diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
index 8d126859c3e5227674c62daaadc86774334c4257..6f18244875a9cd9375beb062465804b064eeef96 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
@@ -93,7 +93,7 @@ void main()
 
     float final_da = da;
           final_da = clamp(final_da, 0.0, 1.0);
-	      final_da = pow(final_da, light_gamma);
+	      //final_da = pow(final_da, light_gamma);
 
     vec4 diffuse = texture2DRect(diffuseRect, tc);
 
@@ -177,7 +177,7 @@ vec3 post_diffuse = col.rgb;
             bloom = fogged.a;
         #endif
 
-//col.rgb = post_diffuse;
+//col.rgb = vec3(final_da);
     }
 
     frag_color.rgb = col.rgb;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
index a1d128782502bb0020bee789a3fb81a4870d9ebc..f1c06fcc8a42c62c7fed5edaa226ac0ff50272d3 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -106,7 +106,7 @@ void main()
 
     float final_da = da;
           final_da = clamp(final_da, 0.0, 1.0);
-	      final_da = pow(final_da, light_gamma);
+	      //final_da = pow(final_da, light_gamma);
 
     vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy);
     vec3 col;