diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 83bc6b85d5384bf323234774da94c0f36eae68a4..c12b0a61a3badd757da5387d0897bf61c4523e15 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -9246,28 +9246,27 @@ inline float sgn(float a)
 }
 
 void LLPipeline::generateWaterReflection(LLCamera& camera_in)
-{	
-	if (LLPipeline::sWaterReflections && assertInitialized() && LLDrawPoolWater::sNeedsReflectionUpdate)
-	{
-		bool skip_avatar_update = false;
-		if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson)
-		{
-			skip_avatar_update = true;
-		}
-		
-        LLCamera camera = camera_in;
+{
+    if (LLPipeline::sWaterReflections && assertInitialized() && LLDrawPoolWater::sNeedsReflectionUpdate)
+    {
+        bool skip_avatar_update = false;
+        if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson)
+        {
+            skip_avatar_update = true;
+        }
 
+        LLCamera camera = camera_in;
         camera.setFar(camera_in.getFar() * 0.75f);
 
         bool camera_is_underwater = LLViewerCamera::getInstance()->cameraUnderWater();
 
-		LLPipeline::sReflectionRender = true;
-		
-		gPipeline.pushRenderTypeMask();
+        LLPipeline::sReflectionRender = true;
+
+        gPipeline.pushRenderTypeMask();
 
         glh::matrix4f saved_modelview  = get_current_modelview();
         glh::matrix4f saved_projection = get_current_projection();
-		glh::matrix4f mat;
+        glh::matrix4f mat;
 
         S32 reflection_detail  = RenderReflectionDetail;
 
@@ -9283,22 +9282,24 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
 
         camera.setOriginAndLookAt(reflect_origin, LLVector3::z_axis, reflect_interest_point);
 
-		//plane params
+        //plane params
         LLPlane plane;
-		LLVector3 pnorm;
-		S32 water_clip = 0;
+        LLVector3 pnorm;
+        S32 water_clip = 0;
         if (!camera_is_underwater)
-		{ //camera is above water, clip plane points up
-			pnorm.setVec(0,0,1);
+        {
+            //camera is above water, clip plane points up
+            pnorm.setVec(0,0,1);
             plane.setVec(pnorm, -water_height);
             water_clip = 1;
-		}
-		else
-		{	//camera is below water, clip plane points down
-			pnorm = LLVector3(0,0,-1);
+        }
+        else
+        {
+            //camera is below water, clip plane points down
+            pnorm = LLVector3(0,0,-1);
             plane.setVec(pnorm, water_height);
             water_clip = -1;
-		}
+        }
 
         S32 occlusion = LLPipeline::sUseOcclusion;
 
@@ -9306,9 +9307,9 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
         LLPipeline::sUseOcclusion = 0;
 
         if (!camera_is_underwater)
-        {   //generate planar reflection map
-
-			LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER0;
+        {
+            //generate planar reflection map
+            LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER0;
 
             gGL.matrixMode(LLRender::MM_MODELVIEW);
             gGL.pushMatrix();
@@ -9320,19 +9321,19 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
             mReflectionModelView = mat;
 
             set_current_modelview(mat);
-			gGL.loadMatrix(mat.m);
+            gGL.loadMatrix(mat.m);
 
-			LLViewerCamera::updateFrustumPlanes(camera, FALSE, TRUE);
+            LLViewerCamera::updateFrustumPlanes(camera, FALSE, TRUE);
 
             glh::vec3f    origin(0, 0, 0);
             glh::matrix4f inv_mat = mat.inverse();
             inv_mat.mult_matrix_vec(origin);
             camera.setOrigin(origin.v);
 
-			glCullFace(GL_FRONT);
+            glCullFace(GL_FRONT);
 
-			if (LLDrawPoolWater::sNeedsReflectionUpdate)
-			{
+            if (LLDrawPoolWater::sNeedsReflectionUpdate)
+            {
                 gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
                 glClearColor(0,0,0,0);
                 mWaterRef.bindTarget();
@@ -9342,38 +9343,38 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
                 gGL.setColorMask(true, false);
                 mWaterRef.getViewport(gGLViewport);
 
