diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl index 32e9714a7504b1e512d6c149ce62066d2f8a536f..1a344045fea2c941f4008d16f3ae46569452fa1e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl @@ -48,6 +48,24 @@ void main() discard; } +#if !defined(IS_FULLBRIGHT) + alpha *= vertex_color.a; +#endif + + if (alpha < 0.05) // treat as totally transparent + { + discard; + } + + if (alpha < 0.88) // treat as semi-transparent + { + if (fract(0.5*floor(target_pos_x / post_pos.w )) < 0.25) + { + discard; + } + } + + frag_color = vec4(1,1,1,1); #if !defined(DEPTH_CLAMP)