diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp index 176d35dea872425ca33ea05d971f625e59341c64..71569e98cff21f3e9846c342349f994a2fe90128 100644 --- a/indra/llrender/llfontgl.cpp +++ b/indra/llrender/llfontgl.cpp @@ -147,7 +147,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, const LLRectf& rec S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, const LLColor4 &color, HAlign halign, VAlign valign, U8 style, ShadowType shadow, S32 max_chars, S32 max_pixels, F32* right_x, BOOL use_ellipses) const { - //LL_RECORD_BLOCK_TIME(FTM_RENDER_FONTS); + LL_RECORD_BLOCK_TIME(FTM_RENDER_FONTS); if(!sDisplayFont) //do not display texts { @@ -274,7 +274,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons const LLFontGlyphInfo* next_glyph = NULL; const S32 GLYPH_BATCH_SIZE = 30; - LLVector3 vertices[GLYPH_BATCH_SIZE * 4]; + LLVector4a vertices[GLYPH_BATCH_SIZE * 4]; LLVector2 uvs[GLYPH_BATCH_SIZE * 4]; LLColor4U colors[GLYPH_BATCH_SIZE * 4]; @@ -870,6 +870,10 @@ void LLFontGL::destroyAllGL() U8 LLFontGL::getStyleFromString(const std::string &style) { S32 ret = 0; + if (style.find("NORMAL") != style.npos) + { + ret |= NORMAL; + } if (style.find("BOLD") != style.npos) { ret |= BOLD; @@ -1127,31 +1131,31 @@ std::string LLFontGL::getFontPathLocal() return local_path; } -void LLFontGL::renderQuad(LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, F32 slant_amt) const +void LLFontGL::renderQuad(LLVector4a* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, F32 slant_amt) const { S32 index = 0; - vertex_out[index] = LLVector3(screen_rect.mRight, screen_rect.mTop, 0.f); + vertex_out[index].set(screen_rect.mRight, screen_rect.mTop, 0.f); uv_out[index] = LLVector2(uv_rect.mRight, uv_rect.mTop); colors_out[index] = color; index++; - vertex_out[index] = LLVector3(screen_rect.mLeft, screen_rect.mTop, 0.f); + vertex_out[index].set(screen_rect.mLeft, screen_rect.mTop, 0.f); uv_out[index] = LLVector2(uv_rect.mLeft, uv_rect.mTop); colors_out[index] = color; index++; - vertex_out[index] = LLVector3(screen_rect.mLeft, screen_rect.mBottom, 0.f); + vertex_out[index].set(screen_rect.mLeft, screen_rect.mBottom, 0.f); uv_out[index] = LLVector2(uv_rect.mLeft, uv_rect.mBottom); colors_out[index] = color; index++; - vertex_out[index] = LLVector3(screen_rect.mRight, screen_rect.mBottom, 0.f); + vertex_out[index].set(screen_rect.mRight, screen_rect.mBottom, 0.f); uv_out[index] = LLVector2(uv_rect.mRight, uv_rect.mBottom); colors_out[index] = color; } -void LLFontGL::drawGlyph(S32& glyph_count, LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, U8 style, ShadowType shadow, F32 drop_shadow_strength) const +void LLFontGL::drawGlyph(S32& glyph_count, LLVector4a* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, U8 style, ShadowType shadow, F32 drop_shadow_strength) const { F32 slant_offset; slant_offset = ((style & ITALIC) ? ( -mFontFreetype->getAscenderHeight() * 0.2f) : 0.f); diff --git a/indra/llrender/llfontgl.h b/indra/llrender/llfontgl.h index ea9bd7686cebdab2f72db39b9c9c60e89adc65a7..ba6c2a0144f2a0fe8e348a1095c3c44788b9005d 100644 --- a/indra/llrender/llfontgl.h +++ b/indra/llrender/llfontgl.h @@ -223,8 +223,8 @@ class LLFontGL LLFontDescriptor mFontDescriptor; LLPointer<LLFontFreetype> mFontFreetype; - void renderQuad(LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, F32 slant_amt) const; - void drawGlyph(S32& glyph_count, LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, U8 style, ShadowType shadow, F32 drop_shadow_fade) const; + void renderQuad(LLVector4a* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, F32 slant_amt) const; + void drawGlyph(S32& glyph_count, LLVector4a* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, U8 style, ShadowType shadow, F32 drop_shadow_fade) const; // Registry holds all instantiated fonts. static LLFontRegistry* sFontRegistry; diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 0ed3c09091cff833173c2c123c43fe920a23038f..c691b2f4a9dbdef1ab3e7951fdef057806808e22 