diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index b7f08aa9af148d5546a9098e0561a1982b589bcc..017634a2b9922953fb9252ce17b9a5c82f1a0148 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -89,7 +89,6 @@ LLShaderFeatures::LLShaderFeatures()
     , isAlphaLighting(false)
     , isSpecular(false)
     , hasWaterFog(false)
-    , hasTransport(false)
     , hasSkinning(false)
     , hasObjectSkinning(false)
     , hasAtmospherics(false)
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index e1679c7f52d04a0780971b38011021e6b0bfa4bd..e5211d9548f3203f9ca7447cde6a24481a0b1a8f 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -276,7 +276,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
 		}
 	}
 
-	if (features->hasAtmospherics || features->isDeferred || features->hasTransport)
+	if (features->hasAtmospherics || features->isDeferred)
     {
         if (!shader->attachFragmentObject("windlight/atmosphericsFuncs.glsl")) {
             return FALSE;
@@ -288,14 +288,6 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
 		}
 	}
 	
-	if (features->hasTransport)
-	{
-        if (!shader->attachFragmentObject("windlight/transportF.glsl"))
-		{
-			return FALSE;
-		}
-	}
-
 	// NOTE order of shader object attaching is VERY IMPORTANT!!!
 	if (features->hasWaterFog)
 	{
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index dd0ea0096c16f39f2d73c65e5e3da7896324a25f..b5dda2382865d19ad0c53c9c284ea0acbad17c26 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -699,6 +699,16 @@ bool LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_of
 			}
 		}
 
+        LLVector4a* v = (LLVector4a*)mMappedData;
+
+        for (U32 i = start; i <= end; ++i)
+        {
+            if (!v->isFinite3())
+            {
+                LL_ERRS() << "Non-finite vertex position data detected." << LL_ENDL;
+            }
+        }
+
 		LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
 
 		if (shader && shader->mFeatures.mIndexedTextureChannels > 1)
diff --git a/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl b/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl
index 3c51a8e44c92afcaf9163294ca82a48c12b56a2b..c8d6e395a3eaa96eec2ddad01a7206f7a70795c0 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl
@@ -29,8 +29,6 @@
 
 out vec4 frag_color;
 
-vec3 fullbrightAtmosTransport(vec3 light);
-
 VARYING vec4 vertex_color;
 VARYING vec2 vary_texcoord0;
 
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
index 5515d8e2a338f5aa34f02ec335fc6f324b5f42c2..631ffc9625ef3c6412447daa9dc01a9bc6b57c4a 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
@@ -45,7 +45,8 @@ vec3 srgb_to_linear(vec3 cs);
 vec3 legacy_adjust_fullbright(vec3 c);
 vec3 legacy_adjust(vec3 c);
 vec3 linear_to_srgb(vec3 cl);
-vec3 fullbrightAtmosTransport(vec3 light);
+vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten);
+void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten, bool use_ao);
 
 #ifdef HAS_ALPHA_MASK
 uniform float minimum_alpha;
@@ -79,8 +80,18 @@ void main()
 
     color.rgb *= vertex_color.rgb;
 
-#ifdef WATER_FOG
     vec3 pos = vary_position;
+
+#ifndef IS_HUD
+    vec3 sunlit;
+    vec3 amblit;
+    vec3 additive;
+    vec3 atten;
+    calcAtmosphericVars(pos.xyz, vec3(0), 1.0, sunlit, amblit, additive, atten, false);
+#endif
+
+#ifdef WATER_FOG
+    
     vec4 fogged = applyWaterFogView(pos, vec4(color.rgb, final_alpha));
     color.rgb = fogged.rgb;
     color.a   = fogged.a;
@@ -92,7 +103,7 @@ void main()
     color.rgb = legacy_adjust(color.rgb);
     color.rgb = srgb_to_linear(color.rgb);
     color.rgb = legacy_adjust_fullbright(color.rgb);
-    color.rgb = fullbrightAtmosTransport(color.rgb);
+    color.rgb = atmosFragLighting(color.rgb, additive, atten);
 #endif
 
     frag_color = max(color, vec4(0));
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl
index 406a7ef3b33b62c9015883d06fac79286bfabae2..370aa75d04fdcb613659bebee3c228c7a4a1e3a7 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl
@@ -23,8 +23,6 @@
  * $/LicenseInfo$
  */
  
