diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index fee9f0e04893883f6cb3b0ce1cba85ea374411b4..16377037f5cbda5cf65c51d33c5c485bbd081375 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -10109,7 +10109,7 @@ <key>Type</key> <string>F32</string> <key>Value</key> - <real>-0.004</real> + <real>-0.002</real> </map> <key>RenderShadowOffset</key> <map> diff --git a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl index f3e7b2ee724b46eb093e511975aab57eb112e8b8..183354b9bdcd7468ce42bf93bb60877f60cbc2ea 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl @@ -57,5 +57,8 @@ void main() frag_data[1] = vec4(0.0); frag_data[2] = vec4(0.0, 0.0, 0.0, GBUFFER_FLAG_HAS_ATMOS); frag_data[3] = vec4(c.rgb, c.a); + + // Added and commented out for a ground truth. Do not uncomment - Geenz + //gl_FragDepth = 0.999985f; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/moonV.glsl b/indra/newview/app_settings/shaders/class1/deferred/moonV.glsl index 032245a01c3fd62261b984b545421f13e6b8942d..c2a1dccb33a71dcb222e0dc7e85039135dc46d92 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/moonV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/moonV.glsl @@ -39,7 +39,8 @@ void main() vec4 pos = (modelview_projection_matrix * vert); // smash to *almost* far clip plane -- stars are still behind - pos.z = pos.w*0.999999; + // SL-19283 - finagle the moon position to be between clouds and stars. + pos.z = pos.w*0.999991; gl_Position = pos; vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; diff --git a/indra/newview/llfloaterfixedenvironment.cpp b/indra/newview/llfloaterfixedenvironment.cpp index bb6584302d3f485e8ffc6bb3c42bccc86e9ba4e5..8e28fd6234afc271208fb80409052721e60ef334 100644 --- a/indra/newview/llfloaterfixedenvironment.cpp +++ b/indra/newview/llfloaterfixedenvironment.cpp @@ -184,7 +184,9 @@ void LLFloaterFixedEnvironment::setEditSettingsAndUpdate(const LLSettingsBase::p LLEnvironment::instance().updateEnvironment(LLEnvironment::TRANSITION_INSTANT); // teach user about HDR settings - if (mSettings && ((LLSettingsSky*)mSettings.get())->canAutoAdjust()) + if (mSettings + && mSettings->getSettingsType() == "sky" + && ((LLSettingsSky*)mSettings.get())->canAutoAdjust()) { LLNotificationsUtil::add("AutoAdjustHDRSky"); } diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp index f4b261f00e4a843998ec14276ca7ed0d34b87a37..83da986697b71661d7681092d94a689e8fee5120 100644 --- a/indra/newview/llinventorybridge.cpp +++ b/indra/newview/llinventorybridge.cpp @@ -822,7 +822,7 @@ void hide_context_entries(LLMenuGL& menu, // descend into split menus: LLMenuItemBranchGL* branchp = dynamic_cast<LLMenuItemBranchGL*>(menu_item); - if ((name == "More") && branchp) + if (((name == "More") || (name == "create_new")) && branchp) { hide_context_entries(*branchp->getBranch(), entries_to_show, disabled_entries); } @@ -877,7 +877,7 @@ void hide_context_entries(LLMenuGL& menu, // so that some other UI element from multi-select doesn't later set this invisible. menu_item->pushVisible(TRUE); - bool enabled = (menu_item->getEnabled() == TRUE); + bool enabled = true; for (itor2 = disabled_entries.begin(); enabled && (itor2 != disabled_entries.end()); ++itor2) { enabled &= (*itor2 != name); @@ -4504,14 +4504,8 @@ void LLFolderBridge::buildContextMenuOptions(U32 flags, menuentry_vec_t& items } disabled_items.push_back(std::string("New Folder")); - disabled_items.push_back(std::string("New Script")); - disabled_items.push_back(std::string("New Note")); - disabled_items.push_back(std::string("New Settings")); - disabled_items.push_back(std::string("New Gesture")); - disabled_items.push_back(std::string("New Material")); - disabled_items.push_back(std::string("New Clothes")); - disabled_items.push_back(std::string("New Body Parts")); disabled_items.push_back(std::string("upload_def")); + disabled_items.push_back(std::string("create_new")); } if (favorites == mUUID) { @@ -4533,14 +4527,8 @@ void LLFolderBridge::buildContextMenuOptions(U32 flags, menuentry_vec_t& items if (getPreferredType() == LLFolderType::FT_MARKETPLACE_STOCK) { disabled_items.push_back(std::string("New Folder")); - disabled_items.push_back(std::string("New