diff --git a/indra/newview/app_settings/shaders/class1/deferred/moonV.glsl b/indra/newview/app_settings/shaders/class1/deferred/moonV.glsl
index e1bac4f248081f80740689aaf4399f36d9c9cf2b..1fed9d39e2dc229802740a13ab55feb92b87f173 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/moonV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/moonV.glsl
@@ -37,8 +37,7 @@ void calcAtmospherics(vec3 eye_pos);
 void main()
 {
     //transform vertex
-    vec3 offset = vec3(0, 0, 50);
-    vec4 vert = vec4(position.xyz - offset, 1.0);
+    vec4 vert = vec4(position.xyz, 1.0);
     vec4 pos = (modelview_matrix * vert);
 
     gl_Position = modelview_projection_matrix*vert;
diff --git a/indra/newview/app_settings/shaders/class1/windlight/moonV.glsl b/indra/newview/app_settings/shaders/class1/windlight/moonV.glsl
index 8cd4b2ef4794611625a16d606cc5c27d8b629d4a..c4cdd06e28ac46d2c7641c9819645798c5c76a1b 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/moonV.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/moonV.glsl
@@ -37,8 +37,7 @@ VARYING vec2 vary_texcoord0;
 void main()
 {
     //transform vertex
-    vec3 offset = vec3(0, 0, 50);
-    vec4 vert = vec4(position.xyz - offset, 1.0);
+    vec4 vert = vec4(position.xyz, 1.0);
     vec4 pos = (modelview_matrix * vert);
 
     gl_Position = modelview_projection_matrix*vert;