From f0e1bcfed35f4162f235129da0aaba022ce90a55 Mon Sep 17 00:00:00 2001 From: Rye Mutt <rye@alchemyviewer.org> Date: Wed, 31 Jan 2024 19:39:44 -0500 Subject: [PATCH] Potentially fix bake issues and a few other bugs --- indra/newview/lldynamictexture.cpp | 2 +- indra/newview/pipeline.cpp | 6 +++++- indra/newview/pipeline.h | 1 + 3 files changed, 7 insertions(+), 2 deletions(-) diff --git a/indra/newview/lldynamictexture.cpp b/indra/newview/lldynamictexture.cpp index 0232514ef54..f8e50dd8570 100644 --- a/indra/newview/lldynamictexture.cpp +++ b/indra/newview/lldynamictexture.cpp @@ -189,7 +189,7 @@ BOOL LLViewerDynamicTexture::updateAllInstances() return TRUE; } - LLRenderTarget& bake_target = gPipeline.mAuxillaryRT.deferredScreen; + LLRenderTarget& bake_target = gPipeline.mBake; if (!bake_target.isComplete()) { diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 9481e9a9b2a..fae60b8f177 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -217,7 +217,7 @@ S32 LLPipeline::RenderBufferVisualization; F32 LLPipeline::RenderNormalMapScale; LLTrace::EventStatHandle<S64> LLPipeline::sStatBatchSize("renderbatchsize"); -const U32 LLPipeline::MAX_BAKE_WIDTH = 512; +const U32 LLPipeline::MAX_BAKE_WIDTH = 1024; const F32 BACKLIGHT_DAY_MAGNITUDE_OBJECT = 0.1f; const F32 BACKLIGHT_NIGHT_MAGNITUDE_OBJECT = 0.08f; @@ -1173,6 +1173,7 @@ void LLPipeline::releaseGLBuffers() releaseLUTBuffers(); mWaterDis.release(); + mBake.release(); mSceneMap.release(); @@ -1252,6 +1253,9 @@ void LLPipeline::createGLBuffers() stop_glerror(); assertInitialized(); + // Use FBO for bake tex + mBake.allocate(1024, 1024, GL_RGBA, true); // SL-12781 Build > Upload > Model; 3D Preview + stop_glerror(); GLuint resX = gViewerWindow->getWorldViewWidthRaw(); diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index c3cc62965c5..f56a3872621 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -739,6 +739,7 @@ class LLPipeline LLRenderTarget mWaterDis; static const U32 MAX_BAKE_WIDTH; + LLRenderTarget mBake; //texture for making the glow LLRenderTarget mGlow[3]; -- GitLab