diff --git a/indra/newview/skins/default/xui/en/floater_lightbox_settings.xml b/indra/newview/skins/default/xui/en/floater_lightbox_settings.xml
index 1a0afb23b92c02e1d2c9242e412cabab2453e781..818ebce4a1b14981db7777433e83388abe0182de 100644
--- a/indra/newview/skins/default/xui/en/floater_lightbox_settings.xml
+++ b/indra/newview/skins/default/xui/en/floater_lightbox_settings.xml
@@ -43,5 +43,12 @@
 				filename="panel_lightbox_shadow.xml"
 				layout="topleft"
 				follows="all" />
+		 <panel
+				label="Glow"
+				name="glow_panel"
+				class="glow_panel"
+				filename="panel_lightbox_glow.xml"
+				layout="topleft"
+				follows="all" />
 	</tab_container>
 </floater>
diff --git a/indra/newview/skins/default/xui/en/panel_lightbox_glow.xml b/indra/newview/skins/default/xui/en/panel_lightbox_glow.xml
new file mode 100644
index 0000000000000000000000000000000000000000..ed78bef662c4dda5a487c156c9fd397041ac556e
--- /dev/null
+++ b/indra/newview/skins/default/xui/en/panel_lightbox_glow.xml
@@ -0,0 +1,241 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<panel
+ class="glow_settings"
+ layout="topleft"
+ width="350"
+ height="275"
+ name="glow_settings">
+  <check_box
+    follows="left|top"
+    height="15"
+    left="8"
+    top_pad="4"
+    width="80"
+    layout="topleft"
+    label="Use Glow Shader"
+    tool_tip="Toggles glow (Reloads Renderer!)"
+    control_name="RenderGlow"/>
+  <text
+    follows="left|top"
+    height="15"
+    left="30"
+    top_pad="4"
+    width="130"
+    layout="topleft"
+    tool_tip="(Default: 2) How many passes of the glow shader to use. More passes makes it overall stronger, softer, wider, and slower to render."
+    value="Iterations:" />
+  <slider_bar
+    top_pad="-18"
+    height="20"
+    increment="1"
+    follows="left|top|right"
+    layout="topleft"
+    max_val="10"
+    min_val="1"
+    left="140"
+    right="-68"
+    name="glow_iteration_slider"
+    tool_tip="(Default: 2) How many passes of the glow shader to use. More passes makes it overall stronger, softer, wider, and slower to render."
+    control_name="RenderGlowIterations"/>
+  <spinner
+    top_pad="-20"
+    height="15"
+    label_width="0"
+    right="-8"
+    decimal_digits="0"
+    follows="top|right"
+    layout="topleft"
+    max_val="10"
+    min_val="1"
+    width="55"
+    increment="1"
+    name="glow_iteration_spinner"
+    tool_tip="(Default: 2) How many passes of the glow shader to use. More passes makes it overall stronger, softer, wider, and slower to render."
+    control_name="RenderGlowIterations"/>
+  <text
+    follows="left|top"
+    height="15"
+    left="30"
+    top_pad="8"
+    width="130"
+    layout="topleft"
+    tool_tip="(Default: 9) Overall resolution of glow. Higher values allow for wider glow. Use in conjunction with other glow settings for best effect."
+    value="Glowmap Resolution:" />
+  <slider_bar
+    top_pad="-18"
+    height="20"
+    increment="1"
+    follows="left|top|right"
+    layout="topleft"
+    max_val="10"
+    min_val="0"
+    left="140"
+    right="-68"
+    name="glow_resPow_slider"
+    tool_tip="(Default: 9) Overall resolution of glow. Higher values allow for wider glow. Use in conjunction with other glow settings for best effect."
+    control_name="RenderGlowResolutionPow"/>
+  <spinner
+    top_pad="-20"
+    height="15"
+    label_width="0"
+    right="-8"
+    decimal_digits="0"
+    follows="top|right"
+    layout="topleft"
+    max_val="10"
+    min_val="0"
+    width="55"
+    increment="1"
+    name="glow_resPow_spinner"
+    tool_tip="(Default: 9) Overall resolution of glow. Higher values allow for wider glow. Use in conjunction with other glow settings for best effect."
+    control_name="RenderGlowResolutionPow"/>
+  <text
+    follows="left|top"
+    height="15"
+    left="30"
+    top_pad="8"
+    width="130"
+    layout="topleft"
+    tool_tip="(Default: .350) Overall strength of the glow shader."