-/*[EXTRA_CODE_HERE]*/
-
 out vec4 frag_color;
 
 void main() 
diff --git a/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl b/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl
index 3817633df03b58fe3f9e719471d081fe2b9b40a5..689c345b2cd6844250110de5b27e59c694282977 100644
--- a/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl
+++ b/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl
@@ -125,6 +125,6 @@ vec3 legacy_adjust(vec3 c)
 vec3 legacy_adjust_fullbright(vec3 c)
 {
     float exp_scale = texture(exposureMap, vec2(0.5, 0.5)).r;
-    return c / exp_scale * 1.34;
+    return c / exp_scale * 1.34; //magic 1.34 arrived at by binary search for a value that reproduces midpoint grey consistenty
 }
 
diff --git a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl
deleted file mode 100644
index 8221ba9516a0e2c028f1f89cfa9ff4c6a6f075d7..0000000000000000000000000000000000000000
--- a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl
+++ /dev/null
@@ -1,60 +0,0 @@
-/** 
- * @file class2\wl\transportF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- * 
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- * 
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
- * Lesser General Public License for more details.
- * 
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
- * 
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
- * $/LicenseInfo$
- */
- 
-//////////////////////////////////////////////////////////
-// The fragment shader for the terrain atmospherics
-//////////////////////////////////////////////////////////
-
-vec3 getAdditiveColor();
-vec3 getAtmosAttenuation();
-
-vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten);
-
-// the below implementations are deprecated but remain here as adapters for shaders that haven't been refactored yet
-
-vec3 atmosTransportFrag(vec3 light, vec3 additive, vec3 atten)
-{
-    return atmosFragLighting(light, additive, atten);
-}
-
-vec3 atmosTransport(vec3 light)
-{
-     return atmosTransportFrag(light, getAdditiveColor(), getAtmosAttenuation());
-}
-
-vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten)
-{
-    return atmosTransportFrag(light, additive, atten);
-}
-
-vec3 fullbrightAtmosTransport(vec3 light)
-{
-    return atmosTransport(light);
-}
-
-vec3 fullbrightShinyAtmosTransport(vec3 light)
-{
-    return atmosTransport(light);
-}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl
index 6b7dc7ac1d4335582220ed8bbbeb6199808a1833..f1b1997c436f7071e6be29b53d230e600233a1c8 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl
@@ -43,8 +43,9 @@ VARYING vec3 vary_position;
 
 uniform samplerCube environmentMap;
 
-vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten);
-
+vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten);
+vec3 legacy_adjust_fullbright(vec3 c);
+vec3 legacy_adjust(vec3 c);
 void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten, bool use_ao);
 
 vec3 linear_to_srgb(vec3 c);
@@ -84,10 +85,13 @@ void main()
     vec3 norm = normalize(vary_texcoord1.xyz);
     vec4 spec = vec4(0,0,0,0);
     sampleReflectionProbesLegacy(ambenv, glossenv, legacyenv, vec2(0), pos.xyz, norm.xyz, spec.a, env_intensity);
-    applyLegacyEnv(color.rgb, legacyenv, spec, pos, norm, env_intensity);
 
