diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl index 1791d3e315225b844128b1bad8b5d83224311956..dd762958c4c81de6f93f7bdc200360b10a403d8a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl @@ -45,7 +45,7 @@ VARYING vec2 vary_texcoord0; void main() { - float alpha = diffuseLookup(vary_texcoord0.xy).a * vertex_color.a; + float alpha = diffuseLookup(vary_texcoord0.xy).a; if (alpha < 0.05) // treat as totally transparent { @@ -60,6 +60,8 @@ void main() } } + alpha *= vertex_color.a; + frag_color = vec4(1,1,1,1); #if !defined(DEPTH_CLAMP)