From a3f0913b4bcd23fd1fad2fa9ad6563d55abee4da Mon Sep 17 00:00:00 2001
From: Ptolemy <ptolemy@lindenlab.com>
Date: Fri, 3 Apr 2020 07:43:14 -0700
Subject: [PATCH] SL-12852 Cleanup for readability

---
 .../app_settings/shaders/class1/environment/waterF.glsl     | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl
index d1e6c7da1a8..d3709971235 100644
--- a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl
@@ -74,13 +74,13 @@ void main()
 	vec3 viewVec = normalize(view.xyz);
 	
 	//get wave normals
-	//get wave normals
-    vec3 wave1_a = texture2D(bumpMap, vec2(refCoord.w, view.w)).xyz*2.0-1.0;
+    vec2 bigwave = vec2(refCoord.w, view.w);
+    vec3 wave1_a = texture2D(bumpMap, bigwave      ).xyz*2.0-1.0;
     vec3 wave2_a = texture2D(bumpMap, littleWave.xy).xyz*2.0-1.0;
     vec3 wave3_a = texture2D(bumpMap, littleWave.zw).xyz*2.0-1.0;
 
 
-    vec3 wave1_b = texture2D(bumpMap2, vec2(refCoord.w, view.w)).xyz*2.0-1.0;
+    vec3 wave1_b = texture2D(bumpMap2, bigwave      ).xyz*2.0-1.0;
     vec3 wave2_b = texture2D(bumpMap2, littleWave.xy).xyz*2.0-1.0;
     vec3 wave3_b = texture2D(bumpMap2, littleWave.zw).xyz*2.0-1.0;
 
-- 
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