+    color.rgb = legacy_adjust(color.rgb);
     color.rgb = srgb_to_linear(color.rgb);
-    color.rgb = fullbrightAtmosTransportFrag(color.rgb, additive, atten);
+    color.rgb = legacy_adjust_fullbright(color.rgb);
+    
+    applyLegacyEnv(color.rgb, legacyenv, spec, pos, norm, env_intensity);
+    color.rgb = atmosFragLighting(color.rgb, additive, atten);
 #endif
 
 	color.a = 1.0;
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index f8d2a9e942e232dd1636cca74cabd3db387bc1e5..7893caf3c04d6eab1caaae15b975dc4da40e3851 100644
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -138,12 +138,6 @@ static void prepare_alpha_shader(LLGLSLShader* shader, bool textureGamma, bool d
         shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
     }
 
-    S32 channel = shader->enableTexture(LLShaderMgr::EXPOSURE_MAP);
-    if (channel > -1)
-    {
-        gGL.getTexUnit(channel)->bind(&gPipeline.mExposureMap);
-    }
-
     //also prepare rigged variant
     if (shader->mRiggedVariant && shader->mRiggedVariant != shader)
     { 
@@ -754,7 +748,6 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged)
                         target_shader = fullbright_shader;
                     }
 
-
                     if (params.mAvatar != nullptr)
                     {
                         target_shader = target_shader->mRiggedVariant;
@@ -764,6 +757,15 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged)
                     {// If we need shaders, and we're not ALREADY using the proper shader, then bind it
                     // (this way we won't rebind shaders unnecessarily).
                         gPipeline.bindDeferredShaderFast(*target_shader);
+
+                        if (params.mFullbright)
+                        { // make sure the bind the exposure map for fullbright shaders so they can cancel out exposure
+                            S32 channel = target_shader->enableTexture(LLShaderMgr::EXPOSURE_MAP);
+                            if (channel > -1)
+                            {
+                                gGL.getTexUnit(channel)->bind(&gPipeline.mExposureMap);
+                            }
+                        }
                     }
 
                     LLVector4 spec_color(1, 1, 1, 1);
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index 38768a19c83749402db2b810d7335c0eb7c5ceb0..a0ce0ef6cfe2447f471efcae59799c02289dacb4 100644
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -298,13 +298,20 @@ void LLDrawPoolBump::beginFullbrightShiny()
     {
         shader = &gHUDFullbrightShinyProgram;
     }
-
+    
     if (mRigged)
     {
         llassert(shader->mRiggedVariant);
         shader = shader->mRiggedVariant;
     }
 
+    // bind exposure map so fullbright shader can cancel out exposure
+    S32 channel = shader->enableTexture(LLShaderMgr::EXPOSURE_MAP);
+    if (channel > -1)
+    {
+        gGL.getTexUnit(channel)->bind(&gPipeline.mExposureMap);
+    }
+
 	LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL;
 	
