windEffect.w*gWindDir.w; // modulate wind strength - - windEffect.xyz = windEffect.xyz*gSinWaveParams.xyz - +vec3(gSinWaveParams.w); // use sin wave params to scale and offset input - - //reduce to period of 2 PI - vec4 temp1, temp0, temp2, offsetPos; - temp1.xyz = windEffect.xyz * gPiConstants.x; // change input as multiple of [0-2PI] to [0-1] - temp0.y = mod(temp1.x,1.0); - windEffect.x = temp0.y * gPiConstants.y; // scale from [0,1] to [0, 2PI] - temp1.z = temp1.z - gPiConstants.w; // shift normal oscillation by PI/2 - temp0.y = mod(temp1.z,1.0); - - windEffect.z = temp0.y * gPiConstants.y; // scale from [0,1] to [0, 2PI] - windEffect.xyz = windEffect.xyz + vec3(-3.141592); // offset to [-PI, PI] - - //calculate sinusoid - vec4 sinWave; - temp1 = windEffect*windEffect; - sinWave = -temp1 * gMinMaxConstants.w - + vec4(gMinMaxConstants.z); // y = -(x^2)/7! + 1/5! - sinWave = sinWave * -temp1 + vec4(gMinMaxConstants.y); // y = -(x^2) * (-(x^2)/7! + 1/5!) + 1/3! - sinWave = sinWave * -temp1 + vec4(gMinMaxConstants.x); // y = -(x^2) * (-(x^2) * (-(x^2)/7! + 1/5!) + 1/3!) + 1 - sinWave = sinWave * windEffect; // y = x * (-(x^2) * (-(x^2) * (-(x^2)/7! + 1/5!) + 1/3!) + 1) - - // sinWave.x holds sin(norm . wind_direction) with primary frequency - // sinWave.y holds sin(norm . wind_direction) with secondary frequency - // sinWave.z hold cos(norm . wind_direction) with primary frequency - sinWave.xyz = sinWave.xyz * gWindDir.w - + vec3(windEffect.w); // multiply by wind strength in gWindDir.w [-wind, wind] - - // add normal facing bias offset [-wind,wind] -> [-wind - .25, wind + 1] - temp1 = vec4(dot(norm, gGravity.xyz)); // how much is this normal facing in direction of gGravity? - temp1 = min(temp1, vec4(0.2,0.0,0.0,0.0)); // clamp [-1, 1] to [-1, 0.2] - temp1 = temp1*vec4(1.5,0.0,0.0,0.0); // scale from [-1,0.2] to [-1.5, 0.3] - sinWave.x = sinWave.x + temp1.x; // add gGravity effect to sinwave (only primary frequency) - sinWave.xyz = sinWave.xyz * clothing.w; // modulate by clothing coverage - - sinWave.xyz = max(sinWave.xyz, vec3(-1.0, -1.0, -1.0)); // clamp to underlying body shape - offsetPos = clothing * sinWave.x; // multiply wind effect times clothing displacement - temp2 = gWindDir*sinWave.z + vec4(norm,0); // calculate normal offset due to wind oscillation - offsetPos = vec4(1.0,1.0,1.0,0.0)*offsetPos+pos_in; // add to offset vertex position, and zero out effect from w - norm += temp2.xyz*2.0; // add sin wave effect on normals (exaggerated) - - //renormalize normal (again) - norm = normalize(norm); - - pos.x = dot(trans[0], offsetPos); - pos.y = dot(trans[1], offsetPos); - pos.z = dot(trans[2], offsetPos); - pos.w = 1.0; -#else - pos.x = dot(trans[0], pos_in); - pos.y = dot(trans[1], pos_in); - pos.z = dot(trans[2], pos_in); - pos.w = 1.0; -#endif - vary_normal = norm; gl_Position = projection_matrix * pos; diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl index 49b24678ae8e74fe9664e0aade1b6b39be8ed3ab..0e461b400480f7aec3b753364c69e66e921130f7 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl @@ -32,6 +32,10 @@ uniform mat4 modelview_projection_matrix; void calcAtmospherics(vec3 inPositionEye); +uniform vec4 origin; + + + ATTRIBUTE