diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index dd85c5cb866f3a7e6b017fb84efa2fe7448eb4ac..898d89b17d38baf928d0618f6ecbe3003668be33 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -652,17 +652,6 @@
       <key>Value</key>
       <integer>1</integer>
     </map>
-  <key>AvatarPhysicsTest</key>
-  <map>
-    <key>Comment</key>
-    <string>Simulate continuous physics behavior on all nearby avatars.</string>
-    <key>Persist</key>
-    <integer>1</integer>
-    <key>Type</key>
-    <string>Boolean</string>
-    <key>Value</key>
-    <integer>0</integer>
-  </map>
     <key>AvatarSex</key>
     <map>
       <key>Comment</key>
diff --git a/indra/newview/llphysicsmotion.cpp b/indra/newview/llphysicsmotion.cpp
index 23b41a6db07dd194a93ce09a2c959bd45ece7dd4..6a7c28357e5101d0eb7091a8f095628dd6ad0107 100644
--- a/indra/newview/llphysicsmotion.cpp
+++ b/indra/newview/llphysicsmotion.cpp
@@ -481,7 +481,7 @@ BOOL LLPhysicsMotion::onUpdate(F32 time)
         const F32 behavior_gain = getParamValue("Gain");
         const F32 behavior_damping = getParamValue("Damping");
         const F32 behavior_drag = getParamValue("Drag");
-        const BOOL physics_test = gSavedSettings.getBOOL("AvatarPhysicsTest") && gAgent.isGodlike();
+        const BOOL physics_test = FALSE; // Enable this to simulate bouncing on all parts.
         
         F32 behavior_maxeffect = getParamValue("MaxEffect");
         if (physics_test)