     if (cube_map && !LLPipeline::sReflectionProbesEnabled)
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 4ceef07e726e31c3b44ecb0361d4567e596b12bd..291a23d117808195b6102f953512c9a02b08d57e 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -735,7 +735,6 @@ std::string LLViewerShaderMgr::loadBasicShaders()
 	index_channels.push_back(-1);    shaders.push_back( make_pair( "windlight/gammaF.glsl",                 mShaderLevel[SHADER_WINDLIGHT]) );
     index_channels.push_back(-1);    shaders.push_back( make_pair( "windlight/atmosphericsFuncs.glsl",       mShaderLevel[SHADER_WINDLIGHT] ) );
 	index_channels.push_back(-1);    shaders.push_back( make_pair( "windlight/atmosphericsF.glsl",          mShaderLevel[SHADER_WINDLIGHT] ) );
-	index_channels.push_back(-1);    shaders.push_back( make_pair( "windlight/transportF.glsl",             mShaderLevel[SHADER_WINDLIGHT] ) ); 
 	index_channels.push_back(-1);    shaders.push_back( make_pair( "environment/waterFogF.glsl",                mShaderLevel[SHADER_WATER] ) );
 	index_channels.push_back(-1);    shaders.push_back( make_pair( "environment/encodeNormF.glsl",	mShaderLevel[SHADER_ENVIRONMENT] ) );
 	index_channels.push_back(-1);    shaders.push_back( make_pair( "environment/srgbF.glsl",                    mShaderLevel[SHADER_ENVIRONMENT] ) );
@@ -791,8 +790,7 @@ BOOL LLViewerShaderMgr::loadShadersWater()
         gWaterProgram.mFeatures.hasAtmospherics = true;
         gWaterProgram.mFeatures.hasWaterFog = true;
 		gWaterProgram.mFeatures.hasGamma = true;
-		gWaterProgram.mFeatures.hasTransport = true;
-        gWaterProgram.mFeatures.hasSrgb = true;
+		gWaterProgram.mFeatures.hasSrgb = true;
         gWaterProgram.mFeatures.hasReflectionProbes = true;
         gWaterProgram.mFeatures.hasShadows = use_sun_shadow;
 		gWaterProgram.mShaderFiles.clear();
@@ -823,8 +821,7 @@ BOOL LLViewerShaderMgr::loadShadersWater()
         gWaterEdgeProgram.mFeatures.hasAtmospherics = true;
         gWaterEdgeProgram.mFeatures.hasWaterFog = true;
 		gWaterEdgeProgram.mFeatures.hasGamma = true;
-		gWaterEdgeProgram.mFeatures.hasTransport = true;
-        gWaterEdgeProgram.mFeatures.hasSrgb = true;
+		gWaterEdgeProgram.mFeatures.hasSrgb = true;
         gWaterEdgeProgram.mFeatures.hasReflectionProbes = true;
         gWaterEdgeProgram.mFeatures.hasShadows = use_sun_shadow;
 		gWaterEdgeProgram.mShaderFiles.clear();
@@ -1205,7 +1202,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
 
             bool has_skin = i & 0x10;
             gDeferredMaterialProgram[i].mFeatures.hasSrgb = true;
-            gDeferredMaterialProgram[i].mFeatures.hasTransport = true;
             gDeferredMaterialProgram[i].mFeatures.encodesNormal = true;
             gDeferredMaterialProgram[i].mFeatures.calculatesAtmospherics = true;
             gDeferredMaterialProgram[i].mFeatures.hasAtmospherics = true;
@@ -1302,7 +1298,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
             gDeferredMaterialWaterProgram[i].mFeatures.hasAtmospherics = true;
             gDeferredMaterialWaterProgram[i].mFeatures.hasGamma = true;
 
-            gDeferredMaterialWaterProgram[i].mFeatures.hasTransport = true;
             gDeferredMaterialWaterProgram[i].mFeatures.hasShadows = use_sun_shadow;
             
