diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp index cfca2d0d78c10b1261fcb63f2d8dc232d412d2b1..211af6a7ae0d9eba15221e065569ca7bd95212db 100644 --- a/indra/llinventory/llsettingssky.cpp +++ b/indra/llinventory/llsettingssky.cpp @@ -32,6 +32,10 @@ #include "llfasttimer.h" #include "v3colorutil.h" +#if LL_WINDOWS +#pragma optimize("", off) +#endif + //========================================================================= namespace { @@ -1276,8 +1280,10 @@ void LLSettingsSky::calculateLightSettings() const LLColor3 tmpAmbient = ambient + (smear(1.f) - ambient) * cloud_shadow; //brightness of surface both sunlight and ambient - mSunDiffuse = gammaCorrect(componentMult(sunlight, light_transmittance)); - mSunAmbient = gammaCorrect(componentMult(tmpAmbient, light_transmittance)); + // reduce range to 0 - 1 before gamma correct to prevent clipping + // then restore to full 0 - 3 range before storage + mSunDiffuse = gammaCorrect(componentMult(sunlight * 0.33333f, light_transmittance)) * 3.0f; + mSunAmbient = gammaCorrect(componentMult(tmpAmbient * 0.33333f, light_transmittance)) * 3.0f; F32 moon_brightness = getIsMoonUp() ? getMoonBrightness() : 0.001f; diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index dbd7abd7e50ff7ae3a21add0650499d547bbddb0..b439fbbff6c690a764f7087765aa781c02e367db 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -223,8 +223,7 @@ void main() float ambient = da; ambient *= 0.5; ambient *= ambient; - //ambient = max(getAmbientClamp(), ambient); // keeps shadows dark - ambient = 1.0 - ambient; + ambient = min(getAmbientClamp(), 1.0 - ambient); vec3 sun_contrib = min(final_da, shadow) * sunlit; diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index 7533762a9696b81a4c994de95555f195d8a4af22..274d1818f0b660da83b155b6eb5d25611f6cca64 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -320,8 +320,7 @@ void main() float ambient = da; ambient *= 0.5; ambient *= ambient; - //ambient = max(getAmbientClamp(), ambient); - ambient = 1.0 - ambient; + ambient = min(getAmbientClamp(), 1.0 - ambient); vec3 sun_contrib = min(final_da, shadow) * sunlit; diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index b6e3951ee328ebe7b25650bbaa9c5b922f817208..2a24915ade579decf5844732697d0e4f4f9f6985 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -106,8 +106,7 @@ void main() float ambient = da; ambient *= 0.5; ambient *= ambient; - //ambient = max(getAmbientClamp(), ambient); - ambient = 1.0 - ambient; + ambient = min(getAmbientClamp(), 1.0 - ambient); vec3 sun_contrib = final_da * sunlit; diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl index 6788cc1f6303923e653143de47713d5db32f10a1..7f5ac00963ba098318e247dde22b29f8f6c2e101 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl @@ -44,7 +44,7 @@ uniform float sun_moon_glow_factor; float getAmbientClamp() { - return 0.66f; + return 0.2f; } void calcAtmosphericVars(vec3 inPositionEye, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten) { @@ -137,7 +137,7 @@ void calcAtmosphericVars(vec3 inPositionEye, float ambFactor, out vec3 sunlit, o + tmpAmbient)); //brightness of surface both sunlight and ambient - sunlit = sunlight.rgb * 0.5; - amblit = tmpAmbient.rgb * .25; + sunlit = sunlight.rgb; + amblit = tmpAmbient.rgb; additive *= vec3(1.0 - temp1); } diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index e41b4b99a3f8d8b96a0853991532bb77b2826013..39b13b46cc9975e8ee55505431d99c920d0f754d 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -116,8 +116,7 @@ void main() float ambient = da; ambient *= 0.5; ambient *= ambient; - //ambient = max(getAmbientClamp(), ambient); - ambient = 1.0 - ambient; + ambient = min(getAmbientClamp(), 1.0 - ambient); vec3 sun_contrib = min(scol, final_da) * sunlit; diff --git a/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl b/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl index 48c883d98acc8fd54325d5712ff4e3c5a7b82b45..2f64ab25cb1bad5ce8b1ece8fda907d4b6db4f37 100644 --- a/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl +++ b/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl @@ -32,7 +32,7 @@ vec4 sumLights(vec3 pos, vec3 norm, vec4 color); vec4 calcLighting(vec3 pos, vec3 norm, vec4 color) { vec4 c = sumLights(pos, norm, color); - c.rgb += atmosAmbient() * color.rgb; + c.rgb += atmosAmbient() * color.rgb * 0.25; return c; }