vec3 position; void passTextureIndex(); ATTRIBUTE vec3 normal; diff --git a/indra/newview/app_settings/shaders/class1/deferred/genbrdflutV.glsl b/indra/newview/app_settings/shaders/class1/deferred/genbrdflutV.glsl index 2a1c6c4091cb40635f6e4c2531c6b1aeb561ca28..682244478bd7e3467cbbf1fcbc4ac3069de92481 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/genbrdflutV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/genbrdflutV.glsl @@ -1,17 +1,9 @@ /** -<<<<<<<< HEAD:indra/newview/app_settings/shaders/class1/alchemy/postNoTCV.glsl - * @file postNoTCV.glsl - * - * $LicenseInfo:firstyear=2021&license=viewerlgpl$ - * Alchemy Viewer Source Code - * Copyright (C) 2021, Rye Mutt<rye@alchemyviewer.org> -======== * @file class3\deferred\genbrdflutV.glsl * * $LicenseInfo:firstyear=2022&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2022, Linden Research, Inc. ->>>>>>>> 2020201ba6890feb9a31168c40e1ed14727fa719:indra/newview/app_settings/shaders/class1/deferred/genbrdflutV.glsl * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public @@ -27,6 +19,7 @@ * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -34,25 +27,13 @@ uniform mat4 modelview_projection_matrix; ATTRIBUTE vec3 position; -<<<<<<<< HEAD:indra/newview/app_settings/shaders/class1/alchemy/postNoTCV.glsl -VARYING vec2 vary_fragcoord; - -uniform vec2 screen_res = vec2(1.f, 1.f); -======== VARYING vec2 vary_uv; ->>>>>>>> 2020201ba6890feb9a31168c40e1ed14727fa719:indra/newview/app_settings/shaders/class1/deferred/genbrdflutV.glsl void main() { //transform vertex vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); -<<<<<<<< HEAD:indra/newview/app_settings/shaders/class1/alchemy/postNoTCV.glsl - gl_Position = pos; - - vary_fragcoord = (pos.xy*0.5+0.5) * screen_res; -======== vary_uv = position.xy*0.5+0.5; gl_Position = vec4(position.xyz, 1.0); ->>>>>>>> 2020201ba6890feb9a31168c40e1ed14727fa719:indra/newview/app_settings/shaders/class1/deferred/genbrdflutV.glsl } diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl index 4ada102582d6d7f7d882c32e4d4eac20d65aba56..a1cab87092a1b1508a3f961eda2933ed1b893d82 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl @@ -39,10 +39,6 @@ uniform mat4 modelview_projection_matrix; #if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) -// forwards -void setAtmosAttenuation(vec3 c); -void setAdditiveColor(vec3 c); - #if !defined(HAS_SKIN) uniform mat4 modelview_matrix; #endif @@ -115,7 +111,7 @@ void main() vec3 n = normalize((mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz); #ifdef HAS_NORMAL_MAP vec3 t = normalize((mat*vec4(tangent.xyz+position.xyz,1.0)).xyz-pos.xyz); - vec3 b = normalize(cross(n, t)*tangent.w); + vec3 b = cross(n, t)*tangent.w; vary_mat0 = vec3(t.x, b.x, n.x); vary_mat1 = vec3(t.y, b.y, n.y); @@ -127,7 +123,7 @@ vary_normal = n; vec3 n = normalize(normal_matrix * normal); #ifdef HAS_NORMAL_MAP vec3 t = normalize(normal_matrix * tangent.xyz); - vec3 b = normalize(cross(n,t)*tangent.w); + vec3 b = cross(n,t)*tangent.w; //vec3 t = cross(b,n) * binormal.w; vary_mat0 = vec3(t.x, b.x, n.x); @@ -141,10 +137,6 @@ vary_normal = n; vertex_color = diffuse_color; #if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) - // appease