diff --git a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl index d1e6c7da1a8d50a06bb679361f2306098b843093..d37099712354ccb98865ac4b14bf28d7e9fe410a 100644 --- a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl @@ -74,13 +74,13 @@ void main() vec3 viewVec = normalize(view.xyz); //get wave normals - //get wave normals - vec3 wave1_a = texture2D(bumpMap, vec2(refCoord.w, view.w)).xyz*2.0-1.0; + vec2 bigwave = vec2(refCoord.w, view.w); + vec3 wave1_a = texture2D(bumpMap, bigwave ).xyz*2.0-1.0; vec3 wave2_a = texture2D(bumpMap, littleWave.xy).xyz*2.0-1.0; vec3 wave3_a = texture2D(bumpMap, littleWave.zw).xyz*2.0-1.0; - vec3 wave1_b = texture2D(bumpMap2, vec2(refCoord.w, view.w)).xyz*2.0-1.0; + vec3 wave1_b = texture2D(bumpMap2, bigwave ).xyz*2.0-1.0; vec3 wave2_b = texture2D(bumpMap2, littleWave.xy).xyz*2.0-1.0; vec3 wave3_b = texture2D(bumpMap2, littleWave.zw).xyz*2.0-1.0;