From 9c8cc0037a11861fa0561e8cda01d9ec7c996442 Mon Sep 17 00:00:00 2001
From: Graham Linden <graham@lindenlab.com>
Date: Fri, 22 Mar 2019 14:54:40 -0700
Subject: [PATCH] Fix class1/2 light sum loops to use light_diffuse[0] for
 sunlight_color too.

Rearrange ordering of scale down of light in class1 as well.
---
 .../app_settings/shaders/class1/lighting/sumLightsV.glsl      | 4 +---
 .../app_settings/shaders/class2/lighting/sumLightsV.glsl      | 2 +-
 2 files changed, 2 insertions(+), 4 deletions(-)

diff --git a/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl
index 41288c21c19..7d699a4967f 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl
@@ -38,12 +38,10 @@ vec4 sumLights(vec3 pos, vec3 norm, vec4 color, vec4 baseLight)
 	col.a = color.a;
 	
 	col.rgb = light_diffuse[1].rgb * calcDirectionalLight(norm, light_position[1].xyz);
+	col.rgb += light_diffuse[0].rgb * calcDirectionalLight(norm, light_position[0].xyz);
 	col.rgb = scaleDownLight(col.rgb);
 	col.rgb += atmosAmbient(baseLight.rgb);
-	col.rgb += atmosAffectDirectionalLight(calcDirectionalLight(norm, light_position[0].xyz));
-	
 	col.rgb = min(col.rgb*color.rgb, 1.0);
-	
 	return col;	
 }
 
diff --git a/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl
index c9987ef3b94..36a8a8147b8 100644
--- a/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl
+++ b/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl
@@ -49,7 +49,7 @@ vec4 sumLights(vec3 pos, vec3 norm, vec4 color, vec4 baseLight)
 
 	// Add windlight lights
 	col.rgb += atmosAmbient(baseLight.rgb);
-	col.rgb += atmosAffectDirectionalLight(calcDirectionalLight(norm, light_position[0].xyz));
+	col.rgb += light_diffuse[0].rgb * calcDirectionalLight(norm, light_position[0].xyz));
 				
 	col.rgb = min(col.rgb*color.rgb, 1.0);
 	
-- 
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