OSX GLSL compiler/linker by touching all the varyings we said we would - setAtmosAttenuation(vec3(1)); - setAdditiveColor(vec3(0)); - #if !defined(HAS_SKIN) vary_position = (modelview_matrix*vec4(position.xyz, 1.0)).xyz; #endif diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbralphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbralphaF.glsl index 2234d042b3cb5ec68d6386fc5c400b6c86b9e164..2ccd3fd962914c51744b45b1ff497ebd60d1bc99 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pbralphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pbralphaF.glsl @@ -1,12 +1,3 @@ -<<<<<<<< HEAD:indra/newview/algamemode.h -/** - * @file algamemode.h - * @brief Support for FeralInteractive's GameMode - * - * $LicenseInfo:firstyear=2021&license=viewerlgpl$ - * Copyright (C) 2021, XenHat <me@xenh.at> - * -======== /** * @file pbralphaF.glsl * @@ -14,45 +5,24 @@ * Second Life Viewer Source Code * Copyright (C) 2023, Linden Research, Inc. * ->>>>>>>> 2020201ba6890feb9a31168c40e1ed14727fa719:indra/newview/app_settings/shaders/class1/deferred/pbralphaF.glsl * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ -<<<<<<<< HEAD:indra/newview/algamemode.h -#ifndef AL_GAMEMODE_H -#define AL_GAMEMODE_H - -class ALGameMode final -{ - -public: - static ALGameMode &instance(); - - void enable(bool enable); - void init(); - static void shutdown(); - -protected: - void onToggleGameModeControl(); - bool mEnabled = false; - short mStatus = 0; -}; - -#endif // AL_GAMEMODE_H -======== // debug stub out vec4 frag_color; @@ -61,4 +31,3 @@ void main() { frag_color = vec4(1.0, 0, 0.5, 0.5); } ->>>>>>>> 2020201ba6890feb9a31168c40e1ed14727fa719:indra/newview/app_settings/shaders/class1/deferred/pbralphaF.glsl diff --git a/indra/newview/app_settings/shaders/class1/deferred/screenSpaceReflUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/screenSpaceReflUtil.glsl index 259513b0c228470c7cf4e9028693e99c9a4e961a..d054305767d0361a3ad48d0c731c94d1876833be 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/screenSpaceReflUtil.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/screenSpaceReflUtil.glsl @@ -1,19 +1,9 @@ /** -<<<<<<<< HEAD:indra/newview/alpanelradaralert.h - * @file alpanelonlinestatus.h - * @brief Radar alert tip toasts -======== * @file class3/deferred/screenSpaceReflUtil.glsl ->>>>>>>> 2020201ba6890feb9a31168c40e1ed14727fa719:indra/newview/app_settings/shaders/class1/deferred/screenSpaceReflUtil.glsl * - * $LicenseInfo:firstyear=2010&license=viewerlgpl$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code -<<<<<<<< HEAD:indra/newview/alpanelradaralert.h - * Copyright (C) 2010, Linden Research, Inc. - * COpyright (C) 2014, Cinder Roxley -======== * Copyright (C) 2007, Linden Research, Inc. ->>>>>>>> 2020201ba6890feb9a31168c40e1ed14727fa719:indra/newview/app_settings/shaders/class1/deferred/screenSpaceReflUtil.glsl * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public @@ -33,28 +23,6 @@ * $/LicenseInfo$ */ -<<<<<<<< HEAD:indra/newview/alpanelradaralert.h -#ifndef LL_PANELRADARALERT_H -#define LL_PANELRADARALERT_H - -#include "llpaneltiptoast.h" - -/** - * Represents radar alert toast panel. - */ -class ALPanelRadarAlert