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -1595,9 +1595,8 @@ void LLRender::translateUI(F32 x, F32 y, F32 z) LL_ERRS() << "Need to push a UI translation frame before offsetting" << LL_ENDL; } - mUIOffset.back().mV[0] += x; - mUIOffset.back().mV[1] += y; - mUIOffset.back().mV[2] += z; + LLVector4a add(x,y,z); + mUIOffset.back().add(add); } void LLRender::scaleUI(F32 x, F32 y, F32 z) @@ -1607,14 +1606,15 @@ void LLRender::scaleUI(F32 x, F32 y, F32 z) LL_ERRS() << "Need to push a UI transformation frame before scaling." << LL_ENDL; } - mUIScale.back().scaleVec(LLVector3(x,y,z)); + LLVector4a scale(x,y,z); + mUIScale.back().mul(scale); } void LLRender::pushUIMatrix() { if (mUIOffset.empty()) { - mUIOffset.push_back(LLVector3(0,0,0)); + mUIOffset.emplace_back(LLVector4a::getZero()); } else { @@ -1623,7 +1623,7 @@ void LLRender::pushUIMatrix() if (mUIScale.empty()) { - mUIScale.push_back(LLVector3(1,1,1)); + mUIScale.emplace_back(LLVector4a(1.f)); } else { @@ -1633,10 +1633,11 @@ void LLRender::pushUIMatrix() void LLRender::popUIMatrix() { - if (mUIOffset.empty()) + if (mUIOffset.empty() || mUIScale.empty()) { - LL_ERRS() << "UI offset stack blown." << LL_ENDL; + LL_ERRS() << "UI offset or scale stack blown." << LL_ENDL; } + mUIOffset.pop_back(); mUIScale.pop_back(); } @@ -1647,7 +1648,7 @@ LLVector3 LLRender::getUITranslation() { return LLVector3(0,0,0); } - return mUIOffset.back(); + return LLVector3(mUIOffset.back().getF32ptr()); } LLVector3 LLRender::getUIScale() @@ -1656,18 +1657,18 @@ LLVector3 LLRender::getUIScale() { return LLVector3(1,1,1); } - return mUIScale.back(); + return LLVector3(mUIScale.back().getF32ptr()); } void LLRender::loadUIIdentity() { - if (mUIOffset.empty()) + if (mUIOffset.empty() || mUIScale.empty()) { LL_ERRS() << "Need to push UI translation frame before clearing offset." << LL_ENDL; } - mUIOffset.back().setVec(0,0,0); - mUIScale.back().setVec(1,1,1); + mUIOffset.back().splat(0.f); + mUIScale.back().splat(1.f); } void LLRender::setColorMask(bool writeColor, bool writeAlpha) @@ -2003,7 +2004,7 @@ void LLRender::flush() } } -void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z) +void LLRender::vertex4a(const LLVector4a& vertex) { //the range of mVerticesp, mColorsp and mTexcoordsp is [0, 4095] if (mCount > 2048) @@ -2025,12 +2026,12 @@ void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z) if (mUIOffset.empty()) { - mVerticesp[mCount] = LLVector3(x,y,z); + mVerticesp[mCount] = vertex; } else { - LLVector3 vert = (LLVector3(x,y,z)+mUIOffset.back()).scaledVec(mUIScale.back()); - mVerticesp[mCount] = vert; + mVerticesp[mCount].setAdd(vertex, mUIOffset.back()); + mVerticesp[mCount].mul(mUIScale.back()); } if (mMode == LLRender::QUADS && LLRender::sGLCoreProfile) @@ -2058,7 +2059,7 @@ void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z) mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; } -void LLRender::vertexBatchPreTransformed(LLVector3* verts, S32 vert_count) +void LLRender::vertexBatchPreTransformed(LLVector4a* verts, S32 vert_count) { if (mCount + vert_count > 4094) { @@ -2116,7 +2117,7 @@ void LLRender::vertexBatchPreTransformed(LLVector3* verts, S32 vert_count) mVerticesp[mCount] = mVerticesp[mCount-1]; } -void LLRender::vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, S32 vert_count) +void LLRender::vertexBatchPreTransformed(LLVector4a* verts, LLVector2* uvs, S32 vert_count) { if (mCount + vert_count > 4094) { @@ -2177,7 +2178,7 @@ void LLRender::vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, S32 v } } -void LLRender::vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, LLColor4U* colors, S32 vert_count) +void LLRender::vertexBatchPreTransformed(LLVector4a* verts, LLVector2* uvs, LLColor4U* colors, S32 vert_count) { if (mCount + vert_count > 4094) { @@ -2240,26 +2241,6 @@ void LLRender::vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, LLCol } } -void LLRender::vertex2i(const GLint& x, const GLint& y) -{ - vertex3f((GLfloat) x, (GLfloat) y, 0); -} - -void