             if (has_skin)
@@ -1401,7 +1396,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
         shader->mFeatures.calculatesAtmospherics = true;
         shader->mFeatures.hasAtmospherics = true;
         shader->mFeatures.hasGamma = true;
-        shader->mFeatures.hasTransport = true;
         shader->mFeatures.hasShadows = use_sun_shadow;
         shader->mFeatures.isDeferred = true; // include deferredUtils
         shader->mFeatures.hasReflectionProbes = mShaderLevel[SHADER_DEFERRED];
@@ -1716,7 +1710,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
             shader->mFeatures.calculatesAtmospherics = true;
             shader->mFeatures.hasAtmospherics = true;
             shader->mFeatures.hasGamma = true;
-            shader->mFeatures.hasTransport = true;
             shader->mFeatures.hasShadows = use_sun_shadow;
             shader->mFeatures.hasReflectionProbes = true;
             shader->mFeatures.hasWaterFog = true;
@@ -1855,7 +1848,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
             shader[i]->mFeatures.calculatesAtmospherics = true;
             shader[i]->mFeatures.hasAtmospherics = true;
             shader[i]->mFeatures.hasGamma = true;
-            shader[i]->mFeatures.hasTransport = true;
             shader[i]->mFeatures.hasShadows = use_sun_shadow;
             shader[i]->mFeatures.hasReflectionProbes = true;
             shader[i]->mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
@@ -1914,7 +1906,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
 		gDeferredAvatarEyesProgram.mName = "Deferred Avatar Eyes Shader";
 		gDeferredAvatarEyesProgram.mFeatures.calculatesAtmospherics = true;
 		gDeferredAvatarEyesProgram.mFeatures.hasGamma = true;
-		gDeferredAvatarEyesProgram.mFeatures.hasTransport = true;
+		gDeferredAvatarEyesProgram.mFeatures.hasAtmospherics = true;
 		gDeferredAvatarEyesProgram.mFeatures.disableTextureIndex = true;
 		gDeferredAvatarEyesProgram.mFeatures.hasSrgb = true;
 		gDeferredAvatarEyesProgram.mFeatures.encodesNormal = true;
@@ -1933,7 +1925,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
 		gDeferredFullbrightProgram.mName = "Deferred Fullbright Shader";
 		gDeferredFullbrightProgram.mFeatures.calculatesAtmospherics = true;
 		gDeferredFullbrightProgram.mFeatures.hasGamma = true;
-		gDeferredFullbrightProgram.mFeatures.hasTransport = true;
+		gDeferredFullbrightProgram.mFeatures.hasAtmospherics = true;
 		gDeferredFullbrightProgram.mFeatures.hasSrgb = true;
 		gDeferredFullbrightProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
 		gDeferredFullbrightProgram.mShaderFiles.clear();
@@ -1950,7 +1942,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
         gHUDFullbrightProgram.mName = "HUD Fullbright Shader";
         gHUDFullbrightProgram.mFeatures.calculatesAtmospherics = true;
         gHUDFullbrightProgram.mFeatures.hasGamma = true;
-        gHUDFullbrightProgram.mFeatures.hasTransport = true;
+        gHUDFullbrightProgram.mFeatures.hasAtmospherics = true;
         gHUDFullbrightProgram.mFeatures.hasSrgb = true;
         gHUDFullbrightProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
         gHUDFullbrightProgram.mShaderFiles.clear();
@@ -1968,7 +1960,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
 		gDeferredFullbrightAlphaMaskProgram.mName = "Deferred Fullbright Alpha Masking Shader";
 		gDeferredFullbrightAlphaMaskProgram.mFeatures.calculatesAtmospherics = true;
 		gDeferredFullbrightAlphaMaskProgram.mFeatures.hasGamma = true;
-		gDeferredFullbrightAlphaMaskProgram.mFeatures.hasTransport = true;
+		gDeferredFullbrightAlphaMaskProgram.mFeatures.hasAtmospherics = true;
 		gDeferredFullbrightAlphaMaskProgram.mFeatures.hasSrgb = true;		
 		gDeferredFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
 		gDeferredFullbrightAlphaMaskProgram.mShaderFiles.clear();
@@ -1987,7 +1979,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
         gHUDFullbrightAlphaMaskProgram.mName = "HUD Fullbright Alpha Masking Shader";
         gHUDFullbrightAlphaMaskProgram.mFeatures.calculatesAtmospherics = true;
         gHUDFullbrightAlphaMaskProgram.mFeatures.hasGamma = true;
-        gHUDFullbrightAlphaMaskProgram.mFeatures.hasTransport = true;
+        gHUDFullbrightAlphaMaskProgram.mFeatures.hasAtmospherics = true;
         gHUDFullbrightAlphaMaskProgram.mFeatures.hasSrgb = true;
         gHUDFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
         gHUDFullbrightAlphaMaskProgram.mShaderFiles.clear();
@@ -2006,7 +1998,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
         gDeferredFullbrightAlphaMaskAlphaProgram.mName = "Deferred Fullbright Alpha Masking Alpha Shader";
         gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.calculatesAtmospherics = true;
         gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.hasGamma = true;
-        gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.hasTransport = true;
+        gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.hasAtmospherics = true;
         gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.hasSrgb = true;
         gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.isDeferred = true;
         gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
@@ -2027,7 +2019,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
         gHUDFullbrightAlphaMaskAlphaProgram.mName = "HUD Fullbright Alpha Masking Alpha Shader";
         gHUDFullbrightAlphaMaskAlphaProgram.mFeatures.calculatesAtmospherics = true;
         gHUDFullbrightAlphaMaskAlphaProgram.mFeatures.hasGamma = true;
-        gHUDFullbrightAlphaMaskAlphaProgram.mFeatures.hasTransport = true;
+        gHUDFullbrightAlphaMaskAlphaProgram.mFeatures.hasAtmospherics = true;
         gHUDFullbrightAlphaMaskAlphaProgram.mFeatures.hasSrgb = true;
         gHUDFullbrightAlphaMaskAlphaProgram.mFeatures.isDeferred = true;
         gHUDFullbrightAlphaMaskAlphaProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
