diff --git a/indra/llrender/llrender2dutils.cpp b/indra/llrender/llrender2dutils.cpp
index 3d32d3ca3170074f4be61f25d7c02c9b7e78463a..2d6f3c9469a7a19cc745dabc4db9c028c80c5387 100644
--- a/indra/llrender/llrender2dutils.cpp
+++ b/indra/llrender/llrender2dutils.cpp
@@ -117,7 +117,6 @@ void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, S32 pixe
 
 void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, BOOL filled )
 {
-	stop_glerror();
 	gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
 
 	// Counterclockwise quad will face the viewer
@@ -142,7 +141,6 @@ void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, BOOL filled )
 			gGL.vertex2i(left, top);
 		gGL.end();
 	}
-	stop_glerror();
 }
 
 void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &color, BOOL filled )
diff --git a/indra/newview/llworldmapview.cpp b/indra/newview/llworldmapview.cpp
index 6e994b4e68ad95060a476beb0b3026c1ff917ff2..0b1082b540d8f1c2452e122324aa8bafad24dce0 100755
--- a/indra/newview/llworldmapview.cpp
+++ b/indra/newview/llworldmapview.cpp
@@ -398,28 +398,17 @@ void LLWorldMapView::draw()
 	S32 level = LLWorldMipmap::scaleToLevel(mMapScale);
 
 	LLLocalClipRect clip(getLocalRect());
-	{
-		gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
-		gGL.matrixMode(LLRender::MM_MODELVIEW);
+	gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
 
-		// Clear the background alpha to 0
-		gGL.flush();
-		gGL.setColorMask(false, true);
-        gGL.flush();
-		gGL.setSceneBlendType(LLRender::BT_REPLACE);
-		gGL.color4f(0.0f, 0.0f, 0.0f, 0.0f);
-		gl_rect_2d(0, height, width, 0);
-	}
+	gGL.matrixMode(LLRender::MM_MODELVIEW);
 
-	gGL.flush();
-	gGL.setColorMask(true, true);
+    // Draw background rectangle
+    gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+    gGL.color4fv(mBackgroundColor.mV);
+    gl_rect_2d(0, height, width, 0);
 
 	// Draw the image tiles
 	drawMipmap(width, height);
-	gGL.flush();
-
-	gGL.setColorMask(true, true);
 
 	// Draw per sim overlayed information (names, mature, offline...)
 	for (LLWorldMap::sim_info_map_t::const_iterator it = LLWorldMap::getInstance()->getRegionMap().begin();
@@ -464,7 +453,6 @@ void LLWorldMapView::draw()
 		if (info->isDown())
 		{
 			// Draw a transparent red square over down sims
-			gGL.blendFunc(LLRender::BF_DEST_ALPHA, LLRender::BF_SOURCE_ALPHA);
 			gGL.color4f(0.2f, 0.0f, 0.0f, 0.4f);
 
 			gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
@@ -475,26 +463,7 @@ void LLWorldMapView::draw()
 				gGL.vertex2f(right, top);
 			gGL.end();
 		}
-        // As part of the AO project, we no longer want to draw access indicators;
-		// it's too complicated to get all the rules straight and will only
-		// cause confusion.
-		/**********************
-        else if (!info->isPG() && gAgent.isTeen())
-		{
-			// If this is a mature region, and you are not, draw a line across it
-			gGL.blendFunc(LLRender::BF_DEST_ALPHA, LLRender::BF_ZERO);
-
-			gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-			gGL.color3f(1.f, 0.f, 0.f);
-			gGL.begin(LLRender::LINES);
-				gGL.vertex2f(left, top);
-				gGL.vertex2f(right, bottom);
-				gGL.vertex2f(left, bottom);
-				gGL.vertex2f(right, top);
-			gGL.end();
-		}
-		 **********************/
-		else if (gSavedSettings.getBOOL("MapShowLandForSale") && (level <= DRAW_LANDFORSALE_THRESHOLD))
+        else if (gSavedSettings.getBOOL("MapShowLandForSale") && (level <= DRAW_LANDFORSALE_THRESHOLD))
 		{
 			// Draw the overlay image "Land for Sale / Land for Auction"
 			LLViewerFetchedTexture* overlayimage = info->getLandForSaleImage();
@@ -506,7 +475,6 @@ void LLWorldMapView::draw()
 				// Draw something whenever we have enough info
 				if (overlayimage->hasGLTexture())
 				{
-					gGL.blendFunc(LLRender::BF_SOURCE_ALPHA, LLRender::BF_ONE_MINUS_SOURCE_ALPHA);	
 					gGL.getTexUnit(0)->bind(overlayimage);
 					gGL.color4f(1.f, 1.f, 1.f, 1.f);
 					gGL.begin(LLRender::QUADS);
@@ -556,21 +524,6 @@ void LLWorldMapView::draw()
 		}
 	}
 
-
-
-	// Draw background rectangle
-	LLGLSUIDefault gls_ui;
-	{
-		gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-        gGL.flush();
-		gGL.blendFunc(LLRender::BF_ONE_MINUS_DEST_ALPHA, LLRender::BF_DEST_ALPHA);
-		gGL.color4fv( mBackgroundColor.mV );
-		gl_rect_2d(0, height, width, 0);
-	}
-
-    gGL.flush();
-	gGL.setSceneBlendType(LLRender::BT_ALPHA);
-
 	// Draw item infos if we're not zoomed out too much and there's something to draw
 	if ((level <= DRAW_SIMINFO_THRESHOLD) && (gSavedSettings.getBOOL("MapShowInfohubs") || 
 											  gSavedSettings.getBOOL("MapShowTelehubs") ||
@@ -771,7 +724,6 @@ bool LLWorldMapView::drawMipmapLevel(S32 width, S32 height, S32 level, bool load
 					gGL.getTexUnit(0)->bind(simimage.get());
 					simimage->setAddressMode(LLTexUnit::TAM_CLAMP);
 
-					gGL.setSceneBlendType(LLRender::BT_ALPHA);
 					gGL.color4f(1.f, 1.0f, 1.0f, 1.0f);
 
 					gGL.begin(LLRender::QUADS);
@@ -810,8 +762,6 @@ bool LLWorldMapView::drawMipmapLevel(S32 width, S32 height, S32 level, bool load
 // Used for debug only
 void LLWorldMapView::drawTileOutline(S32 level, F32 top, F32 left, F32 bottom, F32 right)
 {
-	gGL.blendFunc(LLRender::BF_DEST_ALPHA, LLRender::BF_ZERO);
-	
 	gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
 	if (level == 1)
 		gGL.color3f(1.f, 0.f, 0.f);		// red