LLRender::vertex2f(const GLfloat& x, const GLfloat& y) -{ - vertex3f(x,y,0); -} - -void LLRender::vertex2fv(const GLfloat* v) -{ - vertex3f(v[0], v[1], 0); -} - -void LLRender::vertex3fv(const GLfloat* v) -{ - vertex3f(v[0], v[1], v[2]); -} - void LLRender::texCoord2f(const GLfloat& x, const GLfloat& y) { mTexcoordsp[mCount] = LLVector2(x,y); diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index 5c2c74b58b1d5baa039090f103ae6aca9464234b..d31a1b0f5b354fb1c4e0b3f3feec93dbc44461cb 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -42,6 +42,8 @@ #include "llpointer.h" #include "llglheaders.h" #include "llmatrix4a.h" +#include "llvector4a.h" +#include <boost/align/aligned_allocator.hpp> #if LL_GNUC #pragma GCC diagnostic push #pragma GCC diagnostic ignored "-Wmisleading-indentation" @@ -405,11 +407,12 @@ class LLRender void begin(const GLuint& mode); void end(); - void vertex2i(const GLint& x, const GLint& y); - void vertex2f(const GLfloat& x, const GLfloat& y); - void vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z); - void vertex2fv(const GLfloat* v); - void vertex3fv(const GLfloat* v); + LL_FORCE_INLINE void vertex2i(const GLint& x, const GLint& y) { vertex4a(LLVector4a((GLfloat)x,(GLfloat)y,0.f)); } + LL_FORCE_INLINE void vertex2f(const GLfloat& x, const GLfloat& y) { vertex4a(LLVector4a(x,y,0.f)); } + LL_FORCE_INLINE void vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z) { vertex4a(LLVector4a(x,y,z)); } + LL_FORCE_INLINE void vertex2fv(const GLfloat* v) { vertex4a(LLVector4a(v[0],v[1],0.f)); } + LL_FORCE_INLINE void vertex3fv(const GLfloat* v) { vertex4a(LLVector4a(v[0],v[1],v[2])); } + void vertex4a(const LLVector4a& v); void texCoord2i(const GLint& x, const GLint& y); void texCoord2f(const GLfloat& x, const GLfloat& y); @@ -429,9 +432,9 @@ class LLRender void diffuseColor4ubv(const U8* c); void diffuseColor4ub(U8 r, U8 g, U8 b, U8 a); - void vertexBatchPreTransformed(LLVector3* verts, S32 vert_count); - void vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, S32 vert_count); - void vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, LLColor4U*, S32 vert_count); + void vertexBatchPreTransformed(LLVector4a* verts, S32 vert_count); + void vertexBatchPreTransformed(LLVector4a* verts, LLVector2* uvs, S32 vert_count); + void vertexBatchPreTransformed(LLVector4a* verts, LLVector2* uvs, LLColor4U*, S32 vert_count); void setColorMask(bool writeColor, bool writeAlpha); void setColorMask(bool writeColorR, bool writeColorG, bool writeColorB, bool writeAlpha); @@ -495,7 +498,7 @@ class LLRender F32 mLineWidth; LLPointer<LLVertexBuffer> mBuffer; - LLStrider<LLVector3> mVerticesp; + LLStrider<LLVector4a> mVerticesp; LLStrider<LLVector2> mTexcoordsp; LLStrider<LLColor4U> mColorsp; std::vector<LLTexUnit*> mTexUnits; @@ -510,8 +513,8 @@ class LLRender F32 mMaxAnisotropy; U32 mDummyVAO; - std::vector<LLVector3> mUIOffset; - std::vector<LLVector3> mUIScale; + std::vector<LLVector4a, boost::alignment::aligned_allocator<LLVector4a, 64> > mUIOffset; + std::vector<LLVector4a, boost::alignment::aligned_allocator<LLVector4a, 64> > mUIScale; }; diff --git a/indra/llrender/llrender2dutils.cpp b/indra/llrender/llrender2dutils.cpp index f82b1b94341925fb0cabffbbf4c4492569edcaaf..cfffd456d0020b4c3edfebc4606163ccc2e960c5 100644 --- a/indra/llrender/llrender2dutils.cpp +++ b/indra/llrender/llrender2dutils.cpp @@ -484,7 +484,7 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex const S32 NUM_VERTICES = 9 * 4; // 9 quads LLVector2 uv[NUM_VERTICES]; - LLVector3 pos[NUM_VERTICES]; + LLVector4a pos[NUM_VERTICES]; S32 index = 0; @@ -492,155 +492,155 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex { // draw bottom left uv[index] = LLVector2(uv_outer_rect.mLeft, uv_outer_rect.mBottom); - pos[index] = LLVector3(draw_outer_rect.mLeft, draw_outer_rect.mBottom, 0.f); + pos[index].set(draw_outer_rect.mLeft, draw_outer_rect.mBottom, 