@@ -2048,7 +2040,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
 		gDeferredFullbrightWaterProgram.mName = "Deferred Fullbright Underwater Shader";
 		gDeferredFullbrightWaterProgram.mFeatures.calculatesAtmospherics = true;
 		gDeferredFullbrightWaterProgram.mFeatures.hasGamma = true;
-		gDeferredFullbrightWaterProgram.mFeatures.hasTransport = true;
+		gDeferredFullbrightWaterProgram.mFeatures.hasAtmospherics = true;
 		gDeferredFullbrightWaterProgram.mFeatures.hasWaterFog = true;
 		gDeferredFullbrightWaterProgram.mFeatures.hasSrgb = true;
 		gDeferredFullbrightWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
@@ -2068,7 +2060,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
         gDeferredFullbrightWaterAlphaProgram.mName = "Deferred Fullbright Underwater Alpha Shader";
         gDeferredFullbrightWaterAlphaProgram.mFeatures.calculatesAtmospherics = true;
         gDeferredFullbrightWaterAlphaProgram.mFeatures.hasGamma = true;
-        gDeferredFullbrightWaterAlphaProgram.mFeatures.hasTransport = true;
+        gDeferredFullbrightWaterAlphaProgram.mFeatures.hasAtmospherics = true;
         gDeferredFullbrightWaterAlphaProgram.mFeatures.hasWaterFog = true;
         gDeferredFullbrightWaterAlphaProgram.mFeatures.hasSrgb = true;
         gDeferredFullbrightWaterAlphaProgram.mFeatures.isDeferred = true;
@@ -2091,7 +2083,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
 		gDeferredFullbrightAlphaMaskWaterProgram.mName = "Deferred Fullbright Underwater Alpha Masking Shader";
 		gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.calculatesAtmospherics = true;
 		gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasGamma = true;
-		gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasTransport = true;
+		gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasAtmospherics = true;
 		gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasWaterFog = true;
 		gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasSrgb = true;
 		gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
@@ -2113,7 +2105,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
 		gDeferredFullbrightShinyProgram.mFeatures.calculatesAtmospherics = true;
 		gDeferredFullbrightShinyProgram.mFeatures.hasAtmospherics = true;
 		gDeferredFullbrightShinyProgram.mFeatures.hasGamma = true;
-		gDeferredFullbrightShinyProgram.mFeatures.hasTransport = true;
 		gDeferredFullbrightShinyProgram.mFeatures.hasSrgb = true;
 		gDeferredFullbrightShinyProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
 		gDeferredFullbrightShinyProgram.mShaderFiles.clear();
@@ -2132,7 +2123,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
         gHUDFullbrightShinyProgram.mFeatures.calculatesAtmospherics = true;
         gHUDFullbrightShinyProgram.mFeatures.hasAtmospherics = true;
         gHUDFullbrightShinyProgram.mFeatures.hasGamma = true;
-        gHUDFullbrightShinyProgram.mFeatures.hasTransport = true;
         gHUDFullbrightShinyProgram.mFeatures.hasSrgb = true;
         gHUDFullbrightShinyProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
         gHUDFullbrightShinyProgram.mShaderFiles.clear();
@@ -2151,7 +2141,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
 		gDeferredEmissiveProgram.mName = "Deferred Emissive Shader";
 		gDeferredEmissiveProgram.mFeatures.calculatesAtmospherics = true;
 		gDeferredEmissiveProgram.mFeatures.hasGamma = true;
-		gDeferredEmissiveProgram.mFeatures.hasTransport = true;
+		gDeferredEmissiveProgram.mFeatures.hasAtmospherics = true;
 		gDeferredEmissiveProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
 		gDeferredEmissiveProgram.mShaderFiles.clear();
 		gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveV.glsl", GL_VERTEX_SHADER));
@@ -2169,7 +2159,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
 		gDeferredSoftenProgram.mFeatures.hasSrgb = true;
 		gDeferredSoftenProgram.mFeatures.calculatesAtmospherics = true;
 		gDeferredSoftenProgram.mFeatures.hasAtmospherics = true;
-		gDeferredSoftenProgram.mFeatures.hasTransport = true;
 		gDeferredSoftenProgram.mFeatures.hasGamma = true;
 		gDeferredSoftenProgram.mFeatures.isDeferred = true;
 		gDeferredSoftenProgram.mFeatures.hasShadows = use_sun_shadow;
@@ -2226,7 +2215,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
 		gDeferredSoftenWaterProgram.mFeatures.hasSrgb = true;
 		gDeferredSoftenWaterProgram.mFeatures.calculatesAtmospherics = true;
 		gDeferredSoftenWaterProgram.mFeatures.hasAtmospherics = true;
-		gDeferredSoftenWaterProgram.mFeatures.hasTransport = true;
 		gDeferredSoftenWaterProgram.mFeatures.hasGamma = true;
         gDeferredSoftenWaterProgram.mFeatures.isDeferred = true;
         gDeferredSoftenWaterProgram.mFeatures.hasShadows = use_sun_shadow;
@@ -2265,14 +2253,11 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
 	if (success)
 	{
 		gDeferredShadowProgram.mName = "Deferred Shadow Shader";
-		gDeferredShadowProgram.mFeatures.isDeferred = true;
-		gDeferredShadowProgram.mFeatures.hasShadows = true;
 		gDeferredShadowProgram.mShaderFiles.clear();
 		gDeferredShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowV.glsl", GL_VERTEX_SHADER));
 		gDeferredShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER));
 		gDeferredShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
-		// gDeferredShadowProgram.addPermutation("DEPTH_CLAMP", "1"); // disable depth clamp for now
-        gDeferredShadowProgram.mRiggedVariant = &gDeferredSkinnedShadowProgram;
+		gDeferredShadowProgram.mRiggedVariant = &gDeferredSkinnedShadowProgram;
 		success = gDeferredShadowProgram.createShader(NULL, NULL);
 		llassert(success);
 	}
@@ -2402,7 +2387,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
 		gDeferredTerrainProgram.mFeatures.calculatesAtmospherics = true;
 		gDeferredTerrainProgram.mFeatures.hasAtmospherics = true;
 		gDeferredTerrainProgram.mFeatures.hasGamma = true;
-		gDeferredTerrainProgram.mFeatures.hasTransport = true;
 
