diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index bc349c2015ded12778ed033fe0dabb99f0387f0a..7cc5d33c4986bcd70a94906b03f5607f2aa90ebe 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -977,8 +977,11 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms) static const GLuint BLOCKBINDING = 1; //picked by us //Get the index, similar to a uniform location GLuint UBOBlockIndex = glGetUniformBlockIndex(mProgramObject, "ReflectionProbes"); - //Set this index to a binding index - glUniformBlockBinding(mProgramObject, UBOBlockIndex, BLOCKBINDING); + if (UBOBlockIndex != GL_INVALID_INDEX) + { + //Set this index to a binding index + glUniformBlockBinding(mProgramObject, UBOBlockIndex, BLOCKBINDING); + } } unbind(); diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbralphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbralphaF.glsl index a7dc5f22c86538fd3eed96f3469e9b52a06adc24..9d3339f607dfe90f9505dcec5d4048eee641bfae 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pbralphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pbralphaF.glsl @@ -268,20 +268,7 @@ void main() vec3 light = vec3(0); // Punctual lights -#define LIGHT_LOOP(i) light += calcPointLightOrSpotLight( \ - reflect0, \ - reflect90, \ - alphaRough, \ - c_diff, \ - light_diffuse[i].rgb, \ - base.rgb, \ - pos.xyz, \ - v, \ - n, \ - light_position[i], \ - light_direction[i].xyz, \ - light_deferred_attenuation[i].x, light_deferred_attenuation[i].y, \ - light_attenuation[i].z, light_attenuation[i].w ); +#define LIGHT_LOOP(i) light += calcPointLightOrSpotLight( reflect0, reflect90, alphaRough, c_diff, light_diffuse[i].rgb, base.rgb, pos.xyz, v, n, light_position[i], light_direction[i].xyz, light_deferred_attenuation[i].x, light_deferred_attenuation[i].y, light_attenuation[i].z, light_attenuation[i].w ); LIGHT_LOOP(1) LIGHT_LOOP(2)