From ad80ebb869a8d1cdca70a726c2c46d41a6263c4e Mon Sep 17 00:00:00 2001
From: Don Kjer <don@lindenlab.com>
Date: Fri, 14 Dec 2012 20:11:45 +0000
Subject: [PATCH] Updating shaders to not crash when compiled in llvm

---
 .../shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl | 2 +-
 .../shaders/class1/lighting/lightFullbrightWaterF.glsl          | 2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl
index 99a6fe85fe8..9c82056fd7f 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl
@@ -31,7 +31,7 @@ out vec4 frag_color;
 
 uniform float minimum_alpha;
 
-vec4 diffuseLookup(vec2 texcoord);
+/* vec4 diffuseLookup(vec2 texcoord); */
 
 vec3 fullbrightAtmosTransport(vec3 light);
 vec4 applyWaterFog(vec4 color);
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl
index df182168f3c..d3dacf9bc4d 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl
@@ -32,7 +32,7 @@ out vec4 frag_color;
 VARYING vec4 vertex_color;
 VARYING vec2 vary_texcoord0;
 
-vec4 diffuseLookup(vec2 texcoord);
+/* vec4 diffuseLookup(vec2 texcoord); */
 
 vec3 fullbrightAtmosTransport(vec3 light);
 vec4 applyWaterFog(vec4 color);
-- 
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