Script")); - disabled_items.push_back(std::string("New Note")); - disabled_items.push_back(std::string("New Settings")); - disabled_items.push_back(std::string("New Gesture")); - disabled_items.push_back(std::string("New Material")); - disabled_items.push_back(std::string("New Clothes")); - disabled_items.push_back(std::string("New Body Parts")); disabled_items.push_back(std::string("upload_def")); + disabled_items.push_back(std::string("create_new")); } if (marketplace_listings_id == mUUID) { @@ -4601,18 +4589,23 @@ void LLFolderBridge::buildContextMenuOptions(U32 flags, menuentry_vec_t& items } if (!isMarketplaceListingsFolder()) { + items.push_back(std::string("upload_def")); + items.push_back(std::string("create_new")); items.push_back(std::string("New Script")); items.push_back(std::string("New Note")); items.push_back(std::string("New Gesture")); - items.push_back(std::string("New Material")); + items.push_back(std::string("New Material")); items.push_back(std::string("New Clothes")); items.push_back(std::string("New Body Parts")); items.push_back(std::string("New Settings")); - items.push_back(std::string("upload_def")); if (!LLEnvironment::instance().isInventoryEnabled()) { disabled_items.push_back("New Settings"); } + } + if (menu_items_added) + { + items.push_back(std::string("Create Separator")); } } getClipboardEntries(false, items, disabled_items, flags); diff --git a/indra/newview/llmaterialeditor.cpp b/indra/newview/llmaterialeditor.cpp index 88b5d9c231fb5d581c46a8a7d641a6d077632f45..5b73c5f46281a653feb94077372d95b9a39cf666 100644 --- a/indra/newview/llmaterialeditor.cpp +++ b/indra/newview/llmaterialeditor.cpp @@ -3206,7 +3206,11 @@ S32 LLMaterialEditor::saveTextures() { mUploadingTexturesCount++; work_count++; - saveTexture(mBaseColorJ2C, mBaseColorName, mBaseColorTextureUploadId, [key](LLUUID newAssetId, LLSD response) + + // For ease of inventory management, we prepend the material name. + std::string name = mMaterialName + ": " + mBaseColorName; + + saveTexture(mBaseColorJ2C, name, mBaseColorTextureUploadId, [key](LLUUID newAssetId, LLSD response) { LLMaterialEditor* me = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", key); if (me) @@ -3244,7 +3248,11 @@ S32 LLMaterialEditor::saveTextures() { mUploadingTexturesCount++; work_count++; - saveTexture(mNormalJ2C, mNormalName, mNormalTextureUploadId, [key](LLUUID newAssetId, LLSD response) + + // For ease of inventory management, we prepend the material name. + std::string name = mMaterialName + ": " + mNormalName; + + saveTexture(mNormalJ2C, name, mNormalTextureUploadId, [key](LLUUID newAssetId, LLSD response) { LLMaterialEditor* me = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", key); if (me) @@ -3282,7 +3290,11 @@ S32 LLMaterialEditor::saveTextures() { mUploadingTexturesCount++; work_count++; - saveTexture(mMetallicRoughnessJ2C, mMetallicRoughnessName, mMetallicTextureUploadId, [key](LLUUID newAssetId, LLSD response) + + // For ease of inventory management, we prepend the material name. + std::string name = mMaterialName + ": " + mMetallicRoughnessName; + + saveTexture(mMetallicRoughnessJ2C, name, mMetallicTextureUploadId, [key](LLUUID newAssetId, LLSD response) { LLMaterialEditor* me = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", key); if (me) @@ -3321,7 +3333,11 @@ S32 LLMaterialEditor::saveTextures() { mUploadingTexturesCount++; work_count++; - saveTexture(mEmissiveJ2C, mEmissiveName, mEmissiveTextureUploadId, [key](LLUUID newAssetId, LLSD response) + + // For ease of inventory management, we prepend the material name. + std::string name = mMaterialName + ": " + mEmissiveName; + + saveTexture(mEmissiveJ2C, name, mEmissiveTextureUploadId, [key](LLUUID newAssetId, LLSD response) { LLMaterialEditor* me = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", LLSD(key)); if (me) diff --git a/indra/newview/skins/default/xui/en/menu_inventory.xml b/indra/newview/skins/default/xui/en/menu_inventory.xml index b90a2e6b9b6c298449787440f258289c2eee82dd..6692086b844d21ff450f3d941cddf0291030348a 100644 --- a/indra/newview/skins/default/xui/en/menu_inventory.xml +++ b/indra/newview/skins/default/xui/en/menu_inventory.xml @@ -143,14 +143,6 @@ function="Inventory.EmptyLostAndFound" parameter="rename" /> </menu_item_call> - <menu_item_call - label="New Folder" - layout="topleft" - name="New Folder"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="category" /> - </menu_item_call> <menu_item_call label="New Outfit" layout="topleft" @@ -159,266 +151,6 @@ function="Inventory.DoCreate" parameter="outfit" /> </menu_item_call> - <menu_item_call - label="New Script" - layout="topleft" - name="New Script"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="lsl" /> - </menu_item_call> - <menu_item_call - label="New Notecard" - layout="topleft" - name="New Note"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="notecard" /> - </menu_item_call> - <menu_item_call - label="New Gesture" - layout="topleft" - name="New Gesture"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="gesture" /> - </menu_item_call> - <menu_item_call - label="New Material" - layout="topleft" - name="New Material"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="material" /> - <menu_item_call.on_enable - function="Inventory.MaterialsEnabled" /> - </menu_item_call> - <menu - label="New Clothes" - layout="topleft" - name="New Clothes"> - <menu_item_call - label="New Shirt" - layout="topleft" - name="New Shirt"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="shirt" /> - </menu_item_call> - <menu_item_call - label="New Pants" - layout="topleft" - name="New Pants"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="pants" /> - </menu_item_call> - <menu_item_call - label="New Shoes" - layout="topleft" - name="New Shoes"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="shoes" /> - </menu_item_call> - <menu_item_call - label="New Socks" - layout="topleft" - name="New Socks"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="socks" /> - </menu_item_call> - <menu_item_call - label="New Jacket" - layout="topleft" - name="New Jacket"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="jacket" /> - </menu_item_call> - <menu_item_call - label="New Skirt" - layout="topleft" - name="New Skirt"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="skirt" /> - </menu_item_call> - <menu_item_call - label="New Gloves" - layout="topleft" - name="New Gloves"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="gloves" /> - </menu_item_call> - <menu_item_call - label="New Undershirt" - layout="topleft" - name="New Undershirt"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="undershirt" /> - </menu_item_call> - <menu_item_call - label="New Underpants" - layout="topleft" - name="New Underpants"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="underpants" /> - </menu_item_call> - <menu_item_call - label="New Alpha Mask" - layout="topleft" - name="New Alpha Mask"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="alpha" /> - </menu_item_call> - <menu_item_call - label="New Tattoo" - layout="topleft" - name="New Tattoo"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="tattoo" /> - </menu_item_call> - <menu_item_call - label="New Universal" - layout="topleft" - name="New Universal"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="universal" /> - </menu_item_call> - <menu_item_call - label="New Physics" - layout="topleft" - name="New Physics"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="physics" /> - </menu_item_call> - </menu> - <menu - label="New Body Parts" - layout="topleft" - name="New Body Parts"> - <menu_item_call - label="New Shape" - layout="topleft" - name="New Shape"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="shape" /> - </menu_item_call> - <menu_item_call - label="New Skin" - layout="topleft" - name="New Skin"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="skin" /> - </menu_item_call> - <menu_item_call - label="New Hair" - layout="topleft" - name="New Hair"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="hair" /> - </menu_item_call> - <menu_item_call - label="New Eyes" - layout="topleft" - name="New Eyes"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="eyes" /> - </menu_item_call> - </menu> - <menu - label="New Settings" - layout="topleft" - name="New Settings"> - <menu_item_call - label="New