 		gDeferredTerrainProgram.mShaderFiles.clear();
 		gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER));
@@ -2425,8 +2409,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
 		gDeferredTerrainWaterProgram.mFeatures.calculatesAtmospherics = true;
 		gDeferredTerrainWaterProgram.mFeatures.hasAtmospherics = true;
 		gDeferredTerrainWaterProgram.mFeatures.hasGamma = true;
-		gDeferredTerrainWaterProgram.mFeatures.hasTransport = true;
-
+		
 		gDeferredTerrainWaterProgram.mShaderFiles.clear();
 		gDeferredTerrainWaterProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER));
 		gDeferredTerrainWaterProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER));
@@ -2462,7 +2445,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
 		gDeferredAvatarAlphaProgram.mFeatures.encodesNormal = true;
 		gDeferredAvatarAlphaProgram.mFeatures.calculatesAtmospherics = true;
 		gDeferredAvatarAlphaProgram.mFeatures.hasAtmospherics = true;
-		gDeferredAvatarAlphaProgram.mFeatures.hasTransport = true;
         gDeferredAvatarAlphaProgram.mFeatures.hasGamma = true;
         gDeferredAvatarAlphaProgram.mFeatures.isDeferred = true;
 		gDeferredAvatarAlphaProgram.mFeatures.hasShadows = true;
@@ -2639,7 +2621,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
 		gDeferredWLSkyProgram.mName = "Deferred Windlight Sky Shader";
 		gDeferredWLSkyProgram.mShaderFiles.clear();
 		gDeferredWLSkyProgram.mFeatures.calculatesAtmospherics = true;
-		gDeferredWLSkyProgram.mFeatures.hasTransport = true;
+		gDeferredWLSkyProgram.mFeatures.hasAtmospherics = true;
 		gDeferredWLSkyProgram.mFeatures.hasGamma = true;
 		gDeferredWLSkyProgram.mFeatures.hasSrgb = true;
 