-				//initial sky pass (no user clip plane)
-				{ //mask out everything but the sky
-					gPipeline.pushRenderTypeMask();
+                //initial sky pass (no user clip plane)
+                //mask out everything but the sky
+                gPipeline.pushRenderTypeMask();
+                {
+                    if (reflection_detail >= WATER_REFLECT_MINIMAL)
                     {
-                        if (reflection_detail >= WATER_REFLECT_MINIMAL)
-                        {
-                            gPipeline.andRenderTypeMask(
-                                LLPipeline::RENDER_TYPE_SKY,
-                                LLPipeline::RENDER_TYPE_WL_SKY,
-                                LLPipeline::RENDER_TYPE_CLOUDS,
-                                LLPipeline::END_RENDER_TYPES);
-                        }
-                        else
-                        {
-                            gPipeline.andRenderTypeMask(
-                                LLPipeline::RENDER_TYPE_SKY,
-                                LLPipeline::RENDER_TYPE_WL_SKY,
-                                LLPipeline::END_RENDER_TYPES);
-                        }
-
-                        updateCull(camera, mSky);
-                        stateSort(camera, mSky);
-                        renderGeom(camera, TRUE);
+                        gPipeline.andRenderTypeMask(
+                            LLPipeline::RENDER_TYPE_SKY,
+                            LLPipeline::RENDER_TYPE_WL_SKY,
+                            LLPipeline::RENDER_TYPE_CLOUDS,
+                            LLPipeline::END_RENDER_TYPES);
+                    }
+                    else
+                    {
+                        gPipeline.andRenderTypeMask(
+                            LLPipeline::RENDER_TYPE_SKY,
+                            LLPipeline::RENDER_TYPE_WL_SKY,
+                            LLPipeline::END_RENDER_TYPES);
                     }
-                    gPipeline.popRenderTypeMask();
-				}
+
+                    updateCull(camera, mSky);
+                    stateSort(camera, mSky);
+                    renderGeom(camera, TRUE);
+                }
+                gPipeline.popRenderTypeMask();
 
                 if (reflection_detail >= WATER_REFLECT_NONE_WATER_TRANSPARENT)
                 {
                     gPipeline.pushRenderTypeMask();
                     {
-                        clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER,
+                        clearRenderTypeMask(
+                            LLPipeline::RENDER_TYPE_WATER,
                             LLPipeline::RENDER_TYPE_VOIDWATER,
                             LLPipeline::RENDER_TYPE_GROUND,
                             LLPipeline::RENDER_TYPE_SKY,
@@ -9387,7 +9388,10 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
                                 clearRenderTypeMask(LLPipeline::RENDER_TYPE_PARTICLES, END_RENDER_TYPES);
                                 if (reflection_detail < WATER_REFLECT_AVATARS)
                                 {
-                                    clearRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, LLPipeline::RENDER_TYPE_CONTROL_AV, END_RENDER_TYPES);
+                                    clearRenderTypeMask(
+                                        LLPipeline::RENDER_TYPE_AVATAR,
+                                        LLPipeline::RENDER_TYPE_CONTROL_AV,
+                                        END_RENDER_TYPES);
                                     if (reflection_detail < WATER_REFLECT_STATIC_OBJECTS)
                                     {
                                         clearRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME, END_RENDER_TYPES);
@@ -9408,45 +9412,46 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
                 mWaterRef.flush();
             }
 
-			glCullFace(GL_BACK);
+            glCullFace(GL_BACK);
             gGL.matrixMode(LLRender::MM_MODELVIEW);
-			gGL.popMatrix();
-            
+            gGL.popMatrix();
+
             set_current_modelview(saved_modelview);
-		}
+        }
 
         LLPipeline::sUseOcclusion = occlusion;
 
-		camera.setOrigin(camera_in.getOrigin());
-		//render distortion map
-		static bool last_update = true;
-		if (last_update)
-		{
+        camera.setOrigin(camera_in.getOrigin());
+        //render distortion map
+        static bool last_update = true;
+        if (last_update)
+        {
             gPipeline.pushRenderTypeMask();
 
-			camera.setFar(camera_in.getFar());
-			clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER,
-								LLPipeline::RENDER_TYPE_VOIDWATER,
-								LLPipeline::RENDER_TYPE_GROUND,
-								END_RENDER_TYPES);	
+            camera.setFar(camera_in.getFar());
+            clearRenderTypeMask(
+                LLPipeline::RENDER_TYPE_WATER,
+                LLPipeline::RENDER_TYPE_VOIDWATER,
+                LLPipeline::RENDER_TYPE_GROUND,
+                END_RENDER_TYPES);
 