Sky" - layout="topleft" - name="New Sky"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="sky"/> - <menu_item_call.on_enable - function="Inventory.EnvironmentEnabled" /> - </menu_item_call> - <menu_item_call - label="New Water" - layout="topleft" - name="New Water"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="water"/> - <menu_item_call.on_enable - function="Inventory.EnvironmentEnabled" /> - </menu_item_call> - <menu_item_call - label="New Day Cycle" - layout="topleft" - name="New Day Cycle"> - <menu_item_call.on_click - function="Inventory.DoCreate" - parameter="daycycle"/> - <menu_item_call.on_enable - function="Inventory.EnvironmentEnabled" /> - </menu_item_call> - </menu> - <menu - label="Use as default for" - layout="topleft" - name="upload_def"> - <menu_item_call - label="Image uploads" - layout="topleft" - name="Image uploads"> - <menu_item_call.on_click - function="Inventory.FileUploadLocation" - parameter="texture" /> - </menu_item_call> - <menu_item_call - label="Sound uploads" - layout="topleft" - name="Sound uploads"> - <menu_item_call.on_click - function="Inventory.FileUploadLocation" - parameter="sound" /> - </menu_item_call> - <menu_item_call - label="Animation uploads" - layout="topleft" - name="Animation uploads"> - <menu_item_call.on_click - function="Inventory.FileUploadLocation" - parameter="animation" /> - </menu_item_call> - <menu_item_call - label="Model uploads" - layout="topleft" - name="Model uploads"> - <menu_item_call.on_click - function="Inventory.FileUploadLocation" - parameter="model" /> - </menu_item_call> - <menu_item_call - label="PBR material uploads" - layout="topleft" - name="PBR uploads"> - <menu_item_call.on_click - function="Inventory.FileUploadLocation" - parameter="pbr_material" /> - </menu_item_call> - </menu> <menu label="Change Type" layout="topleft" @@ -958,6 +690,298 @@ </menu_item_call> <menu_item_separator layout="topleft" + name="Subfolder Separator" /> + <menu + label="Create new" + layout="topleft" + name="create_new"> + <menu_item_call + label="New Folder" + layout="topleft" + name="New Folder"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="category" /> + </menu_item_call> + <menu_item_call + label="New Script" + layout="topleft" + name="New Script"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="lsl" /> + </menu_item_call> + <menu_item_call + label="New Notecard" + layout="topleft" + name="New Note"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="notecard" /> + </menu_item_call> + <menu_item_call + label="New Gesture" + layout="topleft" + name="New Gesture"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="gesture" /> + </menu_item_call> + <menu_item_call + label="New Material" + layout="topleft" + name="New Material"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="material" /> + <menu_item_call.on_enable + function="Inventory.MaterialsEnabled" /> + </menu_item_call> + <menu + label="New Clothes" + layout="topleft" + name="New Clothes"> + <menu_item_call + label="New Shirt" + layout="topleft" + name="New Shirt"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="shirt" /> + </menu_item_call> + <menu_item_call + label="New Pants" + layout="topleft" + name="New Pants"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="pants" /> + </menu_item_call> + <menu_item_call + label="New Shoes" + layout="topleft" + name="New Shoes"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="shoes" /> + </menu_item_call> + <menu_item_call + label="New Socks" + layout="topleft" + name="New Socks"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="socks" /> + </menu_item_call> + <menu_item_call + label="New Jacket" + layout="topleft" + name="New Jacket"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="jacket" /> + </menu_item_call> + <menu_item_call + label="New Skirt" + layout="topleft" + name="New Skirt"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="skirt" /> + </menu_item_call> + <menu_item_call + label="New Gloves" + layout="topleft" + name="New Gloves"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="gloves" /> + </menu_item_call> + <menu_item_call + label="New Undershirt" + layout="topleft" + name="New