diff --git a/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl
index 41288c21c19c4be8a7ecc5052b108bb74fd690d3..7d699a4967ff1c370efcccd431d580e65485b20a 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl
@@ -38,12 +38,10 @@ vec4 sumLights(vec3 pos, vec3 norm, vec4 color, vec4 baseLight)
 	col.a = color.a;
 	
 	col.rgb = light_diffuse[1].rgb * calcDirectionalLight(norm, light_position[1].xyz);
+	col.rgb += light_diffuse[0].rgb * calcDirectionalLight(norm, light_position[0].xyz);
 	col.rgb = scaleDownLight(col.rgb);
 	col.rgb += atmosAmbient(baseLight.rgb);
-	col.rgb += atmosAffectDirectionalLight(calcDirectionalLight(norm, light_position[0].xyz));
-	
 	col.rgb = min(col.rgb*color.rgb, 1.0);
-	
 	return col;	
 }
 
diff --git a/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl
index c9987ef3b946e5f317ec5cc5a42bab1e28410f1f..36a8a8147b847eeb00e5af33919c77563aff51ee 100644
--- a/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl
+++ b/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl
@@ -49,7 +49,7 @@ vec4 sumLights(vec3 pos, vec3 norm, vec4 color, vec4 baseLight)
 
 	// Add windlight lights
 	col.rgb += atmosAmbient(baseLight.rgb);
-	col.rgb += atmosAffectDirectionalLight(calcDirectionalLight(norm, light_position[0].xyz));
+	col.rgb += light_diffuse[0].rgb * calcDirectionalLight(norm, light_position[0].xyz));
 				
 	col.rgb = min(col.rgb*color.rgb, 1.0);