From eebafb37dbb5f6d59459b68f9e88b476dc93b27a Mon Sep 17 00:00:00 2001
From: Glenn Glazer <coyot@lindenlab.com>
Date: Tue, 6 Oct 2015 14:58:32 -0700
Subject: [PATCH] SL-225: test with joints per mesh set to 132

---
 indra/llcharacter/lljoint.h                                 | 2 +-
 .../app_settings/shaders/class1/avatar/objectSkinV.glsl     | 6 +++---
 2 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/indra/llcharacter/lljoint.h b/indra/llcharacter/lljoint.h
index b058f105d32..83a203ea322 100755
--- a/indra/llcharacter/lljoint.h
+++ b/indra/llcharacter/lljoint.h
@@ -42,7 +42,7 @@
 const S32 LL_CHARACTER_MAX_JOINTS_PER_MESH = 15;
 // BENTO JOINT COUNT LIMIT
 const U32 LL_CHARACTER_MAX_JOINTS = 152; // must be divisible by 4!
-const U32 LL_MAX_JOINTS_PER_MESH_OBJECT = 112;
+const U32 LL_MAX_JOINTS_PER_MESH_OBJECT = 132;
 
 // FIXME BENTO - these should be higher than the joint_num of any
 // other joint, to avoid conflicts in updateMotionsByType()
diff --git a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl
index 3d0b5742349..67d26c34a48 100755
--- a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl
+++ b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl
@@ -27,8 +27,8 @@ ATTRIBUTE vec4 weight4;
 /* BENTO JOINT COUNT LIMITS
  * Note that the value in these two lines also needs to be updated to value-1 several places below.
  */
-uniform mat3 matrixPalette[112];
-uniform vec3 translationPalette[112];
+uniform mat3 matrixPalette[132];
+uniform vec3 translationPalette[132];
 
 mat4 getObjectSkinnedTransform()
 {
@@ -37,7 +37,7 @@ mat4 getObjectSkinnedTransform()
 	vec4 w = fract(weight4);
 	vec4 index = floor(weight4);
 	
-		 index = min(index, vec4(111.0));
+		 index = min(index, vec4(131.0));
 		 index = max(index, vec4( 0.0));
 
     w *= 1.0/(w.x+w.y+w.z+w.w);
-- 
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