final : public LLPanelTipToast -{ - // disallow instantiation of this class -private: - // grant privileges to instantiate this class to LLToastPanel - friend class LLToastPanel; - - ALPanelRadarAlert(const LLNotificationPtr& notification); - virtual ~ALPanelRadarAlert() = default; -}; - -#endif // LL_PANELRADARALERT_H -======== // debug stub float random (vec2 uv) @@ -67,4 +35,3 @@ float tapScreenSpaceReflection(int totalSamples, vec2 tc, vec3 viewPos, vec3 n, collectedColor = vec4(0); return 0; } ->>>>>>>> 2020201ba6890feb9a31168c40e1ed14727fa719:indra/newview/app_settings/shaders/class1/deferred/screenSpaceReflUtil.glsl diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl index f5f7bf92b328edabacdbd4e865f75c57d770efd1..ee3a5f1f3131c713f07bfe1e75f34dbe1a63e240 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl @@ -81,7 +81,8 @@ float pcfSpotShadow(sampler2DShadow shadowMap, vec4 stc, float bias_scale, vec2 float cs = texture(shadowMap, stc.xyz); float shadow = cs; - vec2 off = vec2(1.0, 1.5) / proj_shadow_res.xy; + vec2 off = 1.0/proj_shadow_res; + off.y *= 1.5; shadow += texture(shadowMap, stc.xyz+vec3(off.x*2.0, off.y, 0.0)); shadow += texture(shadowMap, stc.xyz+vec3(off.x, -off.y, 0.0)); diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl index 89fd60aca45092dac3f241e340d9e82403b16e25..d6c14c48c9384c576c55f6ce27fb3536cc5aac01 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl @@ -37,6 +37,7 @@ uniform sampler2D detail_2; uniform sampler2D detail_3; uniform sampler2D alpha_ramp; +VARYING vec3 pos; VARYING vec3 vary_normal; VARYING vec4 vary_texcoord0; VARYING vec4 vary_texcoord1; @@ -60,7 +61,7 @@ void main() outColor.a = 0.0; // yes, downstream atmospherics frag_data[0] = outColor; - frag_data[1] = vec4(0.0,0.0,0.0,0.0); + frag_data[1] = vec4(0.0,0.0,0.0,-1.0); vec3 nvn = normalize(vary_normal); frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, GBUFFER_FLAG_HAS_ATMOS); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl index 7f63b86f87abd2b7c010e594c2ce92ddf5b2bef6..f42cb6ff6dbaf637be15ad99c6d857a281347333 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl @@ -33,6 +33,7 @@ ATTRIBUTE vec4 diffuse_color; ATTRIBUTE vec2 texcoord0; ATTRIBUTE vec2 texcoord1; +VARYING vec3 pos; VARYING vec3 vary_normal; VARYING vec4 vary_texcoord0; VARYING vec4 vary_texcoord1; @@ -57,7 +58,11 @@ vec4 texgen_object(vec4 vpos, vec4 tc, mat4 mat, vec4 tp0, vec4 tp1) void main() { //transform vertex - gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vec4 pre_pos = vec4(position.xyz, 1.0); + vec4 t_pos = modelview_projection_matrix * pre_pos; + + gl_Position = t_pos; + pos = t_pos.xyz; vary_normal = normalize(normal_matrix * normal); diff --git a/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl index 83c4cd5de02cd4f4bfcde90720aabe52d8b3e0ed..4e535f7e18e24267eccbe978bde3316b141ed897 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl @@ -49,8 +49,8 @@ void main() /// http://en.wikipedia.org/wiki/Luma_%28video%29 float lum = smoothstep(minLuminance, minLuminance+1.0, dot(col.rgb, lumWeights ) ); float warmth = smoothstep(minLuminance, minLuminance+1.0, max(col.r * warmthWeights.r, max(col.g * warmthWeights.g, col.b * warmthWeights.b)) ); - - frag_color.rgb = max(col.rgb, vec3(0)); + + frag_color.rgb = col.rgb; frag_color.a = max(col.a, mix(lum, warmth, warmthAmount) * maxExtractAlpha); } diff --git a/indra/newview/app_settings/shaders/class1/effects/glowF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowF.glsl index 29f51219b01e802307db7a2c723689fe3a526a9e..c1f6af9f577127be6addddad531dfb91173f3f2f 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowF.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowF.glsl @@ -56,5 +56,5 @@ void main() col += kern[6] * texture2D(diffuseMap, vary_texcoord2.zw); col += kern[7] * texture2D(diffuseMap, vary_texcoord3.zw); - frag_color = vec4(max(col.rgb, vec3(0)) * glowStrength, col.a); + frag_color = vec4(col.rgb * glowStrength, col.a); } diff --git a/indra/newview/app_settings/shaders/class1/environment/encodeNormF.glsl b/indra/newview/app_settings/shaders/class1/environment/encodeNormF.glsl index 20e68fae2596df21b0be42ee51586ad25bd5e76d..6cd24455228f402580f9e9d068400b4d935728c6 100644 --- a/indra/newview/app_settings/shaders/class1/environment/encodeNormF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/encodeNormF.glsl @@ -23,20 +23,12 @@ * $/LicenseInfo$ */ - // Octahedron normal vector encoding - // https://knarkowicz.wordpress.com/2014/04/16/octahedron-normal-vector-encoding/ - // - -vec2 OctWrap( vec2 v ) -{ - return ( 1.0 - abs( v.yx ) ) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0); -} - +// Lambert Azimuthal Equal-Area projection +// See: https://aras-p.info/texts/CompactNormalStorage.html +// Also see: A_bit_more_deferred_-_CryEngine3.ppt vec2 encode_normal(vec3 n) { - n /= ( abs( n.x ) + abs( n.y ) + abs( n.z ) ); - n.xy = n.z >= 0.0 ? n.xy : OctWrap( n.xy ); - n.xy = n.xy * 0.5 + 0.5; - return n.xy; + float f = sqrt(8 * n.z + 8); + return n.xy / f + 0.5; } diff --git a/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl b/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl index 972016076372e23c56f630bbbe3156309be2b3e6..4a8b892c3ae99a5fd3aa313f419bf72bbb2f4d7e 100644 --- a/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl @@ -43,6 +43,7 @@ vec3 srgb_to_linear(vec3 cs) vec3 linear_to_srgb(vec3 cl) { + cl = clamp(cl, vec3(0), vec3(1)); vec3 low_range = cl * 12.92; vec3 high_range = 1.055 * pow(cl, vec3(0.41666)) - 0.055; bvec3 lt = lessThan(cl,vec3(0.0031308)); diff --git a/indra/newview/app_settings/shaders/class1/interface/gaussianF.glsl b/indra/newview/app_settings/shaders/class1/interface/gaussianF.glsl index bb45cd4fed2b2607d8467a54a2df365ac27643dd..188fac54601e71a4be06e5cc9908ef284142dca9 100644 --- a/indra/newview/app_settings/shaders/class1/interface/gaussianF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/gaussianF.glsl @@ -1,19 +1,9 @@ /** -<<<<<<<< HEAD:indra/media_plugins/cef/dummy_volume_catcher.cpp - * @file dummy_volume_catcher.cpp - * @brief A null implementation of the "VolumeCatcher" class for platforms where it's not implemented yet. - * - * @cond - * $LicenseInfo:firstyear=2010&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. -======== * @file gaussianF.glsl * * $LicenseInfo:firstyear=2023&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2023, Linden