From a615dc049ec1f57d3938a8b49a8f0502b4ce2523 Mon Sep 17 00:00:00 2001
From: Geenz <geenz@geenzo.com>
Date: Wed, 3 Apr 2019 16:01:12 -0700
Subject: [PATCH] Bring back specular bloom.

--HG--
branch : BUG-226620
---
 .../app_settings/shaders/class1/deferred/softenLightF.glsl       | 1 +
 .../app_settings/shaders/class2/deferred/softenLightF.glsl       | 1 +
 2 files changed, 2 insertions(+)

diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
index 97b5e56529d..e44b4417275 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
@@ -141,6 +141,7 @@ void main()
                 float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da);
                 vec3 speccol = sun_contrib*scol*spec.rgb;
                 speccol = max(speccol, vec3(0));
+                bloom = dot (speccol, speccol) / 2;
                 col += speccol;
             }
         }
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
index 42258cc729a..3192f056a5f 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -154,6 +154,7 @@ void main()
                 float scontrib = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da);
                 vec3 speccol = sun_contrib*scontrib*spec.rgb;
                 speccol = max(speccol, vec3(0));
+                bloom += dot (speccol, speccol) / 2;
                 col += speccol;
             }
         }
-- 
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