diff --git a/indra/newview/llviewermedia.cpp b/indra/newview/llviewermedia.cpp
index 8570c0cd5d49c71c20e21b1ef97d15292b99b73f..d7426b70922be72b2a1d7990982371e2c9b9e5e4 100644
--- a/indra/newview/llviewermedia.cpp
+++ b/indra/newview/llviewermedia.cpp
@@ -79,6 +79,8 @@
 #include <boost/bind.hpp>	// for SkinFolder listener
 #include <boost/signals2.hpp>
 
+// *TODO: Consider enabling mipmaps (they have been disabled for a long time). Likely has a significant performance impact for tiled/high texture repeat media. Mip generation in a shader may also be an option if necessary.
+constexpr BOOL USE_MIPMAPS = FALSE;
 
 void init_threaded_picker_load_dialog(LLPluginClassMedia* plugin, LLFilePicker::ELoadFilter filter, bool get_multiple)
 {
@@ -1564,7 +1566,8 @@ LLViewerMediaImpl::LLViewerMediaImpl(	  const LLUUID& texture_id,
 
 	// connect this media_impl to the media texture, creating it if it doesn't exist.0
 	// This is necessary because we need to be able to use getMaxVirtualSize() even if the media plugin is not loaded.
-	LLViewerMediaTexture* media_tex = LLViewerTextureManager::getMediaTexture(mTextureId);
+    // *TODO: Consider enabling mipmaps (they have been disabled for a long time). Likely has a significant performance impact for tiled/high texture repeat media. Mip generation in a shader may also be an option if necessary.
+	LLViewerMediaTexture* media_tex = LLViewerTextureManager::getMediaTexture(mTextureId, USE_MIPMAPS);
 	if(media_tex)
 	{
 		media_tex->setMediaImpl();
@@ -2961,12 +2964,15 @@ void LLViewerMediaImpl::doMediaTexUpdate(LLViewerMediaTexture* media_tex, U8* da
     LL_PROFILE_ZONE_SCOPED_CATEGORY_MEDIA;
     mLock.lock();   // don't allow media source tear-down during update
 
+    const LLGLuint tex_name = media_tex->getGLTexture() ? media_tex->getGLTexture()->getTexName() : (LLGLuint)0;
+    if (!tex_name)
+    {
+        llassert(false);
+        return;
+    }
+
     // wrap "data" in an LLImageRaw but do NOT make a copy
     LLPointer<LLImageRaw> raw = new LLImageRaw(data, media_tex->getWidth(), media_tex->getHeight(), media_tex->getComponents(), true);
-        
-    // Allocate GL texture based on LLImageRaw but do NOT copy to GL
-    LLGLuint tex_name = 0;
-    media_tex->createGLTexture(0, raw, 0, TRUE, LLGLTexture::OTHER, true, &tex_name);
 
     // copy just the subimage covered by the image raw to GL
     media_tex->setSubImage(data, data_width, data_height, x_pos, y_pos, width, height, tex_name);
@@ -3002,10 +3008,10 @@ LLViewerMediaTexture* LLViewerMediaImpl::updateMediaImage()
     }
 
     llassert(!mTextureId.isNull());
-    LLViewerMediaTexture* media_tex = LLViewerTextureManager::getMediaTexture( mTextureId );
+    // *TODO: Consider enabling mipmaps (they have been disabled for a long time). Likely has a significant performance impact for tiled/high texture repeat media. Mip generation in a shader may also be an option if necessary.
+    LLViewerMediaTexture* media_tex = LLViewerTextureManager::getMediaTexture( mTextureId, USE_MIPMAPS );
  
     if ( mNeedsNewTexture
-        || media_tex->getUseMipMaps()
         || (media_tex->getWidth() != mMediaSource->getTextureWidth())
         || (media_tex->getHeight() != mMediaSource->getTextureHeight())
         || (mTextureUsedWidth != mMediaSource->getWidth())
@@ -3021,8 +3027,6 @@ LLViewerMediaTexture* LLViewerMediaImpl::updateMediaImage()
 
         // MEDIAOPT: check to see if size actually changed before doing work
         media_tex->destroyGLTexture();
-        // MEDIAOPT: apparently just calling setUseMipMaps(FALSE) doesn't work?
-        media_tex->reinit(FALSE);	// probably not needed
 
         // MEDIAOPT: seems insane that we actually have to make an imageraw then
         // immediately discard it