             // intentionally inverted so that distortion map contents (objects under the water when we're above it)
             // will properly include water fog effects
             LLPipeline::sUnderWaterRender = !camera_is_underwater;
 
-			if (LLPipeline::sUnderWaterRender)
-			{
+            if (LLPipeline::sUnderWaterRender)
+            {
                 clearRenderTypeMask(
-                                    LLPipeline::RENDER_TYPE_GROUND,
-									LLPipeline::RENDER_TYPE_SKY,
-									LLPipeline::RENDER_TYPE_CLOUDS,
-									LLPipeline::RENDER_TYPE_WL_SKY,
-									END_RENDER_TYPES);		
-			}
-			LLViewerCamera::updateFrustumPlanes(camera);
+                    LLPipeline::RENDER_TYPE_GROUND,
+                    LLPipeline::RENDER_TYPE_SKY,
+                    LLPipeline::RENDER_TYPE_CLOUDS,
+                    LLPipeline::RENDER_TYPE_WL_SKY,
+                    END_RENDER_TYPES);
+            }
+            LLViewerCamera::updateFrustumPlanes(camera);
+
+            gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
 
-			gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-			
             if (LLPipeline::sUnderWaterRender || LLDrawPoolWater::sNeedsDistortionUpdate)
             {
                 LLPipeline::sDistortionRender = true;
@@ -9455,7 +9460,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
                 glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f);
 
                 LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER1;
-			
+
                 mWaterDis.bindTarget();
                 mWaterDis.getViewport(gGLViewport);
 
@@ -9466,15 +9471,15 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
                 LLPlane plane(-pnorm, water_dist);
                 LLGLUserClipPlane clip_plane(plane, saved_modelview, saved_projection);
 
-				gGL.setColorMask(true, true);
-				mWaterDis.clear();
-				gGL.setColorMask(true, false);
+                gGL.setColorMask(true, true);
+                mWaterDis.clear();
+                gGL.setColorMask(true, false);
 
                 // ignore clip plane if we're underwater and viewing distortion map of objects above waterline
                 if (camera_is_underwater)
-				{
+                {
                     clip_plane.disable();
-				}
+                }
 
                 if (reflection_detail >= WATER_REFLECT_NONE_WATER_TRANSPARENT)
                 {
@@ -9496,39 +9501,39 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
                 }
 
                 mWaterDis.flush();
-			}
+            }
 
             LLPipeline::sDistortionRender = false;
-			
+
             gPipeline.popRenderTypeMask();
-		}
-		last_update = LLDrawPoolWater::sNeedsReflectionUpdate && LLDrawPoolWater::sNeedsDistortionUpdate;
+        }
+        last_update = LLDrawPoolWater::sNeedsReflectionUpdate && LLDrawPoolWater::sNeedsDistortionUpdate;
 
         gPipeline.popRenderTypeMask();
 
         LLPipeline::sUseOcclusion     = occlusion;
         LLPipeline::sUnderWaterRender = false;
-		LLPipeline::sReflectionRender = false;
+        LLPipeline::sReflectionRender = false;
 
         LLDrawPoolWater::sNeedsReflectionUpdate = FALSE;
         LLDrawPoolWater::sNeedsDistortionUpdate = FALSE;
 
-		if (!LLRenderTarget::sUseFBO)
-		{
-			glClear(GL_DEPTH_BUFFER_BIT);
-		}
-		glClearColor(0.f, 0.f, 0.f, 0.f);
-		gViewerWindow->setup3DViewport();
-		
-		LLGLState::checkStates();
+        if (!LLRenderTarget::sUseFBO)
+        {
+            glClear(GL_DEPTH_BUFFER_BIT);
+        }
+        glClearColor(0.f, 0.f, 0.f, 0.f);
+        gViewerWindow->setup3DViewport();
 
-		if (!skip_avatar_update)
-		{
-			gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode());
-		}
+        LLGLState::checkStates();
 
-		LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
-	}
+        if (!skip_avatar_update)
+        {
+            gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode());
+        }
+
+        LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
+    }
 }
 
 glh::matrix4f look(const LLVector3 pos, const LLVector3 dir, const LLVector3 up)