diff --git a/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl index 5765e040148ff594465ca71426897ed87185794d..16651dcdbcb11b873488d34d3ed1e14ba08bc366 100644 --- a/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl @@ -92,7 +92,7 @@ vec4 applyWaterFogViewLinearNoClip(vec3 pos, vec4 color, vec3 sunlit) //get "thickness" of water float l = max(depth, 0.1); - float kd = waterFogDensity; + float kd = waterFogDensity*1.3; float ks = waterFogKS; vec4 kc = waterFogColor; kc.rgb = srgb_to_linear(kc.rgb); // TODO -- pass in waterFogColor linear