0.f); index++; uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f); + pos[index].set(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f); index++; uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); + pos[index].set(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); index++; uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f); + pos[index].set(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f); index++; // draw bottom middle uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f); + pos[index].set(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f); index++; uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f); + pos[index].set(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f); index++; uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); + pos[index].set(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); index++; uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); + pos[index].set(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); index++; // draw bottom right uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f); + pos[index].set(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f); index++; uv[index] = LLVector2(uv_outer_rect.mRight, uv_outer_rect.mBottom); - pos[index] = LLVector3(draw_outer_rect.mRight, draw_outer_rect.mBottom, 0.f); + pos[index].set(draw_outer_rect.mRight, draw_outer_rect.mBottom, 0.f); index++; uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f); + pos[index].set(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f); index++; uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); + pos[index].set(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); index++; // draw left uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f); + pos[index].set(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f); index++; uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); + pos[index].set(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); index++; uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); + pos[index].set(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); index++; uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mTop); - pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f); + pos[index].set(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f); index++; // draw middle uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); + pos[index].set(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); index++; uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); + pos[index].set(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); index++; uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); + pos[index].set(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); index++; uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); + pos[index].set(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); index++; // draw right uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); + pos[index].set(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); index++; uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mBottom); - pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f); + pos[index].set(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f); index++; uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mTop); - pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f); + pos[index].set(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f); index++; uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); + pos[index].set(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); index++; // draw top left uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mTop); - pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f); + pos[index].set(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f); index++; uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); + pos[index].set(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); index++; uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f); + pos[index].set(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f); index++; uv[index] = LLVector2(uv_outer_rect.mLeft, uv_outer_rect.mTop); - pos[index] = LLVector3(draw_outer_rect.mLeft, draw_outer_rect.mTop, 