From f837ff826ca7f85f40aa7179edf3af684b95e6ad Mon Sep 17 00:00:00 2001 From: Rye Mutt <rye@alchemyviewer.org> Date: Sun, 22 Aug 2021 21:14:10 -0400 Subject: [PATCH] Remove double atmospherics from water for better matching of atmospheric haze against terrain and objects in deferred --- indra/newview/app_settings/shaders/class1/deferred/waterF.glsl | 3 --- 1 file changed, 3 deletions(-) diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl index cdf59290c8f..52118e9455f 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl @@ -159,9 +159,6 @@ void main() // Note we actually want to use just df1, but multiplying by 0.999999 gets around an nvidia compiler bug color.rgb = mix(fb.rgb, refcol.rgb, df1); color.rgb += spec * specular; - - color.rgb = atmosTransport(color.rgb); - color.rgb = scaleSoftClip(color.rgb); color.a = spec * sunAngle2; -- GitLab