Research, Inc. ->>>>>>>> 2020201ba6890feb9a31168c40e1ed14727fa719:indra/newview/app_settings/shaders/class1/interface/gaussianF.glsl * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public @@ -31,39 +21,8 @@ * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ - * @endcond */ -<<<<<<<< HEAD:indra/media_plugins/cef/dummy_volume_catcher.cpp -#include "volume_catcher.h" - - -class VolumeCatcherImpl -{ -}; - -///////////////////////////////////////////////////// - -VolumeCatcher::VolumeCatcher() -{ - pimpl = NULL; -} - -VolumeCatcher::~VolumeCatcher() -{ -} - -void VolumeCatcher::setVolume(F32 volume) -{ -} - -void VolumeCatcher::setPan(F32 pan) -{ -} - -void VolumeCatcher::pump() -{ -======== out vec4 frag_color; uniform sampler2D diffuseRect; @@ -91,5 +50,4 @@ void main() } frag_color = vec4(col, 0.0); ->>>>>>>> 2020201ba6890feb9a31168c40e1ed14727fa719:indra/newview/app_settings/shaders/class1/interface/gaussianF.glsl } diff --git a/indra/newview/app_settings/shaders/class1/interface/radianceGenV.glsl b/indra/newview/app_settings/shaders/class1/interface/radianceGenV.glsl index 71e453a51226f2fe58db4f7eb5095a7b6caff2f6..5f5d9396ff917a0f37780342a5ab68aee378a338 100644 --- a/indra/newview/app_settings/shaders/class1/interface/radianceGenV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/radianceGenV.glsl @@ -1,13 +1,3 @@ -<<<<<<<< HEAD:indra/newview/llfloaternewlocalinventory.h -/** - * @file llfloaternewlocalinventory.h - * @brief Create fake local inventory item - * - * $LicenseInfo:firstyear=2022&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2022, Cinder Roxley - * -======== /** * @file radianceGenV.glsl * @@ -15,37 +5,26 @@ * Second Life Viewer Source Code * Copyright (C) 2011, Linden Research, Inc. * ->>>>>>>> 2020201ba6890feb9a31168c40e1ed14727fa719:indra/newview/app_settings/shaders/class1/interface/radianceGenV.glsl * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ -#include "llfloater.h" +uniform mat4 modelview_matrix; -<<<<<<<< HEAD:indra/newview/llfloaternewlocalinventory.h -class LLLineEditor; - -class LLFloaterNewLocalInventory -: public LLFloater -{ -public: - LLFloaterNewLocalInventory(const LLSD& key); - BOOL postBuild() override; -======== ATTRIBUTE vec3 position; VARYING vec3 vary_dir; @@ -56,11 +35,4 @@ void main() vary_dir = vec3(modelview_matrix * vec4(position, 1.0)).xyz; } ->>>>>>>> 2020201ba6890feb9a31168c40e1ed14727fa719:indra/newview/app_settings/shaders/class1/interface/radianceGenV.glsl - - void onClickOK(); - static LLUUID sLastCreatorId; -private: - ~LLFloaterNewLocalInventory() override = default; -}; diff --git a/indra/newview/app_settings/shaders/class1/interface/twotexturecompareF.glsl b/indra/newview/app_settings/shaders/class1/interface/twotexturecompareF.glsl index 11f4f51395026324e2bb40bf27cf41fa69b6d76c..6eeb2596b2e1b99a1df7caa6ac7f0530236c8984 100644 --- a/indra/newview/app_settings/shaders/class1/interface/twotexturecompareF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/twotexturecompareF.glsl @@ -46,7 +46,7 @@ void main() vec2 dither_coord; dither_coord[0] = vary_texcoord0[0] * dither_scale_s; dither_coord[1] = vary_texcoord0[1] * dither_scale_t; - vec4 