0.f); + pos[index].set(draw_outer_rect.mLeft, draw_outer_rect.mTop, 0.f); index++; // draw top middle uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); + pos[index].set(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); index++; uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); + pos[index].set(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); index++; uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f); + pos[index].set(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f); index++; uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f); + pos[index].set(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f); index++; // draw top right uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); + pos[index].set(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); index++; uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mTop); - pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f); + pos[index].set(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f); index++; uv[index] = LLVector2(uv_outer_rect.mRight, uv_outer_rect.mTop); - pos[index] = LLVector3(draw_outer_rect.mRight, draw_outer_rect.mTop, 0.f); + pos[index].set(draw_outer_rect.mRight, draw_outer_rect.mTop, 0.f); index++; uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mTop); - pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f); + pos[index].set(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f); index++; gGL.vertexBatchPreTransformed(pos, uv, NUM_VERTICES); @@ -691,7 +691,7 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre { const S32 NUM_VERTICES = 4; // 9 quads LLVector2 uv[NUM_VERTICES]; - LLVector3 pos[NUM_VERTICES]; + LLVector4a pos[NUM_VERTICES]; gGL.begin(LLRender::QUADS); { @@ -705,19 +705,19 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre S32 scaled_height = ll_round(height * ui_scale.mV[VY]); uv[index] = LLVector2(uv_rect.mRight, uv_rect.mTop); - pos[index] = LLVector3(ui_translation.mV[VX] + scaled_width, ui_translation.mV[VY] + scaled_height, 0.f); + pos[index].set(ui_translation.mV[VX] + scaled_width, ui_translation.mV[VY] + scaled_height, 0.f); index++; uv[index] = LLVector2(uv_rect.mLeft, uv_rect.mTop); - pos[index] = LLVector3(ui_translation.mV[VX], ui_translation.mV[VY] + scaled_height, 0.f); + pos[index].set(ui_translation.mV[VX], ui_translation.mV[VY] + scaled_height, 0.f); index++; uv[index] = LLVector2(uv_rect.mLeft, uv_rect.mBottom); - pos[index] = LLVector3(ui_translation.mV[VX], ui_translation.mV[VY], 0.f); + pos[index].set(ui_translation.mV[VX], ui_translation.mV[VY], 0.f); index++; uv[index] = LLVector2(uv_rect.mRight, uv_rect.mBottom); - pos[index] = LLVector3(ui_translation.mV[VX] + scaled_width, ui_translation.mV[VY], 0.f); + pos[index].set(ui_translation.mV[VX] + scaled_width, ui_translation.mV[VY], 0.f); index++; gGL.vertexBatchPreTransformed(pos, uv, NUM_VERTICES); diff --git a/indra/llui/llbadge.cpp b/indra/llui/llbadge.cpp index 589b75ab5bd8e1cd27a50d803bb33684c997b12a..ac05a6b0faf64e7a318913cbb08ddcbf12be7509 100644 --- a/indra/llui/llbadge.cpp +++ b/indra/llui/llbadge.cpp @@ -202,11 +202,11 @@ void renderBadgeBackground(F32 centerX, F32 centerY, F32 width, F32 height, cons ll_round(x) + width, ll_round(y) + height); - LLVector3 vertices[4]; - vertices[0] = LLVector3(screen_rect.mRight, screen_rect.mTop, 1.0f); - vertices[1] = LLVector3(screen_rect.mLeft, screen_rect.mTop, 1.0f); - vertices[2] = LLVector3(screen_rect.mLeft, screen_rect.mBottom, 1.0f); - vertices[3] = LLVector3(screen_rect.mRight, screen_rect.mBottom, 1.0f); + LLVector4a vertices[4]; + vertices[0].set(screen_rect.mRight, screen_rect.mTop, 1.0f); + vertices[1].set(screen_rect.mLeft, screen_rect.mTop, 1.0f); + vertices[2].set(screen_rect.mLeft, screen_rect.mBottom, 1.0f); + vertices[3].set(screen_rect.mRight, screen_rect.mBottom, 1.0f); gGL.begin(LLRender::QUADS); {