diff --git a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl
index 777021cd53ea0d9864eb6bfdb7e1ba6d5dd1a8d2..c4d1e7d1a7cb778a163479d17e86beb9575344f1 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl
@@ -158,7 +158,11 @@ float getDepth(vec2 pos_screen)
 
 vec4 getTexture2DLodAmbient(vec2 tc, float lod)
 {
-    vec4 ret = texture2DLod(projectionMap, tc, lod);
+#ifndef FXAA_GLSL_120
+    vec4 ret = textureLod(projectionMap, tc, lod);
+#else
+    vec4 ret = texture2D(projectionMap, tc);
+#endif
     ret.rgb = srgb_to_linear(ret.rgb);
 
     vec2 dist = tc-vec2(0.5);
@@ -170,7 +174,11 @@ vec4 getTexture2DLodAmbient(vec2 tc, float lod)
 
 vec4 getTexture2DLodDiffuse(vec2 tc, float lod)
 {
-    vec4 ret = texture2DLod(projectionMap, tc, lod);
+#ifndef FXAA_GLSL_120
+    vec4 ret = textureLod(projectionMap, tc, lod);
+#else
+    vec4 ret = texture2D(projectionMap, tc);
+#endif
     ret.rgb = srgb_to_linear(ret.rgb);
 
     vec2 dist = vec2(0.5) - abs(tc-vec2(0.5));
@@ -213,7 +221,11 @@ vec3 getProjectedLightDiffuseColor(float light_distance, vec2 projected_uv)
 
 vec4 texture2DLodSpecular(vec2 tc, float lod)
 {
-    vec4 ret = texture2DLod(projectionMap, tc, lod);
+#ifndef FXAA_GLSL_120
+    vec4 ret = textureLod(projectionMap, tc, lod);
+#else
+    vec4 ret = texture2D(projectionMap, tc);
+#endif
     ret.rgb = srgb_to_linear(ret.rgb);
 
     vec2 dist = vec2(0.5) - abs(tc-vec2(0.5));
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 0d9670d9ca933041b72c77410a0415c7b2130caa..1c6e659aed96758fae8ebe26313f58bdd855a428 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -3789,7 +3789,7 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
         }
     }
 
-    if (success)
+    if (success && gGLManager.mHasCubeMapArray)
     {
         gRadianceGenProgram.mName = "Radiance Gen Shader";
         gRadianceGenProgram.mShaderFiles.clear();
@@ -3799,7 +3799,7 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
         success = gRadianceGenProgram.createShader(NULL, NULL);
     }
 
-    if (success)
+    if (success && gGLManager.mHasCubeMapArray)
     {
         gIrradianceGenProgram.mName = "Irradiance Gen Shader";
         gIrradianceGenProgram.mShaderFiles.clear();