From f837ff826ca7f85f40aa7179edf3af684b95e6ad Mon Sep 17 00:00:00 2001
From: Rye Mutt <rye@alchemyviewer.org>
Date: Sun, 22 Aug 2021 21:14:10 -0400
Subject: [PATCH] Remove double atmospherics from water for better matching of
 atmospheric haze against terrain and objects in deferred

---
 indra/newview/app_settings/shaders/class1/deferred/waterF.glsl | 3 ---
 1 file changed, 3 deletions(-)

diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
index cdf59290c8f..52118e9455f 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
@@ -159,9 +159,6 @@ void main()
 	// Note we actually want to use just df1, but multiplying by 0.999999 gets around an nvidia compiler bug
 	color.rgb = mix(fb.rgb, refcol.rgb, df1);
 	color.rgb += spec * specular;
-
-	color.rgb = atmosTransport(color.rgb);
-	color.rgb = scaleSoftClip(color.rgb);
     
 	color.a   = spec * sunAngle2;
     
-- 
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