Undershirt"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="undershirt" /> + </menu_item_call> + <menu_item_call + label="New Underpants" + layout="topleft" + name="New Underpants"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="underpants" /> + </menu_item_call> + <menu_item_call + label="New Alpha Mask" + layout="topleft" + name="New Alpha Mask"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="alpha" /> + </menu_item_call> + <menu_item_call + label="New Tattoo" + layout="topleft" + name="New Tattoo"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="tattoo" /> + </menu_item_call> + <menu_item_call + label="New Universal" + layout="topleft" + name="New Universal"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="universal" /> + </menu_item_call> + <menu_item_call + label="New Physics" + layout="topleft" + name="New Physics"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="physics" /> + </menu_item_call> + </menu> + <menu + label="New Body Parts" + layout="topleft" + name="New Body Parts"> + <menu_item_call + label="New Shape" + layout="topleft" + name="New Shape"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="shape" /> + </menu_item_call> + <menu_item_call + label="New Skin" + layout="topleft" + name="New Skin"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="skin" /> + </menu_item_call> + <menu_item_call + label="New Hair" + layout="topleft" + name="New Hair"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="hair" /> + </menu_item_call> + <menu_item_call + label="New Eyes" + layout="topleft" + name="New Eyes"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="eyes" /> + </menu_item_call> + </menu> + <menu + label="New Settings" + layout="topleft" + name="New Settings"> + <menu_item_call + label="New Sky" + layout="topleft" + name="New Sky"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="sky"/> + <menu_item_call.on_enable + function="Inventory.EnvironmentEnabled" /> + </menu_item_call> + <menu_item_call + label="New Water" + layout="topleft" + name="New Water"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="water"/> + <menu_item_call.on_enable + function="Inventory.EnvironmentEnabled" /> + </menu_item_call> + <menu_item_call + label="New Day Cycle" + layout="topleft" + name="New Day Cycle"> + <menu_item_call.on_click + function="Inventory.DoCreate" + parameter="daycycle"/> + <menu_item_call.on_enable + function="Inventory.EnvironmentEnabled" /> + </menu_item_call> + </menu> + </menu> + <menu_item_call + label="Create folder from selected" + layout="topleft" + name="New folder from selected"> + <menu_item_call.on_click + function="Inventory.DoToSelected" + parameter="new_folder_from_selected" /> + </menu_item_call> + <menu_item_call + label="Ungroup folder items" + layout="topleft" + name="Ungroup folder items"> + <menu_item_call.on_click + function="Inventory.DoToSelected" + parameter="ungroup_folder_items" /> + </menu_item_call> + <menu + label="Use as default for" + layout="topleft" + name="upload_def"> + <menu_item_call + label="Image uploads" + layout="topleft" + name="Image uploads"> + <menu_item_call.on_click + function="Inventory.FileUploadLocation" + parameter="texture" /> + </menu_item_call> + <menu_item_call + label="Sound uploads" + layout="topleft" + name="Sound uploads"> + <menu_item_call.on_click + function="Inventory.FileUploadLocation" + parameter="sound" /> + </menu_item_call> + <menu_item_call + label="Animation uploads" + layout="topleft" + name="Animation uploads"> + <menu_item_call.on_click + function="Inventory.FileUploadLocation" + parameter="animation" /> + </menu_item_call> + <menu_item_call + label="Model uploads" + layout="topleft" + name="Model uploads"> + <menu_item_call.on_click + function="Inventory.FileUploadLocation" + parameter="model" /> + </menu_item_call> + <menu_item_call + label="PBR material uploads" + layout="topleft" + name="PBR uploads"> + <menu_item_call.on_click + function="Inventory.FileUploadLocation" + parameter="pbr_material" /> + </menu_item_call> + </menu> + <menu_item_separator + layout="topleft" name="Marketplace Separator" /> <menu_item_call label="Copy to Marketplace Listings"