diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl
index 8b8b338f6851ffbf916ec28a3399b67b3c6e4b5f..bd11aa3f05865f385d1ad22f17f5dfa038a8f3f7 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl
@@ -31,10 +31,19 @@ uniform vec2 screen_res;
 
 VARYING vec2 vary_fragcoord;
 
+// forwards
+void setAtmosAttenuation(vec3 c);
+void setAdditiveColor(vec3 c);
+
 void main()
 {
 	//transform vertex
 	vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0);
 	gl_Position = pos; 
+
+    // appease OSX GLSL compiler/linker by touching all the varyings we said we would
+    setAtmosAttenuation(vec3(1));
+    setAdditiveColor(vec3(0));
+
 	vary_fragcoord = (pos.xy*0.5+0.5)*screen_res;
 }
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl
index ea37610502e25b7956b9b3d70c6f8a0ec560ff23..d758f85d713eafb34643c126c6212f17ef6fa136 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl
@@ -24,7 +24,6 @@
  */
  
 
-VARYING vec3 vary_SunlitColor;
 VARYING vec3 vary_AdditiveColor;
 VARYING vec3 vary_AtmosAttenuation;