@@ -2657,7 +2639,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
 		gDeferredWLCloudProgram.mName = "Deferred Windlight Cloud Program";
 		gDeferredWLCloudProgram.mShaderFiles.clear();
 		gDeferredWLCloudProgram.mFeatures.calculatesAtmospherics = true;
-		gDeferredWLCloudProgram.mFeatures.hasTransport = true;
+		gDeferredWLCloudProgram.mFeatures.hasAtmospherics = true;
         gDeferredWLCloudProgram.mFeatures.hasGamma = true;
         gDeferredWLCloudProgram.mFeatures.hasSrgb = true;
         
@@ -2674,7 +2656,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
 	{
 	    gDeferredWLSunProgram.mName = "Deferred Windlight Sun Program";
         gDeferredWLSunProgram.mFeatures.calculatesAtmospherics = true;
-        gDeferredWLSunProgram.mFeatures.hasTransport = true;
+        gDeferredWLSunProgram.mFeatures.hasAtmospherics = true;
         gDeferredWLSunProgram.mFeatures.hasGamma = true;
         gDeferredWLSunProgram.mFeatures.hasAtmospherics = true;
         gDeferredWLSunProgram.mFeatures.disableTextureIndex = true;
@@ -2692,7 +2674,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
     {
         gDeferredWLMoonProgram.mName = "Deferred Windlight Moon Program";
         gDeferredWLMoonProgram.mFeatures.calculatesAtmospherics = true;
-        gDeferredWLMoonProgram.mFeatures.hasTransport = true;
+        gDeferredWLMoonProgram.mFeatures.hasAtmospherics = true;
         gDeferredWLMoonProgram.mFeatures.hasGamma = true;
         gDeferredWLMoonProgram.mFeatures.hasAtmospherics = true;
         gDeferredWLMoonProgram.mFeatures.hasSrgb = true;
@@ -3192,7 +3174,6 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
         gReflectionProbeDisplayProgram.mFeatures.hasSrgb = true;
         gReflectionProbeDisplayProgram.mFeatures.calculatesAtmospherics = true;
         gReflectionProbeDisplayProgram.mFeatures.hasAtmospherics = true;
-        gReflectionProbeDisplayProgram.mFeatures.hasTransport = true;
         gReflectionProbeDisplayProgram.mFeatures.hasGamma = true;
         gReflectionProbeDisplayProgram.mFeatures.isDeferred = true;
         gReflectionProbeDisplayProgram.mShaderFiles.clear();