diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index dd85c5cb866f3a7e6b017fb84efa2fe7448eb4ac..898d89b17d38baf928d0618f6ecbe3003668be33 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -652,17 +652,6 @@ <key>Value</key> <integer>1</integer> </map> - <key>AvatarPhysicsTest</key> - <map> - <key>Comment</key> - <string>Simulate continuous physics behavior on all nearby avatars.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> <key>AvatarSex</key> <map> <key>Comment</key> diff --git a/indra/newview/llphysicsmotion.cpp b/indra/newview/llphysicsmotion.cpp index 23b41a6db07dd194a93ce09a2c959bd45ece7dd4..6a7c28357e5101d0eb7091a8f095628dd6ad0107 100644 --- a/indra/newview/llphysicsmotion.cpp +++ b/indra/newview/llphysicsmotion.cpp @@ -481,7 +481,7 @@ BOOL LLPhysicsMotion::onUpdate(F32 time) const F32 behavior_gain = getParamValue("Gain"); const F32 behavior_damping = getParamValue("Damping"); const F32 behavior_drag = getParamValue("Drag"); - const BOOL physics_test = gSavedSettings.getBOOL("AvatarPhysicsTest") && gAgent.isGodlike(); + const BOOL physics_test = FALSE; // Enable this to simulate bouncing on all parts. F32 behavior_maxeffect = getParamValue("MaxEffect"); if (physics_test)