diff --git a/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl
index 5765e040148ff594465ca71426897ed87185794d..16651dcdbcb11b873488d34d3ed1e14ba08bc366 100644
--- a/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl
+++ b/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl
@@ -92,7 +92,7 @@ vec4 applyWaterFogViewLinearNoClip(vec3 pos, vec4 color, vec3 sunlit)
     //get "thickness" of water
     float l = max(depth, 0.1);
 
-    float kd = waterFogDensity;
+    float kd = waterFogDensity*1.3;
     float ks = waterFogKS;
     vec4 kc = waterFogColor;
     kc.rgb = srgb_to_linear(kc.rgb); // TODO -- pass in waterFogColor linear