+    value="Strength:" />
+  <slider_bar
+    top_pad="-18"
+    height="20"
+    increment="0.005"
+    follows="left|top|right"
+    layout="topleft"
+    max_val="1"
+    min_val="0"
+    left="140"
+    right="-68"
+    name="glow_strength_slider"
+    tool_tip="(Default: .350) Overall strength of the glow shader."
+    control_name="RenderGlowStrength"/>
+  <spinner
+    top_pad="-20"
+    height="15"
+    label_width="0"
+    right="-8"
+    decimal_digits="3"
+    follows="top|right"
+    layout="topleft"
+    max_val="2"
+    min_val="0"
+    width="55"
+    increment="0.005"
+    name="glow_strength_spinner"
+    tool_tip="(Default: .350) Overall strength of the glow shader."
+    control_name="RenderGlowStrength"/>
+  <text
+    follows="left|top"
+    height="15"
+    left="30"
+    top_pad="8"
+    width="130"
+    layout="topleft"
+    tool_tip="(Default: 1.3) Softness or width of glow, eventually gets pixelated at higher sizes."
+    value="Softness:" />
+  <slider_bar
+    top_pad="-18"
+    height="20"
+    increment=".05"
+    follows="left|top|right"
+    layout="topleft"
+    max_val="10"
+    min_val="0"
+    left="140"
+    right="-68"
+    name="glow_width_slider"
+    tool_tip="(Default: 1.3) Softness or width of glow, eventually gets pixelated at higher sizes."
+    control_name="RenderGlowWidth"/>
+  <spinner
+    top_pad="-20"
+    height="15"
+    label_width="0"
+    right="-8"
+    decimal_digits="2"
+    follows="top|right"
+    layout="topleft"
+    max_val="10"
+    min_val="0"
+    width="55"
+    increment=".05"
+    name="glow_width_spinner"
+    tool_tip="(Default: 1.3) Softness or width of glow, eventually gets pixelated at higher sizes."
+    control_name="RenderGlowWidth"/>
+  <text
+    follows="left|top"
+    height="15"
+    left="30"
+    top_pad="8"
+    width="130"
+    layout="topleft"
+    tool_tip="(Default: 1) Also called Minmum Luminance, how bright an object must be before it starts to automatically glow. 1 = Never"
+    value="Autoglow Threshold:" />
+  <slider_bar
+    top_pad="-18"
+    height="20"
+    increment=".01"
+    follows="left|top|right"
+    layout="topleft"
+    max_val="1"
+    min_val="0"
+    left="140"
+    right="-68"
+    name="glow_minLum_slider"
+    tool_tip="(Default: 1) Also called Minmum Luminance, how bright an object must be before it starts to automatically glow. 1 = Never"
+    control_name="RenderGlowMinLuminance"/>
+  <spinner
+    top_pad="-20"
+    height="15"
+    label_width="0"
+    right="-8"
+    decimal_digits="2"
+    follows="top|right"
+    layout="topleft"
+    max_val="1"
+    min_val="0.0"
+    width="55"
+    increment=".01"
+    name="glow_minLum_spinner"
+    tool_tip="(Default: 1) Also called Minmum Luminance, how bright an object must be before it starts to automatically glow. 1 = Never"
+    control_name="RenderGlowMinLuminance"/>
+  <text
+    follows="left|top"
+    height="15"
+    left="30"
+    top_pad="8"
+    width="130"
+    layout="topleft"
+    tool_tip="(Default: 0.25) Also called Max Extract Alpha, controls strength of autoglow."
+    value="Autoglow Strength:" />
+  <slider_bar
+    top_pad="-18"
+    height="20"
+    increment=".01"
+    follows="left|top|right"
+    layout="topleft"
+    max_val="1"
+    min_val="0"
+    left="140"
+    right="-68"
+    name="glow_maxExtractAlpha_slider"
+    tool_tip="(Default: 0.25) Also called Max Extract Alpha, controls strength of autoglow."
+    control_name="RenderGlowMaxExtractAlpha"/>
+  <spinner
+    top_pad="-20"
+    height="15"
+    label_width="0"
+    right="-8"
+    decimal_digits="2"
+    follows="top|right"
+    layout="topleft"
+    max_val="1"
+    min_val="0"
+    width="55"
+    increment=".01"
+    name="glow_maxExtractAlpha_spinner"
+    tool_tip="(Default: 0.25) Also called Max Extract Alpha, controls strength of autoglow."
+    control_name="RenderGlowMaxExtractAlpha"/>
+  
+</panel>