From cc6d132e90921c7006253f6fba149d22f2cabd39 Mon Sep 17 00:00:00 2001 From: Ptolemy <ptolemy@lindenlab.com> Date: Fri, 29 Jan 2021 14:32:37 -0800 Subject: [PATCH] SL-14732: Merge Sovereign Engineer's cloud patch: Fix writing outside outside of the bound fbo in forward render class2 cloud shader --- doc/contributions.txt | 1 + .../app_settings/shaders/class2/windlight/cloudsF.glsl | 8 +++----- 2 files changed, 4 insertions(+), 5 deletions(-) diff --git a/doc/contributions.txt b/doc/contributions.txt index 2f506e16ae4..b5e8e912792 100755 --- a/doc/contributions.txt +++ b/doc/contributions.txt @@ -1357,6 +1357,7 @@ Sovereign Engineer SL-14705 SL-14707 SL-14731 + SL-14732 SpacedOut Frye VWR-34 VWR-45 diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl index 75bf8730df4..fa928d993ef 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl @@ -26,9 +26,9 @@ /*[EXTRA_CODE_HERE]*/ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 frag_data[3]; +out vec4 frag_color; #else -#define frag_data gl_FragData +#define frag_color gl_FragColor #endif ///////////////////////////////////////////////////////////////////////// @@ -126,8 +126,6 @@ void main() color.rgb = scaleSoftClip(color.rgb); /// Gamma correct for WL (soft clip effect). - frag_data[0] = vec4(color.rgb, alpha1); - frag_data[1] = vec4(0.0,0.0,0.0,0.0); - frag_data[2] = vec4(0,0,0,1); + frag_color = vec4(color.rgb, alpha1); } -- GitLab