dither_vec = texture2D(dither_tex, dither_coord.xy); + vec4 dither_vec = texture(dither_tex, dither_coord.xy); for(int i = 0; i < 3; i++) { diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl index 7271865596f0caa79c5553ccf0c506382f5ff204..b2c83a0f4436603ae0a08c95b9aedfa6c547900e 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl @@ -46,7 +46,7 @@ void default_lighting() discard; } - color.rgb *= vertex_color.rgb; + color *= vertex_color; color.rgb = atmosLighting(color.rgb); color.rgb = scaleSoftClip(color.rgb); diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl index dd1cea3dafdaeb70deee5b169c164a6097993757..d87403c78ff86e859c0311088ef52462bfa4d5b0 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl @@ -47,8 +47,8 @@ void default_lighting() { discard; } - - color.rgb *= vertex_color.rgb; + + color *= vertex_color; color.rgb = atmosLighting(color.rgb); diff --git a/indra/newview/app_settings/shaders/class2/interface/reflectionprobeF.glsl b/indra/newview/app_settings/shaders/class2/interface/reflectionprobeF.glsl index 4783933b4dea9ab776460e77f3daf99aefb01fc9..986b233e0beadc735fcc5e121831a49ba2ef538d 100644 --- a/indra/newview/app_settings/shaders/class2/interface/reflectionprobeF.glsl +++ b/indra/newview/app_settings/shaders/class2/interface/reflectionprobeF.glsl @@ -1,12 +1,3 @@ -<<<<<<<< HEAD:indra/llimage/llimagewebp.h -/* - * @file llimagewebp.h - * - * $LicenseInfo:firstyear=2020&license=viewerlgpl$ - * Alchemy Viewer Source Code - * Copyright (C) 2020, Rye Mutt <rye@alchemyviewer.org> - * -======== /** * @file reflectionprobeF.glsl * @@ -14,47 +5,24 @@ * Second Life Viewer Source Code * Copyright (C) 2022, Linden Research, Inc. * ->>>>>>>> 2020201ba6890feb9a31168c40e1ed14727fa719:indra/newview/app_settings/shaders/class2/interface/reflectionprobeF.glsl * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ -<<<<<<<< HEAD:indra/llimage/llimagewebp.h -#ifndef AL_ALIMAGEWEBP_H -#define AL_ALIMAGEWEBP_H - -#include "stdtypes.h" -#include "llimage.h" - -class LLImageWebP final : public LLImageFormatted -{ -protected: - ~LLImageWebP() = default; - -public: - LLImageWebP(); - - /*virtual*/ std::string getExtension() { return std::string("webp"); } - /*virtual*/ bool updateData(); - /*virtual*/ bool decode(LLImageRaw* raw_image, F32 decode_time); - /*virtual*/ bool encode(const LLImageRaw* raw_image, F32 encode_time); -}; - -#endif -======== out vec4 frag_color; in vec2 vary_fragcoord; @@ -72,4 +40,3 @@ void main() frag_color = sampleReflectionProbesDebug(pos.xyz); } ->>>>>>>> 2020201ba6890feb9a31168c40e1ed14727fa719:indra/newview/app_settings/shaders/class2/interface/reflectionprobeF.glsl diff --git a/indra/newview/app_settings/shaders/class2/interface/reflectionprobeV.glsl b/indra/newview/app_settings/shaders/class2/interface/reflectionprobeV.glsl index 9e6cc391d78b064d4450b317a722f81cf3c653f4..e45b1c288b11333267970c3bb3a66ec57167ccee 100644 --- a/indra/newview/app_settings/shaders/class2/interface/reflectionprobeV.glsl +++ b/indra/newview/app_settings/shaders/class2/interface/reflectionprobeV.glsl @@ -1,13 +1,3 @@ -<<<<<<<< HEAD:indra/newview/alpanelquicksettingspulldown.h -/** - * @file alpanelquicksettingspulldown.h - * @brief Quick Settings popdown panel - * - * $LicenseInfo:firstyear=2013&license=viewerlgpl$ - * Alchemy Viewer Source Code - * Copyright (C) 2013-2014, Alchemy Viewer Project. - * -======== /** * @file reflectionprobeV.glsl * @@ -15,51 +5,34 @@ * Second Life Viewer Source Code * Copyright (C) 2011, Linden Research, Inc. * ->>>>>>>> 2020201ba6890feb9a31168c40e1ed14727fa719:indra/newview/app_settings/shaders/class2/interface/reflectionprobeV.glsl * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ -<<<<<<<< HEAD:indra/newview/alpanelquicksettingspulldown.h -#ifndef AL_ALPANELQUICKSETTINGSPULLDOWN_H -#define AL_ALPANELQUICKSETTINGSPULLDOWN_H - -#include "llpanelpulldown.h" - -class LLFrameTimer; -======== in vec3 position; out vec2 vary_fragcoord; ->>>>>>>> 2020201ba6890feb9a31168c40e1ed14727fa719:indra/newview/app_settings/shaders/class2/interface/reflectionprobeV.glsl -class ALPanelQuickSettingsPulldown final : public LLPanelPulldown +void main() { -<<<<<<<< HEAD:indra/newview/alpanelquicksettingspulldown.h -public: - ALPanelQuickSettingsPulldown(); -}; - -#endif // AL_ALPANELQUICKSETTINGSPULLDOWN_H -======== //transform vertex vec4 pos = vec4(position.xyz, 1.0); gl_Position = pos; vary_fragcoord = (pos.xy*0.5+0.5); } ->>>>>>>> 2020201ba6890feb9a31168c40e1ed14727fa719:indra/newview/app_settings/shaders/class2/interface/reflectionprobeV.glsl diff --git a/indra/newview/app_settings/shaders/errorF.glsl b/indra/newview/app_settings/shaders/errorF.glsl index 7cd6848a1f1ecf1b1c4afe38bce612b1416f333e..573bb5887b8a64fdb20205446855bb678434fb6e 100644 --- a/indra/newview/app_settings/shaders/errorF.glsl +++ b/indra/newview/app_settings/shaders/errorF.glsl @@ -1,13 +1,3 @@ -<<<<<<<< HEAD:indra/newview/llfloaterpublishclassified.h -/** - * @file llfloaterpublishclassified.h - * @brief Publish classified floater - * - * $LicenseInfo:firstyear=2004&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * -======== /** * @file errorF.glsl * @@ -15,55 +5,30 @@ * Second Life Viewer Source Code * Copyright (C) 2023, Linden Research, Inc. * ->>>>>>>> 2020201ba6890feb9a31168c40e1ed14727fa719:indra/newview/app_settings/shaders/errorF.glsl * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ -<<<<<<<< HEAD:indra/newview/llfloaterpublishclassified.h - -#ifndef LL_PUBLISHCLASSIFIEDFLOATER_H -#define LL_PUBLISHCLASSIFIEDFLOATER_H - -#include "llfloater.h" -======== // error fallback on compilation failure out vec4 frag_color; ->>>>>>>> 2020201ba6890feb9a31168c40e1ed14727fa719:indra/newview/app_settings/shaders/errorF.glsl -class LLFloaterPublishClassified final : public LLFloater +void main() { -<<<<<<<< HEAD:indra/newview/llfloaterpublishclassified.h -public: - LLFloaterPublishClassified(const LLSD& key); - ~LLFloaterPublishClassified() override = default; -======== frag_color = vec4(1,0,1,1); } ->>>>>>>> 2020201ba6890feb9a31168c40e1ed14727fa719:indra/newview/app_settings/shaders/errorF.glsl - - BOOL postBuild() override; - - void setPrice(S32 price); - S32 getPrice(); - - void setPublishClickedCallback(const commit_signal_t::slot_type& cb); - void setCancelClickedCallback(const commit_signal_t::slot_type& cb); -}; -#endif // LL_PUBLISHCLASSIFIEDFLOATER_H